Nelo

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 18 total)
  • Author
    Posts
  • in reply to: ARM 70-76 #15316

    Nelo
    Participant
    0

    On the blue spirit grid, I noticed it’s getting stuck a lot on a rock when trying to land. I’ve had this issue before with the twincoon grid and never really got a solid answer on how to fix it. Do you have any advice?

    It’s the node at 28, 37 that it gets stuck almost every time, even in smaller mounts. 17 on the grid.

    • This reply was modified 5 years, 4 months ago by  Nelo.
    • This reply was modified 5 years, 4 months ago by  Nelo.
    in reply to: [Scenario] Crafter Leve Extravaganza #15133

    Nelo
    Participant
    0

    Can’t edit anymore, I tried adding more beacons closer to the nodes, but it’s still going back to just that 1 beacon and hitting compass. It’s like it’s not recognizing the nodes that are coming up.

    in reply to: [Scenario] Crafter Leve Extravaganza #15130

    Nelo
    Participant
    0

    Still getting this error (on the 74-76 WVR one). I deleted everything, and I mean everything. All gathering presets, grids, scenarios etc. Any thoughts on what I can do to fix it? Or did I miss deleting something? Just trying to get a better grasp on what causes this stuff so I can fix it myself in the future.

    (10:18:10 AM) Chapter: 6
    (10:18:10 AM) Teleporting to: ‘Lydha Lran’
    (10:18:24 AM) Successfully teleported to ‘Lydha Lran’. :3
    (10:18:25 AM) I am ‘Miner’ now! :3
    (10:18:28 AM) Gathering started.
    (10:18:28 AM) Max node count: 1
    (10:18:28 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (10:18:28 AM) No gathering nodes around. But hey, there’s a beacon over there for me ->
    (10:18:28 AM) Going from 30 to 45 in 6 trips.
    (10:18:34 AM) 5 trips more..
    (10:18:40 AM) 4 trips more..
    (10:18:49 AM) 3 trips more..
    (10:19:00 AM) 2 trips more..
    (10:19:06 AM) 1 trip more..
    (10:19:06 AM) Destination reached!
    (10:19:06 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (10:19:47 AM) Uh oh, compass is BROKEN :/ I should slow down spamming it.
    (10:19:48 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*

    Behavior wise it’s just sitting at the beacon spamming compass. Even when restarted it just goes back to the beacon and sits there.

    • This reply was modified 5 years, 4 months ago by  Nelo. Reason: wrong log
    • This reply was modified 5 years, 4 months ago by  Nelo.
    in reply to: [Scenario] Crafter Leve Extravaganza #15055

    Nelo
    Participant
    0

    Yes that’s them.

    in reply to: [Scenario] Crafter Leve Extravaganza #15042

    Nelo
    Participant
    0

    Awesome thank you! This should help with several of my scenarios.

    in reply to: [Scenario] Crafter Leve Extravaganza #15040

    Nelo
    Participant
    1+

    Is there any way to use a crafting macro in a scenario rather than the solver? Noticed the crafting portion of this takes a very long time and I think it could be reduced significantly with the current 1 button HQ anything macros that are circulating around.

    in reply to: [Scenario] Crafter Leve Extravaganza #15034

    Nelo
    Participant
    1+

    Ahh ok. I only deleted the grids so that makes sense thank you.

    in reply to: [Scenario] Crafter Leve Extravaganza #15020

    Nelo
    Participant
    0

    I hit a similar snag on the 70-72 WVR one. Deleted all my navigation grids/scenarios to eliminate dupes and re-imported. Now it’s giving the same error on bright flax. Log:

    (9:31:11 AM) DEBUG: Name is ambiguous. Count = 2. GatherPreset: ‘LTW leve Bright Flax’
    (9:31:11 AM) DEBUG: Name is ambiguous. Count = 2.
    (9:31:11 AM) GatherPreset: ‘LTW leve Bright Flax’
    (9:31:11 AM) RotationName: ‘Gathering +15%/HQ+10%’
    (9:31:13 AM) Gathering started.
    (9:31:13 AM) Max node count: 72
    (9:31:13 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (9:31:54 AM) Uh oh, compass is BROKEN :/ I should slow down spamming it.
    (9:31:54 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*

    in reply to: My Botany Grids #11138

    Nelo
    Participant
    0

    Ah ok I thought it was the same due to the name. I’ll give this a shot, thank you! I’d still kind of like to know why Miqo isn’t flying at that point in the fence. I placed a fly point there and linked it up. Trying to get better at making grids so I can upload some new stuff.

    in reply to: My Botany Grids #11136

    Nelo
    Participant
    0

    That is the one I edited. What am I doing different that’s causing it to get stuck on that fence so much? Is there a way to change which direction it goes? I wonder if I’m going in the opposite direction of you.

    in reply to: My Botany Grids #11131

    Nelo
    Participant
    0

    So I think I’ve tried all of the twincoon grids people have uploaded so far and all of them seem to have the same problem of getting stuck on that fence and triggering the killswitch. I’ve tried to edit the grid myself in order to add a fly point to that spot and prevent this. It seems to work once or twice, then gets stuck again and killswitches. Here’s my updated grid, what am I doing wrong here?

    Attachments:
    You must be logged in to view attached files.

    Nelo
    Participant
    0

    I have had a couple of instances lately of people in races getting matched with me 3-4 times in a row, and using party chat to ask me questions about my bird. I would just watch it because of things like this but that’s just an opinion.

    in reply to: 4.2 Items – grids and scenario #10995

    Nelo
    Participant
    0

    Ah yeah I think that’s it. I totally forgot that some of my scenarios share nodes. So far it seems to be fixed and that seems like a likely culprit, thanks guys!

    in reply to: 4.2 Items – grids and scenario #10976

    Nelo
    Participant
    0

    Like I said, I already tried that. It is set to slot 7 and even says “selecting slot 7” in the log. After using it a bit more it doesn’t seem to be consistent. It always says selecting 7 but sometimes hits the right one and sometimes hits 6 instead.

    in reply to: 4.2 Items – grids and scenario #10949

    Nelo
    Participant
    0

    Hey guys just looking for a little help. I’ve been using this for a little bit and I altered it slightly to gather hawk’s eye instead of nightsteel ore. It was working fine but now suddenly when it gets to that node, it says “selecting slot 7” then proceeds to hit slot 6 instead which has nothing in it. What causes this and how do I fix it?

Viewing 15 posts - 1 through 15 (of 18 total)