Forum Replies Created
-
AuthorPosts
-
Still a few kinks to work out such as having workUntil / workFor in use rather than relying on chapter repeats to time out correctly. Reformatted the older scenario to use repeatChapter function. Took out a few seemingly unnecessary commands to hasten chapter execution. Updated the rotation to use less GP and more often than not, get better collectability. Collectability Before: range was 300-550ish Now: range is 400-600 with up to 2 gathers per node. Also instituted the gatherTouch for faster ephemeral gathering. R is bound to a cordial. HQ would be best, but not required. If anyone can get the workFor command to work well with this layout, please share. That is the only thing I feel is holding this scenario back in regards to staying on time and executing chapter after chapter without accidentally waiting a whole 24 in game hours for the afkUntil command to trigger due to being late to the execution by a few in game mins. Thanks a lot to everyone that posted this scenario before me!
Attachments:
You must be logged in to view attached files.Is there a way to change rotations If <600GP? Or a way to gatherTouch 3 different nodes?
While Below 600GP it would be most beneficial to gather ephemerals for crystals instead of just gather the non-collectible.
GatherTouch errors for me when I input a number of any kind. (“gatherTouch(3)”) If made into 3 separate lines, the command will touch the same node three times. I’ve made a huge chapter to send to 3 waypoints and touch to spawn the ephemeral, but it isn’t as efficient as it could be if it would touch side by side nodes.
(I’m not sure if this is the right place to post this so I apologize in advance if it is not.)
Whelp. Got it again. Anyone else having this problem? o.O
Attachments:
You must be logged in to view attached files. -
AuthorPosts