Scénario and combat assist

Forum Forums Discussion Scénario and combat assist

This topic contains 2 replies, has 3 voices, and was last updated by OmegaJackie OmegaJackie 1 year ago.

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  • #39722

    nanar
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    0

    Hello

    Can we combine nav. grid & combat assit.

    Go to point waypoint 1 , target closer mob, wait mob’s death , go to waypoint 2…..
    How to wait for the villain to die before moving to the next point

    Tks for help.

    #40118

    mavelo
    Participant
    0

    The ability to toggle combat assist in a scenario would open so many doors.

    Easily script unsupported content, that would work on most jobs? Yes please!

    Edit…
    You could probably achieve what you want in a scenario with combat assist turned on, and sendKey for targeting. Could use goToXYZ for movement, but for complex paths, custom grids and goToWaypoint would probably be easier.

    Havent tried afkFor while assist is turned on, but it might not interfere with assist 🤔

    Might give that a shot for what I had in mind, but still wish we could toggle assist in scripting.

    • This reply was modified 1 year ago by  mavelo.
    • This reply was modified 1 year ago by  mavelo.
    #40161
    OmegaJackie
    OmegaJackie
    Participant
    0

    If there are conflicts with Miqobot’s Combat Assist and afkwhile, you can try using the plugin Rotation Solver (https://github.com/ArchiDog1998/RotationSolver). I’ve made farming routes for hides/horns ect by creating a navigation grid/scenario/Rotation Solver.

    This is a scenario I created for Smilodon’s in Lakeland while using my Bard to allow movement/combat. You may need to tweak times depending on gear. At the time of making the scenario they were 530 ilvl.

    waypoint(0, Smilodon)
    waypoint(1, Smilodon)
    afkfor(00:00:25)
    waypoint(2, Smilodon)
    afkfor(00:00:10)
    waypoint(3, Smilodon)
    afkfor(00:00:30)
    waypoint(4, Smilodon)
    afkfor(00:00:30)
    waypoint(5, Smilodon)
    afkfor(00:00:20)
    waypoint(6, Smilodon)
    afkfor(00:00:15)
    waypoint(5, Smilodon)
    waypoint(7, Smilodon)
    afkfor(00:00:20)
    waypoint(1, Smilodon)
    repeatall(100)
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