mavelo

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Viewing 11 posts - 1 through 11 (of 11 total)
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  • mavelo
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    Updated all courses to bypass the “no waypoints” warning.

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    mavelo
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    Answered my own question. An empty waypoint file seems to do what I wanted.

    • This reply was modified 1 year, 5 months ago by  mavelo.
    in reply to: Craft Macro #40343

    mavelo
    Participant
    0

    I typically use sendKey() for navigating menus. Consider using sendIcon() for hotbar actions πŸ˜‰

    in reply to: Do something if inventory is full #40215

    mavelo
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    0

    I’d be happy with a chapter(9) command, 9 being the chapter number of course. I frequently end up with copies of scenarios, or large blocks of commented lines, simply because I was to do something slightly different. Being able to jump to specific chapters during execution would be nice, so I could keep everything related in a single scenario, and edit that one command as desired.

    My simplified squadron/trust scenario…

    1. set options, eat food, run once, extract, repair
    2. go to delivery npc, deliver gear
    3. move to exchange npc, ***buy ventures/dark-matter/material-containers***
    4. return to barracks

    I have three commented code sections in chapter 3; one each for items regularly purchased. With a chapter() function, I could move those into their own chapters and change only one line of code to point to the desired chapter.

    Maybe I’m an edge case, but seems like a useful addition.

    in reply to: New Feast of Famine Scenario #40180

    mavelo
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    0

    I’m stopped updating it after using the scenario and grid to complete feast of famine πŸ€”

    Feel free to modify and upload an update if you want to fix it 😜

    in reply to: ScΓ©nario and combat assist #40118

    mavelo
    Participant
    0

    The ability to toggle combat assist in a scenario would open so many doors.

    Easily script unsupported content, that would work on most jobs? Yes please!

    Edit…
    You could probably achieve what you want in a scenario with combat assist turned on, and sendKey for targeting. Could use goToXYZ for movement, but for complex paths, custom grids and goToWaypoint would probably be easier.

    Havent tried afkFor while assist is turned on, but it might not interfere with assist πŸ€”

    Might give that a shot for what I had in mind, but still wish we could toggle assist in scripting.

    • This reply was modified 1 year, 7 months ago by  mavelo.
    • This reply was modified 1 year, 7 months ago by  mavelo.
    in reply to: Scenario commands noticeably slower today #40075

    mavelo
    Participant
    0

    Might also be worth mentioning, that large list did not cause any lag before the latest updates.

    in reply to: Scenario commands noticeably slower today #40073

    mavelo
    Participant
    0

    Found the problem…

    Had a long seafood desynth list, which is saved directly in settings.miqo under craftstate > desynthbyname

    Possible solution would be to store only “desynthbyname” reference from presets.miqo instead of the entire list contents in settings.miqo πŸ€”

    I suggest that because removing my long list resulted in the next, albeit shorter, list contents being added to settings.miqo

    Hope it helps πŸ™‚

    • This reply was modified 1 year, 7 months ago by  mavelo. Reason: Reworded
    in reply to: Scenario commands noticeably slower today #40072

    mavelo
    Participant
    0

    Mostly default presets, aside from a few I’ve made for myself, which are not very large.

    Was working smooth before 24-hour update, started lagging thereafter.

    Confirmed I am still using the latest Miqo version.

    in reply to: Issue #40034

    mavelo
    Participant
    0

    Somehow I missed Lyfox’s post above describing the cause. Seems weird that a system default would be the issue, but I cleared Ctrl+Up and Ctrl+Down in Movement keybinds and expect that to work as described.

    • This reply was modified 1 year, 7 months ago by  mavelo. Reason: Typos and wording
    in reply to: Issue #39968

    mavelo
    Participant
    0

    I always have to reset 3rd person camera angle to 50 after squadron runs.

    Guessing miqo throws keystroke combinations that gradually/unexpectedly change that setting.

    After a few dungeons, it only increases 1-10. If left running overnight, it is always 100 by morning.

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