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September 26, 2022 at 3:36 pm in reply to: Island Sanctuary Mammet gardening services auto collect. #39181
nice scenari. works good.
is it possible to do the same for animals? or does the rng nature of them walking around make it impossible.
maybe an attempt with the beckon command
I’m gonna try and see if I could somehow beckon them in some uniform fashion but for now the RNG of where the animals are every time looks challenging. I want to try the same scenario with the animals if under caretaker service, but i’m afraid of it back firing on someone and in turn releasing the animals lol I’d feel so horrible if someone has to catch rare timed animals again because of me.
Yeah the gather has just (), but I just restarted and randomly skip if it gets to a block point and it keep working perfectly,
Will try adding that as suggested, thank you for ur help đ <3Let me know if you run into anymore issues đ
After around 30min run this is the msg that popped for me
11:04:11 AM) Sorry, canât move. I got lost in the woods, and I canât find way back home.
(11:04:11 AM) 1 trip more..
(11:04:11 AM) Sorry, canât move. I got lost in the woods, and I canât find way back home.
(11:04:11 AM) Sorry, canât move. I got lost in the woods, and I canât find way back home.
(11:04:11 AM) Destination reached!
(11:04:11 AM) Sorry, canât move. I got lost in the woods, and I canât find way back home.
(11:04:11 AM) Poking creatures in the woods⌠Good night! <3
(11:04:11 AM) (NOTE) Kill switch is triggered.
(11:04:11 AM) (NOTE) Please save the message log for analysis and restart Miqobot.Am I doing something wrong? tnx for the scenario, still love it
Yikes! when looking at the scenario does the gather text have no number in the brackets? example: gather()
If so, just add 1 or 2/3 depending on the node. example: gather(1)
If that doesn’t resolve it. Are you doing anything else on the pc other than running the scenario?
Also a few comments before this I posted an updated template to copy paste.
- This reply was modified 2 years, 2 months ago by Evadude.
Thanks for the dialog around this. Would a solution be to chunk the island out into smaller grids and just run a scenario using the different grids?
That is correct. This would resolve the time issue and shorten the time miqo would calculate a path to the node you wanted.
- This reply was modified 2 years, 2 months ago by Evadude.
Is it just me, or does it take several minutes between getting to each waypoint, gathering, and then another minute or so to decide to go to the next waypoint?
I think it depends how far apart each node it and how miqo calculates the best route.
At risk of sounding like an idiot, does anyone have the actual complete scenario theyâd like to share? While the âbuild your ownâ concept is super impressiveâŚ. I feel like it would take me more time to write out a route for just what I want than to actually gather the stuff. I would just love it to gather a moderate amount of all the items and not spend a bunch of my time tweaking Miqo. Am I missing something obvious?
There is no shame in asking. Have you tried using the template I posted? Its a simple copy and paste, and just editing the values in âwaypoint(0)â
Yeah, I think I get what you intended. Create a custom loop using your (amazing) grid, hitting each thing you want. I guess my point is â you must have filled in your own right? Why not share? But no worries, I made an attempt at putting a node from each column in your spreadsheet as a waypoint and gather(100) to let it spend some time before moving on. Iâve attached it if youâd like to take a look and see if it makes sense. Commented as well for clarity.
I did find one error in the grid. It tries to spam Mount without end when you surface but are still over deep water. I had to manually swim forward to the shore line and then mount.
Anyway, great job. Just my perspective.
Thank you for pointing that out! I’m really sorry, but I copy pasted the template and chose several random waypoints from the googledoc to test its capabilities in miqo. I have no set path or scenario other than what you see in the scenario I posted originally, I left it at that so it could be there as an example for others. that scenario you made is in the right direction though. but you cant have like this:
waypoint(0)
gather(300)This will cause miqo to go of path to search for and gather 100 different nodes if possible from that spot then get to the next way point. I have it at Gather(1) because it represents the number a times you can only gather from the node near that waypoint. The trick is to take advantage of the loop to make things respawn after the 11th node was gathered. Heres an example of how it should go:
grid(Island All)
waypoint(0)
gather(1)
waypoint(1)
gather(1)
waypoint(8)
gather(1)
waypoint(52)
gather(1)
waypoint(63)
gather(1)
waypoint(65)
gather(1)
waypoint(74)
gather(1)
waypoint(77)
gather(1)
waypoint(82)
gather(2)
waypoint(83)
gather(1)
waypoint(104)
gather(1)
waypoint(0)
gather(1)See how it goes back to waypoint 0? That’s because once the node at waypoint 104 is gathered from, the node at waypoint 0 respawns.
Here is an updated grid to solve the water issue when going back to land.
Again, I Apologize for not having a scenario to share.
Attachments:
You must be logged in to view attached files.At risk of sounding like an idiot, does anyone have the actual complete scenario theyâd like to share? While the âbuild your ownâ concept is super impressiveâŚ. I feel like it would take me more time to write out a route for just what I want than to actually gather the stuff. I would just love it to gather a moderate amount of all the items and not spend a bunch of my time tweaking Miqo. Am I missing something obvious?
There is no shame in asking. Have you tried using the template I posted? Its a simple copy and paste, and just editing the values in “waypoint(0)”
I just made some small edits to the route to connect some of the early and later nodes, so instead of a big ring, its got a few lines connecting the edges. then it doesnt take 54 trips to just get to the beginning. its not that hard to edit an existing set, just find it under navigation, turn on edit mode, then use the on-screen tooltips to get into red-border mode and then click and drag between existing waypoints to draw some new lines. it doesnt affect the route in the scenario, just gives the bot more pathfinding options at the start.
Thats awesome!, Can you share the grid for other folk who may benefit? I understand your explanation perfectly but I know there are others who may find it difficult to implement instructions.
Is there a way for me to start on one side of the island and literally gather the entire map without skipping nodes? It seems to skip around a lot.
Should be able to start anywhere if you’re on a grid path. As for the skipping. are you using the: gather() text or gather(1)? I found out recently that “gather()” will sometimes have migo stray off then go back into the path for some users. Using “gather(1)” for 1 node resolves the issue of skipping.
Posting here for folks to copy paste incase my PSA gets missed. Heres the new template
Heres the first chapter:
grid(Island All)
waypoint(0)
gather(1)
waypoint(0)
gather(1)
waypoint(0)
gather(1)
waypoint(0)
gather(1)
waypoint(0)
gather(1)
waypoint(0)
gather(1)
waypoint(0)
gather(1)
waypoint(0)
gather(1)This is the chapter you copy paste for multiple chapters:
waypoint(0)
gather(1)
waypoint(0)
gather(1)
waypoint(0)
gather(1)
waypoint(0)
gather(1)
waypoint(0)
gather(1)
waypoint(0)
gather(1)
waypoint(0)
gather(1)
waypoint(0)
gather(1)And heres the last chapter:
waypoint(0)
gather(1)
waypoint(0)
gather(1)
waypoint(0)
gather(1)
waypoint(0)
gather(1)repeatAll(999)
And remember, if you see a number in the googledoc/picture sample that looks like this:
78(3)
It should look like this in miqo when you implement it:
waypoint(78)
gather(3)- This reply was modified 2 years, 2 months ago by Evadude.
Thank you for the detail. I will try it out.
Again great work. Iâve been using your other routes as well.
Anytime! Let me know if you run into any issues and we can break it down and fix it.
Hey man, great stuff first of all. Thank for putting in the time for all these routings.
Is there supposed to be more than one chapter for this senario though when imported?
When i import the txt file into miqo i only have one chapter. Wondering if im supposed to build the other two?
Yes! My bad if I didnt explain it well enough. The scenario you see is there for the sake of having a scenario. If you look at the google doc or the text example several comments above. the middle chapter is meant to be copy pasted several times in as many chapters except the first and last. Heres the first chapter:
grid(Island All)
waypoint(0)
gather()
waypoint(0)
gather()
waypoint(0)
gather()
waypoint(0)
gather()
waypoint(0)
gather()
waypoint(0)
gather()
waypoint(0)
gather()
waypoint(0)
gather()This is the chapter you copy paste multiple times:
waypoint(0)
gather()
waypoint(0)
gather()
waypoint(0)
gather()
waypoint(0)
gather()
waypoint(0)
gather()
waypoint(0)
gather()
waypoint(0)
gather()
waypoint(0)
gather()And heres the last chapter:
waypoint(0)
gather()
waypoint(0)
gather()
waypoint(0)
gather()
waypoint(0)
gather()repeatAll(999)
PSA
For some folks and myself the texts in the scenario chapters run fine, but its come to my attention that Miqo may run differently for others. Here’s a possible way to resolve it an addition to the other info I’ve provided previously.
Change any text like this:
waypoint(1)
gather()
gather()
gather()To this:
waypoint(1)
gather(3)Attached is a picture showing a full example of how the text should look.
Attachments:
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