DarthManwe

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  • in reply to: MIN Updated Grid 6.1? #37434

    DarthManwe
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    Just like BTN ones in some zones, similar ones broke for MIN too.

    in reply to: EW Botanist Nodes 6.01- Scenario #37432

    DarthManwe
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    Thank you mate, you are a lifesaver!

    in reply to: EW Botanist Nodes 6.01- Scenario #37371

    DarthManwe
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    0

    Update: Coconut worked on a trial run now, that might’ve been the bot acting weird after previous fails.

    Thavnairinian Paprika is very broken though, confirmed twice.

    in reply to: EW Botanist Nodes 6.01- Scenario #37370

    DarthManwe
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    0

    Thavnairian Paprika grid attached to 9th step in scenario is broken for sure.
    Tried the coconut and onwards one in 7th step, and it broke very fast too.

    Then I had problems with Reah Tahra in Ultima Thule with Ar-ceaen cotton pick ups. Honestly, Elpis and Garlemald are the two zones that keep working for me, all the others have shifted nodes.

    I dont understand how to edit grids all that much, but I realized the problem when I turned on editor and saw the old beacons had nothing around them and new nodes were out of the way of any beacons in Thavnair. Then I observed the same with Ultima Thule.

    This might be an extensive redo, to be honest 🙁

    in reply to: EW Botanist Nodes 6.01- Scenario #37344

    DarthManwe
    Participant
    1+

    Thavnair nodes seem to have shifted places, grid no longer works.

    in reply to: [Scenario] 6.0; 6.1 | Legendary Node Materials #34640

    DarthManwe
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    0

    Thanks, I’m changing tactics with this one, I disabled the extracts in that chapter and will not let it run overnight, instead using it in 2-3 hour bursts while I’m working. A few iterations in, everything seems kosher.

    I’ll look into the keybind problem, but it never became a problem before, so it’s a little odd. I assigned Numpad keys with modifiers ( ctrl + shift) to actions necessary for miqo to work, might be time to revise them on my end.

    in reply to: [Scenario] 6.0; 6.1 | Legendary Node Materials #34619

    DarthManwe
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    It happened again.

    I’m attaching the last minutes’ log of miqo when it happened.

    Attachments:
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    in reply to: [Scenario] 6.0; 6.1 | Legendary Node Materials #34598

    DarthManwe
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    0

    I’ll edit the max repeat, and run another take over the night, if anything pops up, I’ll link the logs.

    Probably a problem on my end though, thinking about it.

    in reply to: [Scenario] 6.0; 6.1 | Legendary Node Materials #34561

    DarthManwe
    Participant
    0

    There might a tiny time drift, mine broke after 4 full rotations at afkUntil 00:01et at step 1 for a full eorzean day (which is over an hour and naturally hit afk timer and logged out).

    Not sure how to fix it.

Viewing 9 posts - 1 through 9 (of 9 total)