Bearhook

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  • in reply to: Fishing wishlist #23001
    Bearhook
    Bearhook
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    Something small that I would like – an option to limit cast time, cancelling with a hook if it goes past that.

    Saves time and bait when trying to catch something that only shows up early in a cast. Eg thinker’s coral for the skysteel tool +1 only appears within the first ~13 seconds, but if it’s not a coral then the cast can go on significantly longer. If I was fishing manually I would just use a macro that casts hook 13 seconds after cast (unless interrupted by a precision hookset).

    It’s probably fairly limited in usefulness, though.

    in reply to: Specifying node names #4395
    Bearhook
    Bearhook
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    Can’t wait for them. Will be awesome.

    Keep up the great work. 😀

    in reply to: Specifying node names #4359
    Bearhook
    Bearhook
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    Well yes, I am using the scenario engine.

    From looking at the other examples I can see that I have to make it fly to specific waypoints and gather, which I have ended up doing in the meantime. It seems to work, but it’s fairly obvious. Will have to rework it using randomWaypoint.

    The scenario engine is very nice, but if it had just a few more logic functions (mainly time-based ifs, and the ability to go to a specific chapter) it would be insanely more powerful.

    in reply to: Stormblood – Upgrade Stage 1 #4136
    Bearhook
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    Just started using miqobot recently and very much looking forward to full functionality being restored. Especially looking forward to support for the new gathering skills being added since they’re direct upgrades on the old ones. 😛

    I’ve found some niggling annoyances with it occasionally being unable to find a path to something it detects with a sense until I manually move closer, and some of the log entries should definitely be a bit less in-character and more readable so they’re understandable without having to search the forum (looking at you, ‘poking creatures in the woods’) but it’s a damn impressive piece of software you’ve got here.

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