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Viewing 15 posts - 16 through 30 (of 56 total)
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  • in reply to: [Scenario] Crafter Leve Extravaganza #14923
    blahblahblah
    blahblahblah
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    4+

    THESE MUST BE IN YOUR INVENTORY BEFORE STARTING

    LTW Requirements:
    70-72: 96 Smilodon Skin
    72-74: 64 Green Glider Skin
    74-76: 8 Moth Scales / 16 Rhino Beetle carapace / 64 Atrociraptor Skin / 3 Hoptrap Leaf

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    in reply to: [Scenario] Crafter Leve Extravaganza #14919
    blahblahblah
    blahblahblah
    Participant
    3+

    THESE MUST BE IN YOUR INVENTORY BEFORE STARTING

    ARM Requirements:
    70-72:Fully Automated
    72-74: 32 Green Glider Skin
    74-76: 32 Atrociraptor Skin / 3 Hoptarp Leaf

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    in reply to: [Scenario] Crafter Leve Extravaganza #14915
    blahblahblah
    blahblahblah
    Participant
    3+

    THESE MUST BE IN YOUR INVENTORY BEFORE STARTING

    BSM Requirements:
    70-72: Fully Automated
    72-74 8 Moth Scales / 16 Beetle Carapace
    74-76: Fully Automated

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    in reply to: [Scenario] Crafter Leve Extravaganza #14912
    blahblahblah
    blahblahblah
    Participant
    3+

    THESE MUST BE IN YOUR INVENTORY BEFORE STARTING

    CRP Requirements:
    70-72: 32 Smilodon Skin
    72-74: Fully Automated

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    in reply to: Help with an error in this grid #14771
    blahblahblah
    blahblahblah
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    0

    Oh! I had no idea thats how Branch Distance worked! I’ve just been stumbling along as I’ve made these, thanks for the help!

    in reply to: [Scenario] GSM Leve Leveling 70-72 #14740
    blahblahblah
    blahblahblah
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    This should update should stop deaths happening

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    in reply to: [Scenario] GSM Leve Leveling 70-72 #14734
    blahblahblah
    blahblahblah
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    0

    is anyone else having issues with the white log grid? i tried editing it and i still end up dying to the wolves in the area. lvl 72. not sure what i’m missing but really enjoy the grid XD

    I see what you’re talking about. I’m working on changing it a bit to see if I can stop it happening

    in reply to: [Scenario] GSM Leve Leveling 74-76 #14650
    blahblahblah
    blahblahblah
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    Noticed an error in Chapter 4, I had it set to gather the incorrect amount, change it to this:
    startGathering(6)

    Or download the updated version with the correct amount here.

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    in reply to: [Scenario] GSM Leve Leveling 70-72 #14580
    blahblahblah
    blahblahblah
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    0

    I’m thinking about doing this for all crafting classes, I have to level them myself anyway, just small issues with unspoiled node timing (and I’m trying to balance DOW content I wanna do and leveling my crafter/gatherers at the moment.)

    It wouldn’t be too much effort to post them once done. Plus, I feel like at some (soon I hope) there will be a lot of cross over between the items needed. Because of that, I should already have grids done from previous scenarios and I’ll be able to just copy and paste out a new one in a few minutes that won’t need testing because I know it’s using grids that work. That’s the hope anyway.

    I’ll look into stuff more tomorrow and see.

    in reply to: [Scenario] GSM Leve Leveling 70-72 #14512
    blahblahblah
    blahblahblah
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    1+

    Don’t wanna make another post as I feel like I’m spamming, so I’m adding this here. (let me know if that should be its own post and I’ll do it for the 74-76 scenario.)

    Same as the 70-72 scenario but for leveling 72-74.

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    in reply to: [Scenario] Metal Gauntlets – Facet of Forging #14394
    blahblahblah
    blahblahblah
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    0

    The issues is with the crafting window. When opened the first option for metal gauntlets miqo sees is the BSM one, it defaults to try and use that one, even when the scenario says GSM. That breaks the final part of the scenario and I don’t know how to change it to select the GSM crafted version.

    • This reply was modified 5 years, 4 months ago by blahblahblah blahblahblah.
    in reply to: [Scenario] Metal Gauntlets – Facet of Forging #14378
    blahblahblah
    blahblahblah
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    0

    Could anyone who is better versed in scenarios tell me of a way that would make GSM work as the class for the crafting of the Gauntlet themselves? Since GSM is at the bottom of the list, it tried to use BSM without moving down to select the GSM version.

    in reply to: [Beta] Combat #13864
    blahblahblah
    blahblahblah
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    I’m not sure how useful this info will be, seeing as it might not matter in a few hours and I really have no idea how much of the work done so far will need be redone and reworked for expac.

    But I just wanted to add that at the moment the current patch does not use Cooldown (lvl 62 skill) on MCH and it does not use Chain Stratagem (lvl 66 skill) on SCH.

    in reply to: AFK-Kick Circumvention #13825
    blahblahblah
    blahblahblah
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    0

    There is another way, if you open the HUD layout you can afk and not get kicked. This works for Eureka and is used all the time in BA.
    No guarantee it will work when the expac drops. But it’s worth trying once to see if we can afk without needing any scnario to go trough retainers.

    in reply to: Feast of Famine #12805
    blahblahblah
    blahblahblah
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    0

    I have a question about fishing and I don’t want to make a new post about it since this is still fresh so I’ll tack on my question here.
    I want to catch the Armor Fish and was wondering if there is a way to catch a number of fish, pause for a bit and then continue?
    My idea is that I could go to the fishing spot 20-30 minutes before the fish spawn, tell miqobot to catch 5 Hedgemole Crickets, then wait until 1am ET. Then continue fishing, catching the last Hedgemole Cricket to proc intuition and hopefully have a better chance of getting it. is there a command like

    catchfish (Hedgemole Cricket, 5) 
    afkuntil 1:00ET

    Can that be done?

    • This reply was modified 5 years, 6 months ago by blahblahblah blahblahblah.
    • This reply was modified 5 years, 6 months ago by blahblahblah blahblahblah.
Viewing 15 posts - 16 through 30 (of 56 total)