EW Botanist Nodes 6.01- Scenario

Forum Forums Grids and Presets EW Botanist Nodes 6.01- Scenario

This topic contains 33 replies, has 16 voices, and was last updated by  DanHarro 2 months ago.

Viewing 15 posts - 16 through 30 (of 34 total)
  • Author
    Posts
  • #35034

    ericcleric
    Participant
    0

    Do you have one wfor Thavnarian Perilla Leaf?
    it’s a level 82 BTN Bush, not tree.

    #35061

    Kuarupi
    Participant
    0

    Do you have one wfor Thavnarian Perilla Leaf?
    it’s a level 82 BTN Bush, not tree.

    You can find in Chapter 9, like i say its complete, so just search what you need in chapters =´]

    #35199
    Star
    Star
    Participant
    0

    Running the scenario and this came up on the first area when beginning, am I missing something?

    Attachments:
    You must be logged in to view attached files.
    #35224

    Kuarupi
    Participant
    1+

    Running the scenario and this came up on the first area when beginning, am I missing something?

    Good morning, I revised my script, and when I did I left out 2 grids that I added in this new version, in this version 1.1 I separated each reagent 1 by 1, that is, each chapter is a reagent that you will collect.

    I hope this time I got it right. And the way I did it before, it was confusing for beginners and it was laborious, the way I did it now was the same model as the other scripts that people produce here.

    Edit: ok, i made some modifications, because in patch 6.11 square change some spots in ultima thule, i dont know if she change in more places, anyone feel free, to change any spot in other maps, because i dont test all chapters yet.

    • This reply was modified 2 years, 3 months ago by  Kuarupi.
    • This reply was modified 1 year, 11 months ago by Ai Ai.
    Attachments:
    You must be logged in to view attached files.
    #35241

    TheKushKraken
    Participant
    1+

    Thanks Kuarupi. I’m a pretty new Miqo user as of this month and your scenarios have helped me a ton to optimize and start creating my own. This new one works great for me. I’ll be happy to start posting my specialized scenarios to compare notes once I clean them up.

    #35259

    whitec1001
    Participant
    0

    Quick question. There are times that I notice that when i land and move to harvest a spot I am close enough to open the node but not close enough to harvest the node. Is there something that I have set wrong ? If i close the Harvest box and just enough the move forward ever so closer it takes off and harvest the node just fine.

    • This reply was modified 2 years, 3 months ago by  whitec1001.
    • This reply was modified 2 years, 3 months ago by  whitec1001.
    #35276

    Kuarupi
    Participant
    0

    Running the scenario and this came up on the first area when beginning, am I missing something?

    u have this rotation in your dropdown skills? look picture in attach. if u dont have, try change from yeald +1 to +2 if u have in skills menu

    Attachments:
    You must be logged in to view attached files.
    #37344

    DarthManwe
    Participant
    1+

    Thavnair nodes seem to have shifted places, grid no longer works.

    #37348

    Kuarupi
    Participant
    0

    Thavnair nodes seem to have shifted places, grid no longer works.

    like i say to AI(administrator), i dont have time to test all scenarios.

    u can tell what scenario from Thavnair dont are working?

    its go help-me to update fast the grids and add new spots if have.

    #37370

    DarthManwe
    Participant
    0

    Thavnairian Paprika grid attached to 9th step in scenario is broken for sure.
    Tried the coconut and onwards one in 7th step, and it broke very fast too.

    Then I had problems with Reah Tahra in Ultima Thule with Ar-ceaen cotton pick ups. Honestly, Elpis and Garlemald are the two zones that keep working for me, all the others have shifted nodes.

    I dont understand how to edit grids all that much, but I realized the problem when I turned on editor and saw the old beacons had nothing around them and new nodes were out of the way of any beacons in Thavnair. Then I observed the same with Ultima Thule.

    This might be an extensive redo, to be honest 🙁

    #37371

    DarthManwe
    Participant
    0

    Update: Coconut worked on a trial run now, that might’ve been the bot acting weird after previous fails.

    Thavnairinian Paprika is very broken though, confirmed twice.

    #37380

    Kuarupi
    Participant
    0

    Update: Coconut worked on a trial run now, that might’ve been the bot acting weird after previous fails.

    Thavnairinian Paprika is very broken though, confirmed twice.

    i will update later, thx say.

    #37381

    Kuarupi
    Participant
    0

    Thavnairian Paprika grid attached to 9th step in scenario is broken for sure.
    Tried the coconut and onwards one in 7th step, and it broke very fast too.

    Then I had problems with Reah Tahra in Ultima Thule with Ar-ceaen cotton pick ups. Honestly, Elpis and Garlemald are the two zones that keep working for me, all the others have shifted nodes.

    I dont understand how to edit grids all that much, but I realized the problem when I turned on editor and saw the old beacons had nothing around them and new nodes were out of the way of any beacons in Thavnair. Then I observed the same with Ultima Thule.

    This might be an extensive redo, to be honest 🙁

    square change some nodes location in patch 6.11, i have problem with alien onion in ultima thule(reah thara), i re-edit grid and update, i need do this in other broken grids.

    i will try update these grids what u say and post here.

    #37393

    Kuarupi
    Participant
    3+

    Thavnairian Paprika grid attached to 9th step in scenario is broken for sure.
    Tried the coconut and onwards one in 7th step, and it broke very fast too.

    Then I had problems with Reah Tahra in Ultima Thule with Ar-ceaen cotton pick ups. Honestly, Elpis and Garlemald are the two zones that keep working for me, all the others have shifted nodes.

    I dont understand how to edit grids all that much, but I realized the problem when I turned on editor and saw the old beacons had nothing around them and new nodes were out of the way of any beacons in Thavnair. Then I observed the same with Ultima Thule.

    This might be an extensive redo, to be honest 🙁

    square change some nodes location in patch 6.11, i have problem with alien onion in ultima thule(reah thara), i re-edit grid and update, i need do this in other broken grids.

    i will try update these grids what u say and post here.

    Good Morning,

    As I said, I reviewed the complete EW Botanist scenario, corrected some nodes that were modified, corrected some gatherslot that were changed, and with that the scenario is 100%, BUT if you find any errors, please let me know.

    PS: I ask a moderator to please update the scenario that exists in the scenario list, so I put it as an attachment.

    Thanks

    Attachments:
    You must be logged in to view attached files.
    #37405

    aikenkashih
    Participant
    1+

    Thank you Kuarupi! Was literally refreshing my browser every so often waiting for your update!

Viewing 15 posts - 16 through 30 (of 34 total)

You must be logged in to reply to this topic.