Gray

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  • in reply to: Scenario Scripting Engine and GP Question #13643
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    Just make 2 rotations – say, 400 and 600 GP – and use rotationIfGP(). Alternate solution: drink cordial with sendKey before gathering.

    However, TBH, I’d like a “force cordial” setting added to Miqo – to make it check current GP and drink cordial even if part of it goes to waste. For example, I’ve got 710 max GP and currently I have 500. Yes I got 400 and 600 GP rotations prepared, but then again using 400 GP rotation means 1 less collectable, which means less scrips. Even 20 scrips lost are at least 3000 gil lost, while cordial costs 1000 gil max (and often 500-700, sometimes even 300)…

    in reply to: Newcomer's questions #13638
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    Oh darn, another nice function I’ve missed totally %) Thanks again!

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    You can edit the rotation to minimize aethersands on reduction. That said, I do not feel crystals/clusters yield a great Gil x hour result. Water/Fire seem to be the most profitable, but even those dont move fast enough.

    Yep, I tried that already… The problem is: looks like there is a lot of other botting toons at our server already, so there are no crystals which cost over 120 gil (usually 100 or even less). The same applies to clusters, mostly. Well, Earth clusters are 400, but then again Earth crystals are 80, and demand for these clusters is quite low (so I bet you can drop its price from 400 to 100 or so with a single hand). To be short, it looks like waste of time / Chinese job.

    in reply to: Newcomer's questions #13631
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    I had to make a grid which includes zone switch (you know, there is no aetheryte in Dravanian Hinterlands). Sometimes Miqo travels into zone switch area normally and continues moving once next area is loaded, but sometimes it starts to panic like this:

    (23:44:47) I don’t recognize this place… I think I had a blackout… Maybe somebody’s watching me! I’d better hide in the corner quietly.
    …….
    (23:44:48) 1 trip more..
    (23:44:48) Sorry, can’t move. I had a blackout and I’m still hiding in the corner!
    (23:44:48) Destination reached!
    (23:44:48) Blackout while travelling… Good night! <3
    (23:44:48) (NOTE) Blackout switch is triggered.
    (23:44:48) (NOTE) Please save the message log for analysis and restart Miqobot.

    The question is: how do you disable this “blackout switch”? Or Hinterlands and alike zones are off-limits for Miqo?

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    The problem is: there is not enough demand for aethersand. After few days of farming (even if you farm for just 12 hours a day) you nuke aethersand prices to oblivion. Crystals, of course, move fast, but they don’t bring any sane profits alone…

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    Obviously, you can’t reduct anything in the air… or rather just while mounted. Use “dismount()” first.

    • This reply was modified 5 years, 6 months ago by Gray Gray.
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    The rotation I posted was 80 skills long. The “improved” rotation you posted has 90 skills, with the only ‘improvement’ of needing 82 less Control, plus the rotation is wrong, since you have used Flawless Synthesis 55 times, while you “only” have 46 stacks of Flawless synthesis on that recipe.

    Once again: I have no exact information about this craft (because it does not exist anymore), so I used existent craft instead. I’m quite limited by what ffxiv-beta.lokyst.net lets me do, so… Let’s wait until ShB and we will see if SE repeat this funny adventure or not.

    As for the rest… well, if you feel that spending 2 mil of gil (or rather spending enough time to earn this amount in form of scrips) is easier than to develop an efficient rotation – so be it. I’m tired of this discussion as well… Just please, do not tell me that “you are using wrong skills – that’s why you fail” or “you do not have penta overmelds – that’s why you fail”, ok? My scripts do not fail me, even without MM or pentamelds, believe or no.

    And by the way: The 2 million gil you saved on selling materia instead of pentamelding you lose by having to use X more skills than someone with pentamelds for every recipe and as such losing a lot of time, in which you could craft more items/farm more stuff, just for your efficiency equasion.

    Right now my best grinding scenario brings me about 420k gil per rl hour, so a minute of my toon’s time costs 7k gil. Ten extra abilities of 3s each mean half a minute, or 3.5k gil lost. So basically you have to craft about 570 hi-end items to save enough time to cover loss of 2 mil. Something tells me you aren’t going to sell that many… ever.

    Besides, if this recipe does not allow ten extra synthesises, then I won’t use them, either. I was just using as many abilities as Shinryu recipe allowed me. But ok, here is a rotation as long as your + more efficient that your, which still requires 20+ less overmelds:

    I wonder if I should go for doctoral graduation too? 😛 Too bad nobody accepts such a attempt here where I live… as rusty old members of dissertation defence board would never take anything based on MMORPG seriously.

    • This reply was modified 5 years, 6 months ago by Gray Gray.
    • This reply was modified 5 years, 6 months ago by Gray Gray.
    • This reply was modified 5 years, 6 months ago by Gray Gray.
    in reply to: Newcomer's questions #13586
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    Thats a function you can use in a rotation. Basically what you do is in your scenario for the two item grids use gatherRotation() to specify the gathering rotation for the collectables with “Collect” in the rotation and for the normal gathering specify the other rotation which has “DisableCollect”.

    Ahh, this one! Yea, it worked 🙂 grand merci!

    in reply to: Newcomer's questions #13584
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    For disabling collectors glove you can use a per item rotation which includes disable collect. Look up the help threads for the syntax.

    Hmmmmm either I miss something obvious in help files, or… there is no such thing as “disable collect”? I mean, Glove is enabled and disabled using the same key, so I can’t just blindly add sendKey – rather, Miqo should press it in case Glove is turned on while grid requires no collecting!

    For the cordials, basically cordials are only used if the amount to gather in the gathering tab is bigger than one, if it wasnt like this it would pop a cordial after one node regardless of what comes next and waste them.

    To avoid this you can either gather more than one i.e 5

    It won’t work. It’s unspoiled, damn it! I can’t even add startGathering(2) because it gathers an unspoiled and then waits for a non-existant second one indefinitely (well, at least for 2 eorzean hours – I didn’t let it to waste any more time)…

    or better send the input for it with sendicon in your scenario.

    This is not any different from sendKey (as long as cordial is on a visible and mapped hotbar) 🙁

    Gray
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    You just quoted yourself how many weeks I “wasted” (it is not a waste, when the end-result is the successful achievement of a goal. per definition “waste” means, that an action was futile and resulted in failure):

    This action was futile because you could have achieved the same goal with way less effort/investments. See below.

    Look at the cancer, that was the rotation:

    Well this is definitely the cancer… as this rotation is far from perfect. It took me 10 mins to improve it – see for yourself:

    Unfortunately, there are no more such crafts which require 6723 progress and 28k quality, so I had to use a substitute (I hope it does not matter, as it’s 70** too). Also, I know no way to make crafter simulator to ignore progress bar fill and use the whole sequence still, even if progress [seemingly] reached maximum (with low probability), so I had to replace 2 Synthesis III with Synthesis II for screenshot purposes. Replace them back (there is enough CPs left), and you receive 100% reliability.

    As you can see, I have reached the same goal with 82 less Control (1139 instead of 1221). This basically means 20 less overmelds, or triplemelds instead of your pentamelds. So the rest 2 melds on each item were waste, yes.

    With the said Ala Mhigan HQ gear, pentamelded, this was the best people could do with only NQ materials back then:

    As far as my experience tells me, you are wrong, most probably… “The best people could do” was never released in open. Professionals do not share their [actual] projects for free, you know… while casuals gladly share non-optimal solutions.

    I remember that even Miqo with top melds had some difficulties crafting Ala Mhigan gear back then, but in comparison to user-generated macros it was still a miracle.

    Then it was just a really bad macro. As you can see above, next-to-100%-best macro works better than Miqo, and even Miqo team representative admitted it.

    So yeah, even if they release another Ala Mhigan set difficulty craft, I’m gonna be really happy.

    Me too 😉 Or rather, I’d be happy if they add certain crafts (non-essencial, like some lvl1 glamour clothes which start to shine or smth once made HQ) which require pentameld AND absolutely best sequence to HQ. This would mean just a few professional crafters with lots of money and decent optimisation skills are going to craft them HQ (manually!)… while the rest are going to fail here and there. This will not happen, probably, but we will see.

    From the perspective of a casual player: Lost possible profit =/= Gil wasted. Only actually spent gil = Gil “wasted”. If I use scrips to buy materia and use it for myself, I haven’s “wasted” a single gil, even if 1 materia cost 100 million at that time

    Fixed a bit. You still spend your time to produce scrips, right? I spend it too, but you waste part of the product received, making excess melds, while I put it into good use.

    in reply to: Newcomer's questions #13574
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    Arc: very nice, thanks again!

    Plus two more questions/problems found today… When I run a single grid which consists of both collectables (when enough GP) and plain gathering (when none), everything is OK: Miqo turns on Collector’s Glove once regained enough GP, and switches it off after that. Immediately after collecting it pops cordial, and repeats. Though, when collectables are in one grid (of the same scenario) while non-collectables are in another (i.e. gathering useful stuff in between unspoileds), it arrives to non-collectable grid with Collector’s Glove on and spams node slot which simply can’t be gathered as collectable, effectively going into infinite cycle. So far I’ve just added SendKey after gathering unspoiled (to turn Collector’s Glove off), but it does not look like a correct solution to me… Also, all 6 unspoiled presets have “cordial” setting on, but it never uses any cordials – neither before nor after gathering (which means one or two of six nodes are gathered as non-collectable). Again, I’ve added it as SendKey, but it’s just plain wrong (what if we don’t need cordial after this certain node?)

    • This reply was modified 5 years, 6 months ago by Gray Gray.
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    is going to be pretty happy about hard incoming crafts.

    We will see aboit it… once addon is out.

    And just fyi, as you said that a few times: I didn’t spend millions and millions of gil on materia for overmelding. Actually I didn’t spend a single gil in general. I simply just did my weekly custom deliveries, did some basic scrip farming and bought all the materia I’ve pentamelded my gear with from the scrip dealer NPCs over a course of about 1-2 month (for almost complete BiS melds that is!).

    Dunno about your server, but here we have each yellow scrip convertable into 160 gil easily (via materia, yes). Each week brings… some 2000 yellow scrips? That’s 320k gil weekly. Once again I dunno how many weeks you have wasted, but sounds like a lot. So generally I was right: you put at least some 2 mil into overmelds. Lost profit is nearly equal to money spent, you know? Oh, and also something tells me that during the start of addon crafting materia VI did cost WAY more than 80k, so actually you lost way more than 2 mil… you just didn’t notice it.

    in reply to: Newcomer's questions #13558
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    Arc: that’s nice to hear, thanks!

    you can datamine gathering data from the game filed, even before any person has found the items manually

    Does that mean Miqo datamines deposit locations from game files too? So basically I can just fly around without mining/herbalism trained at all, but with Miqo launched, and see empty white dots around anyway?

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    We are fully aware that Miqobot is not perfect. And we also know that it never will be.
    We are working non-stop to release new features as fast as possible, however the rate at which we receive feature requests far exceeds our capability of implementing them. Therefore there will always be more work to do.

    Sorry if I’ve offended you! it wasn’t my intent. My point was stated in my first message here: I just wanted to say that it’s a bit wrong time to cheer about incoming crafts, as we don’t know yet how hard are they / if Miqo will be able to fail-safe HQ them or no.

    Now that you’ve answered personally, I just have to add (after all my bitching about crafter solver): keep up the good work! Looks like you are really working on the thing most people want (even though I’m not among them); I just hope you start implementing “quality of life” minor additions once your work on combat assist is finished. Oh, and while are are at it: now that I understood beacon system, I have to say that gatherer is just GREAT! Add vendor support on top of it (to buy things in exchange for scrips), and that would be everything I need (well, plus minor stuff like tell notifications)!

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    Endgame gear needs a certain amount of melds, and for everything else if you have appropiate equipment for your level nothing fails.

    No, it does NOT. I craft Rakshasa out of NQ base materials having about 99.8% success rate, while having just a single overmeld on each piece of eq (and weapons w/o overmelds at all). Boo.

    I fail to see the point. Miqo literally aims to get Quality as high as possible, miqo does optimize the rotation to get to 100%, miqo optimizes the rotation to get as high as possible.

    No, it does NOT. Once again for the most perceptive ones: re-attaching 3 examples of the same craft with the same stats – the best possible sequence, sequence with “progress first and no Innovation” and sequence used by Miqo. As you can see, the second one is 9% weaker than first one, while the latter is 24% (!!!!!) weaker than first one, and 16% weaker than second one.

    the best
    progress first and no Innovation
    Miqo sequence

Viewing 15 posts - 196 through 210 (of 313 total)