hellothere

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  • in reply to: Shadowbringers 5.58 – Issues & Feedback #18349

    hellothere
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    5. Combat Assist
    (I enjoy this feature for how it ties in to low level dungeons and squadron/potentially trusts in the future. For high-level content, I think people should… learn to play the game. But that’s the perspective of someone who uses Miqo primarily to enable endgame raiding – I wouldn’t necessarily want to bot the feature I enjoy.)

    Trust Dungeons support requires level 80 rotations, so they will be implemented naturally anyway.
    We apologize if this goes against your ideals.

    Not at all.

    By “high-level content” I meant extreme and harder, not high character level. Because of fight-specific adjustments, phase transitions, varying and semi-random mechanics, and personal/raid cooldown alignments, a standard level-80 combat rotation isn’t adequate for this kind of content. It’s one of the few types of content that isn’t driven by grinding/tedium, so I don’t think working to make it bottable is worthwhile (even before considering the massive resource investment that’d require).

    Those who want the rewards from this content should learn to play the game well enough to clear it. Implementing level 80 rotations doesn’t conflict with that, as they primarily remove tedium from content that isn’t gated behind player skill: dungeons/roulettes/alliance raids.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #18286

    hellothere
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    Great work – glad to see it’s back up.

    The dev team has solicited feedback about prioritization in the past, so I thought I’d throw my 2c in. My personal wishlist:

    1. Trust Dungeon Support
    (Clear reasons – easy 80s and GC seals/desynthesis levels.)
    2. Collectible Turn-ins not overcapping on scrips – bonus if it can cycle between buying a specific scrip item and turning in.
    (The scenario command overcaps – perhaps this is a user error issue. One of the more repetitive/time consuming things I still do manually is enabling the turn-ins for X number before overcapping, pausing the scenario, buying the scrip item, and then continuing.)
    3. Triple Triad
    (This placement is more of a result of everything else being lower than particularly wanting TT support. It’s worth noting that TT support where it’s not “solved” would be nice – the MGP cost is minimal, so the cost of losing a match is time. Different than the crafting simulator.)
    4. Crafting Simulator
    (I believe the macro feature, for those willing to spend 5-10 minutes in Teamcraft, is enough. The simulator would be nice so I don’t have to use Teamcraft, and can just use the recommended preset in scenarios as in Lyfox’s scenario generator.)
    5. Combat Assist
    (I enjoy this feature for how it ties in to low level dungeons and squadron/potentially trusts in the future. For high-level content, I think people should… learn to play the game. But that’s the perspective of someone who uses Miqo primarily to enable endgame raiding – I wouldn’t necessarily want to bot the feature I enjoy.)

    Apart from Trust Dungeon Support, I consider Miqo complete (for my purposes) as-is, so thanks again.

    in reply to: 5.1 Prelim Patch Notes #18164

    hellothere
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    2+

    After playing with the crafting system a bit yesterday (and knowing it quite well previously) it seems to be that it’s far more bottable now. I was impressed Miqo did it before, and now the variables are massively reduced and buff juggling is a much less significant aspect of crafting. It’s like they want it to be easier to bot.

    It’s more likely they wanted less macroing and more reacting to good/excellent procs — but they failed at making things less macroable, and good/excellent procs give the illusion of choice at this point; Miqo being able to take Tricks of the Trade or throw a touch action on an Excellent proc/adjust for poor is probably 80%+ efficiency in the current crafting system. The rest is the kind of simple math that computers/solvers excel at.

    Disclaimer in that I have no idea how the Miqo team sees this or technical limitations that I haven’t considered. I just know the crafting system.

    • This reply was modified 4 years, 6 months ago by  hellothere.
    in reply to: Shadowbringers 5.58 – Issues & Feedback #15284

    hellothere
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    0

    Monk doesn’t seem to use Bootshine in the assist mode. If I had to guess, I’d say it’s looking for the debuff that Dragon Kick used to give, not finding it, and then using Dragon Kick over and over. If this was switched to instead look for the Bootshine buff now, it’d be good to go.

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