jakebnda

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  • in reply to: [Scenario] Sweatfish Grind (Hands-Free) #16457
    jakebnda
    jakebnda
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    Sorry for the over a year late response! hehe ^^; One stack back then was 99. 😛 I’m sure you could get away with just one stack now. ;D

    in reply to: [Scenario] Sweatfish Grind (Hands-Free) #5951
    jakebnda
    jakebnda
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    Thanks Gabriel! 😀

    Also, afterthought on the fishing preset:

    You can set release and HQ release to keep your inventory free of junk fish.
    Who wouldn’t want more inventory space for Everdeep Aethersands!? ^^

    ^^)b Happy Fishing!

    in reply to: [Scenario] Halgai Mane Grind (Hands-Free) #5846
    jakebnda
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    Forgot the .txt file 😛

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    in reply to: Request: Stormblood – Ephemeral Nodes Scenario #5835
    jakebnda
    jakebnda
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    Still a few kinks to work out such as having workUntil / workFor in use rather than relying on chapter repeats to time out correctly. Reformatted the older scenario to use repeatChapter function. Took out a few seemingly unnecessary commands to hasten chapter execution. Updated the rotation to use less GP and more often than not, get better collectability. Collectability Before: range was 300-550ish Now: range is 400-600 with up to 2 gathers per node. Also instituted the gatherTouch for faster ephemeral gathering. R is bound to a cordial. HQ would be best, but not required. If anyone can get the workFor command to work well with this layout, please share. That is the only thing I feel is holding this scenario back in regards to staying on time and executing chapter after chapter without accidentally waiting a whole 24 in game hours for the afkUntil command to trigger due to being late to the execution by a few in game mins. Thanks a lot to everyone that posted this scenario before me!

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    in reply to: Pre-Combat Gazelle Skin Farming #5285
    jakebnda
    jakebnda
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    Zone – The Fringes Aetheryte – The Peering Stones

    Still needs to be polished.

    Hangs for 60 sec on waypoint 8. Could be more efficient, but it’s bed time. 🙂

    in reply to: Crafting [Scenario Generator] #5243
    jakebnda
    jakebnda
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    I keep getting an error that reads “Undefined” Is it me, or does Firefox hate? lol

    in reply to: Request: Stormblood – Ephemeral Nodes Scenario #4974
    jakebnda
    jakebnda
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    Change the gather preset “Torrey Branch(Zelk Log)” in the gather menu to reflect the desired node slot.

    in reply to: [Beta] Scenario Scripting Engine #4965
    jakebnda
    jakebnda
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    Is there a way to change rotations If <600GP? Or a way to gatherTouch 3 different nodes?

    While Below 600GP it would be most beneficial to gather ephemerals for crystals instead of just gather the non-collectible.

    GatherTouch errors for me when I input a number of any kind. (“gatherTouch(3)”) If made into 3 separate lines, the command will touch the same node three times. I’ve made a huge chapter to send to 3 waypoints and touch to spawn the ephemeral, but it isn’t as efficient as it could be if it would touch side by side nodes.

    (I’m not sure if this is the right place to post this so I apologize in advance if it is not.)

    in reply to: Request: Stormblood – Ephemeral Nodes Scenario #4957
    jakebnda
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    Whelp. Got it again. Anyone else having this problem? o.O

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    in reply to: Request: Stormblood – Ephemeral Nodes Scenario #4956
    jakebnda
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    Just tried the command without anything else before it, and its working properly. Perhaps the SendKey() wasn’t finished with its process.

    in reply to: Request: Stormblood – Ephemeral Nodes Scenario #4955
    jakebnda
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    I didn’t look, but the error message was a popup that said AutoIT (I think that was it) encountered an error. After clicking OK the client crashed. Before it crashed, the in-game overlays opened up. What I saw was what seemed like a fate overlay.

    in reply to: Request: Stormblood – Ephemeral Nodes Scenario #4953
    jakebnda
    jakebnda
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    I’m having an error whenever the Scenario gets to aetherReduct() I don’t seem to be doing anything but standing. I have had the error a total of 3 times, so I just took it out of the chapter. Anyone have an idea as to why it was causing Miqo to crash?

Viewing 12 posts - 31 through 42 (of 42 total)