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Miqo doesnt look at the ingame clock afaik. She uses her internal timer regardless of your game settings. Just keep in mind that when you see 1:00 p.m. in the game its 13:00 for Miqo and thats it.
Alright, I am a little confused then. So looking at the step that says “teleport (Tomra)” “afkUntil (03:58ET)”. It is currently 2:45ET. Miqo is estimating this at 2342 seconds, or 39 minutes. In reality to go from 2:45ET to 3:58ET is about 5ish minutes? give or take.
Anyways, as it gets to 3:50ET, Miqo is not doing anything, it’s just hung waiting for 3:50ET to happen. Now it’s 3:53ET, 3:50ET has passed, Miqo is stuck waiting for 3:50. I see the Node shining on my minimap. If I click “Next” on Miqo it continues forward with the script, flies me to the node, and gathers the node.
Now that’s wrapped up its on to the next node at 5:50ET. It’s 4:43ET right now. Miqo estimates another 2295 second/39 minute wait. However, as I’ve been doing each time — I just manually click “next” and it drives me into the node, gathers it for me, until the next time it gets stuck and doesn’t register the correct time.
So here is what I think is happening for you…..The nodes spawn at BOTH 0400 and 1600 your game clock will display 04:00 for both those times HOWEVER if you are on the chapter for 1600 and it is 04:00 AM in game it IS NOT going to do what it is supposed to do because you are running the 04:00 PM chapter. A simple solution to this is to do what Lyfox said and change your in-game clock so you better understand the time.
Character Config > UI Settings > HUD > Clock Type > 24-hour Format.
I’m not sure if you have received an answer for this yet or if you figured it out yourself, but I believe this is what you’re looking for! Just add this to chapter 4 after the “teleportIf(The Crystarium)
//Prepare for Crafting
solverPreset(recommended)
nqhq(balanced)
reclaimOff()//Craft Wheat Flour
job(CUL)
recipe(Upland Wheat Flour)
craft(#) //# is how many you have mats for//Craft Coffee Biscuits
recipe(Coffee Biscuits)
craft(#) //# is how many you have mats for- This reply was modified 3 years ago by King of Hearts.
October 6, 2021 at 8:11 pm in reply to: Maelstrom 🏴☠️⛴, Immortal Flames ♾️🔥,Twin Adder's 🐍🐍, Eulmore 🏰 Squad/Trust #32859any tips on how to prevent the scenario from getting stuck running into a wall on the way out of uldah to repair the gear from the npc? happened like 3-4 times recently and it keeps running on the wall until the kill switch log out
I had this same issue a few times, I went under the “Navigation” tab and deleted all the items in the list with the “Immortal Flames ♾️🔥” name, then went under the “Scenario” tab and deleted the same items with “Immortal Flames ♾️🔥” as the name then downloaded the newest file and imported it. I think the issue was Miqobot having too many navigation files with the same name and it was getting confused which one it should use. I have also noticed that if I am running a scenario and decide to switch over to the “Navigation” tab to see which ones I have and accidently click on one in the list that Miqobot gets confused and starts running that navigation file instead of the one specified in the scenario I’m running
If you copy this directly from the forum and paste it into your macro section it will not work. You will need to delete the ” marks and retype them, I am only saying this because it took me a few minutes to realize that was the problem on my end and why the macro wasn’t working
- This reply was modified 3 years, 1 month ago by King of Hearts.
I keep getting an error saying “Uhoh. There is no key bound to action ‘Switch to Hotbar 6′” What am I missing? Why is it trying to switch to Hotbar 6? I have Hotbar 6 displayed and I have the “Engage” button for the squad on Hotbar 6
EDIT:
Solved my own issue, I had sprint on Hotbar 6….
Thanks for the help 🙂
- This reply was modified 3 years, 2 months ago by King of Hearts.
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