Carl Arbogast

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Viewing 15 posts - 286 through 300 (of 307 total)
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  • in reply to: Save/Load solver alghoritms #2303
    Carl Arbogast
    Carl Arbogast
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    The thing is, it is calculated for your current stats, if you change one thing, like the meal, the FC crafting buff, a materia, anything, your save will become unusable, the solver will have to calculate it again.
    That’s also the reason while you couldn’t share your saves with someone, no one has the exact same stats.
    I’m assuming you want saves because you’re using intensive CPU settings, this mean your saves will likely be very large, several GB per saves.

    The current solver is very fast, with less than 30 sec of calculations for the hardest 4 stars lvl 60 craft, getting HQ pretty much all the time as long as you start with at least 1500 in quality, I don’t see a reason for a save/load system.

    It’s fast and reliable, the current solver also keeps in memory your last calculations, so as long as you don’t close the bot or start another craft solver, you can redo the same craft, you can even do a similar craft with another class, as long as you have same stats for each of your classes, like a 4 stars CRP calculation is the same as 4 stars BSM one if they have the same quality/progression and if your classes have the exact same stats.

    in reply to: Miqobot v1.2.45 – Patch Notes #2111
    Carl Arbogast
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    OMG OMG I can’t wait, awesome, 2 weeks before 3.4, perfect timing to prepare with the new crafting solver so many things I need to hit the market on day one.
    You guys rock!

    in reply to: Update on crafting solver? #2085
    Carl Arbogast
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    As always, this is some very interesting data with a relevant analysis. It’s always tricky to find out the percentages the game is using somewhere, but you guys managed to get each time enough samples to remove any doubts, fascinating.

    in reply to: Update on crafting solver? #2074
    Carl Arbogast
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    Wow nice, it looks so complete, all those CPU intensive options are great, I’m always glad to be able to choose the most advanced algorithm regardless of the time spent to solve the craft.

    I hope we will get that before 3.4 get released, in order to maximise the gils income on day one.

    in reply to: [Scenarios] Daily Beast Tribe Crafting Logic? #1954
    Carl Arbogast
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    It is complex yeah, the last set of quest, the only one interesting to repeat on a daily basis because it gives crafting and gathering materias, is maybe less complex than the previous ones and has only 7 different quests, including 3 that Miqobot is already a specialist of, gathering.
    But yeah, there is one in particular where Miqobot will have to speak in /say in the language the game is installed in, I don’t know if she will be able to pick up the correct sentence in the quest, or if Miqobot devs will have to teach her every possibilities in advance for every quest of this type, or if users will have to fill boxes to teach her per quest.
    9 free materias and 3 Kupo nuts per day is something I don’t want to skip, but it is something I’m tired to do, so I really want to give that daily task to Miqobot.

    in reply to: Palace of the Dead #1951
    Carl Arbogast
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    I think this could be a very safe, private way to level up. Maybe slower than others, but the fact it’s totally private when soloing it, unlike FATES, makes it a very interesting choice. Even if with soloing and the Bot it’s only possible for the first floors, it’s still a good option.

    in reply to: Crafting Solver for 60*** #1902
    Carl Arbogast
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    to late i make my own macros with miqobot on first day of release 2,3 and 3+ star recipe and craft already all the ironworks gear long time ago ^^

    but yeah sure will be usefull for otherplayers who have no clue about crafting.

    regards smaller

    It’s not about having no clue about crafting, it’s about a Bot doing repetitive stuff for you, and as good as you. Once you’re done it on your own enough to not want it to become a chore, is the time you give that job to the Bot, and we expect it to do it as good as us.

    in reply to: Crafting Solver for 60*** #1893
    Carl Arbogast
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    Perfect, that is exactly what I wanted, and I also was looking forward to recommendations for the best set-up and required stats.

    in reply to: [Request] Roll solver (unlikely but I wanted to ask) #1560
    Carl Arbogast
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    I think solok that you have the wrong idea about the DPS Solver. For end-game Raids, I think it will be like Miqobot described it, a bot capable of taking care of the DPS (in full auto mode, or manual selected mode AoE/Burst/CC/etc. with an optional priority enemy list by Names), you will have to take care entirely of the movement, placement and the mechanics, but you could have some visual or sound assistance, like having 3D straight lines in front of the A6S Mirages, or the Bot telling you with Windows TTS you got marked for Earth Shaker, etc.

    It won’t remove the fun out of the game, the bot will just take care of the DPS, giving you time to concentrate on surviving and doing mechanics.

    What I’m expecting from this feature, is to increase even more my DPS, giving up on my outside-game macros to let Miqobot handle procs faster than I, and without cluttering the server and the queue of skills with spamming macros. The fun will be in the tweaking, and the selection of the appropriate modes and overrides.

    For low-level dungeon, Miqobot will be able to play them without you I think, but for end-game, you’ll have to take care of the mechanics.

    in reply to: [Request] Roll solver (unlikely but I wanted to ask) #1546
    Carl Arbogast
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    That’s very interesting how this game is handling that.

    And it looks like you already planned everything with the modes and customizations levels.
    I suppose I could do some quick Photoshop to show what kind of 3D overlay could help to survive some deadly mechanics, but I promise I won’t post a lot, only the rare ones that could easily guarantee to survive something very hard to deal with, like the 2 I already described.
    They can help to survive, but more important they can help to learn, so Miqobot users can deactivate them once they are used to the mechanics.

    in reply to: Miqobot v1.2.45 – Patch Notes #1535
    Carl Arbogast
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    PS I wonder how many people know that these mini games were actually from 1.0 and this is how gathering was done…? 😉

    Since back in the days it took me 1,5 years to get my 3 DoL from 0 to 50, working on them every day, yeah it’s impossible to forget.
    Hence why also I believe that next mini-game we will get for Gold Saucer will be the old 1.0 fisher one.

    And a big thanks to Miqobot devs for this surprised release, works very well with 144+ fps on 144 Hz.

    in reply to: [Request] Roll solver (unlikely but I wanted to ask) #1489
    Carl Arbogast
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    This looks very promising, since you announced the DPS solver, it became the feature I’m waiting the most.

    With the description you gave to us, I tried to imagine a complete fight with it of things like A6S, A7S & Sephirot Ex., in order to forsee where some problems might happen.

    And I believe it will require some different level of override options, from being able to shutting it down completely with no delay, to just stop the use of buff CD (to keep them for a special mechanics), or not letting her choose targets, or forcing her into AoE or single target rotation, etc.

    If we can bind some keys to control that, I believe this is going to work great.

    As for 3D radar, I can see two mechanics right now that could help everyone, in A6S 1st boss, drawing overlay lines in front of the adds, to be able to see if we are standing in one of their dive direction, that should make the dodge way easier.
    Or drawing a circle around the water tower in A6S that tells the limit where we shouldn’t put the ice, or get too close ourself to avoid the tether.

    One thing also you may be able to improve, right now parsers like ACT only use the in-game logs for their trigger feature, I made some really useful triggers for plenty of fights with good Text To Speech, but often there is one kind of thing that’s impossible to trigger, it’s when the enemy marks you without giving you a specific debuff, the log will say nothing. And sometimes, because all the player are stacking, it’s hard to see the in-game visual mark, and it makes you lose some DPS if you have to move a bit to see if it’s you that got the mark, especially for range classes. In Thordan Ex., the blue mark for the triple jump, in A6S the red Gobacide mark, in Sephirot Ex. the double earth shakers mark, etc.
    By using something else than the log, maybe you guys will be able to make triggers for those mechanics, within your custom scripts for specific encounters.

    in reply to: Preview for v1.2.5? #1487
    Carl Arbogast
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    Again, awesome post with plenty of very valuable informations, I saved all this, and I’m glad cause now I know I chose the right specialist classes.
    This is all good news, I really can’t wait to get my hands on a new version of the crafting solver, able to use specialists skills, and to deal with 60** recipes, even if you guys don’t manage to reduce the time for solving close to what it is right now, I’m still very interested, and it still will be very useful, and especially if we can save locally the solution for a given stats/skills/recipe.

    If you are interested, we can prepare a special post with in-depth information about Crafting Solver development.

    I am very interested, but I wouldn’t want to waste your time and/or slow down Miqobot development.

    in reply to: [Request] Roll solver (unlikely but I wanted to ask) #1430
    Carl Arbogast
    Carl Arbogast
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    What can I say, your post is epic. I just saved it in a compendium folder about RNG in video games.

    If Miqobot users are also interested in that topic, how our brain has so many cognitive biases regarding RNG, and why game developers, unlike FFXIV developers, shouldn’t use “randomness” that much in their video games, I can advise you to read the following article:

    Games, Randomness, and The Problem with Being Human

    I militated for years in FFXIV feedbacks to get less RNG where it hurts and matters the most, asking for Tokens in end-game, and they finally added that to Savage and Primals Extreme for 3.0, this made me so happy.
    But there is still places where there is no tokens, for those Lanner Mounts for example, if I were them, on top of the RNG drop, I will also add a token option where you could trade something like 50 weapon wins Tokens for the corresponding Lanner Mount, that should be fair, and gives a strong feeling of progression.

    And, may I ask you a question regarding your Post Scriptum?
    A Raid Grinding Bot sounds so complex I have trouble to guess how exactly it will work.

    I don’t have much trouble to imagine that a group of 8 or 7 bots could clear a current Extreme Primal or Savage turn if you guys teach them a working strategy with all the rules of one specific fight. But that requires 8 or 7 service accounts with all their characters well geared.

    I have a hard time to imagine how a single Miqobot user could farm that with one character, by joining PF parties, with all the social interaction it requires and all the specific strategies you are supposed to pick, like choosing a cardinal direction in Thordan Ex., a tower in Sephirot Ex., etc.

    Unless Miqobot users team up together, or you guys deploy your own bot party on every server that we could booked for 5 hours, I don’t see how you guys will manage to do that. Unless you are referring to solo unsync old Primals with a specific job like SCH or WAR, which then is indeed possible for some raid fights and almost all old dungeons, but will delay the date of acquiring those Lanner Mounts to the next expansion.

    Don’t get me wrong, getting those mounts later than now with the bot is still a better option than spending hours loosing now on unlucky rolls.

    But I’m pretty sure I’m missing something, you guys always manage to impress me anyway, so I’m really curious how you are planning this to work, if you can share some details now.

    in reply to: Preview for v1.2.5? #1429
    Carl Arbogast
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    Thanks for all these answers, the crafting weight values you provided are very valuable, I’m gonna save them.

    I have another question regarding end-game recipes, will Miqobot be able to increase her HQ rate when she has access to Specialist skills and every cross-class skills, and this in comparison of having only all cross-class skills (without taking into account the double +20 stats of the Specialist Crystal)?
    I’m very curious about this, because it seems SE added specialist skills for people who doesn’t have/want other crafting classes, to help them to achieve better HQ rate without the cross-class skills, but when you have everything, specialist and all cross-class skills, does it mathematically gives you better chance to achieve HQ?

    The Beast Tribes feature sounds perfect, that will save lots of time, again.
    And the Out-of-Reach feature is a must have indeed, no more looking at second screen to check slots.

Viewing 15 posts - 286 through 300 (of 307 total)