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  • in reply to: Newcomer's questions #11501
    Arc
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    I just place my stuff in bulks of 99 cheap, in hope that some amateur trader comes, buys the whole my listing, splits it into 20 small listings of 5 items each and resells at some 1.5 higher price per item.

    Well, this can actually work. Your profit will be MUCH lower than if you play the marketboard, but if you sell items at a really ridiculously low price (let’s say a mat worth 10k gil per piece for 3k gil in bulks of 99) you might actually be able to undercut the market so extremely hard, that players won’t really bother trying to undercut you, since they usually sell bulks of 3-10 of the same item and people tend to buy smaller amounts more frequent. However, eventually your stacks of 99 will sell and it doesn’t really matter, when they sell, as long as they sell eventually, while you keep accumulating more of that item to put up more stacks.

    It is a much less steady stream of gil income over a short time, but it could actually work long-time over the period of weeks and actually be profitable.

    in reply to: Newcomer's questions #11489
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    Because farming 10.000 shards takes several hours and the profit of one 10k shards listing that might be 1-3 million.

    in reply to: Newcomer's questions #11487
    Arc
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    You’ve asked a key question there:

    Wait, why “3-9”? Do you mean that if I put a listing of 99 items on the market them ppl will have to either buy all 99 of them, or skip it, like in WoW?

    Exactly. That’s exactly how it works. You can only buy a whole listing all at once in FFXIV as well. So if you put a stack of 99 infusions on the market board, if anyone wants to buy from you, he has to buy all 99 infusions at once or skip your listing for a cheaper listing, where people are selling a smaller bulk.

    Hmmm why “credit cards and fraud”? Why can’t I pay via e-money, creating a separate wallet for each account, so it would look like many legit players for GMs?

    For 2 reasons:
    1. You can only be online with 1 character per account at the same time. Once you open a second instance of the game and try to log in, your other character gets logged out, so you need multiple game accounts to with a monthly 12$ subscription to farm the mats and trade them to your RMT selling account.
    2. For mass shard farming you will need like hundreds of accounts and I doubt it is anywhere profitable to buy the game a few hundred times just for shard farming.

    in reply to: Newcomer's questions #11478
    Arc
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    You missed my point Arc, what I was showing is the growth, it doesn’t really matter what those 14 Millions represent, what matters is that this number was 4 Millions in 2015, and became 14 Millions 3 years later.
    This show the growth speed of the game, which is impressive, and tells a lot about its health and future.

    Oh, yes. Apparently I really missed your point.
    In this case, yes. The growth is real. And honestly? I’m predicting, that in 3-6 years FFXIV might even surpass World of Warcraft in active players, considering how Activision is ruining WoW lately and how many people from there refuge to FFXIV – with mostly positive results.

    • This reply was modified 5 years, 7 months ago by Arc Arc.
    in reply to: Newcomer's questions #11466
    Arc
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    Ah fuck it. While I’m already at it and losing my sleep, I can also continue answering some of the questions you just posted shortly after my big post as well.

    So oh well – guess I’ll HAVE to go for “variety” and “blending into majority”, as you say.

    I think as long as you don’t want to go into highly illegal real-life things like credit card fraud, etc. your best bet of making profit in FFXIV would be to invest a some work for a few months at first, get into the game and then start making the profit.
    If you want a vague estimation from me, if you are really sure on professionally doing RMT, you can get about up to 50-300$ per month per character. However since you’re not a Chinese fraud company that can create countless throwaway accounts per day without spending a cent, I’d suggest you try to drop the “throwaway RMT account” mindset and try to go the safe way:

    Set up a few accounts, that can amass tons of gil. Those are your factory and those should never be advertising RMT. Create a new account via VPN, for RMT selling the gil (so SE can’t track your IP and link that account to your “factory”), transfer the gil from your factory characters over multiple mails to the RMT character and sell the gil from that account. The RMT account might be banned, but the likelyhood of your factory getting banned is much lower, since Square Enix only bans people based on in-game activity reported by players.

    And with sending via multiple mails I’m talking about multi-node mails:
    Transfer the gil from factory character A to factory character B. Then from factory character B to factory character D. Then from factory character D to factory character C. Then finally from factory character C to RMT character.
    That way if something gets banned it’s the RMT character and if you are really unlucky, factory character C as well, but characters A, B and D still remain. And getting a character up and running, if you have 3 factory characters can become pretty fast. Maybe 3-4 weeks until that character is ready to go again, with the knowledge and scenarios you have by then.

    Maybe… as Luluna says, maybe I just need to poke myself to understand it, hehe. Right now the common sense tells me that generally there are 3 kinds of stuff in any game:

    1) stuff which is useful for newbies/lowbies only: no sane player or bot farms it, indeed;
    2) stuff which is useful in the endgame, and comes from fun activities (questing, raiding, crafting and so forth): lots of legit players do it just because it’s actually fun, so market is flooded with this kind of stuff, and there is [next to] no point (or even impossible) to farm it using bot;
    3) stuff which is useful in the endgame, and comes from boring grinding: [next to] no sane legit players want to do it for more than a hour, so that’s where bot literally shines – people pay to botters just to obtain this stuff so they do not have to grind themselves.

    Yes, that is pretty accurate. The thing is, that it’s not that easy to find out, what the #3 stuff is and also, other professional RMT botters might be a competition for you in that field.

    Well… it’s not like I’ve never heard about something alike before. Take Lineage 2 or Black Desert Online: enchants work much like this. Though, why would a botting toon in L2 need, say, weapon +16? Heck, +5 is more than enough (or even +4)!

    You don’t need a high level weapon. No. That’s true. However, you need a high level crafting mainhand. As explained a few times before: Unlike WoW, where crafting is just a skill that you level up, in FFXIV crafters are fully fledged jobs themselves and to craft the endgame stuff that is in high-demand you need at least the absolute high-end gear with decent materia melds, which still costs a few million gil (rough estimation: 1-4 million).

    Just too bad these players are split into THAT small realms

    I like to disagree with Carl on those 14 million players. Those 14 million players Square Enix likes to list is also counting free-trial accounts, bot accounts from Chinese mass-farming fraud corporations and inactive players. It’s the total registered users number. In that sense, WoW also has something like 70 million players. However, you should know yourself, that WoW only has like 2-4 million active players right now.

    Too bad 🙁 If I wanted to do something manually (as opposed to automating it with bots), I’d accept a RL job, hehe…

    See it more as an investment. You invest 2-4 months of work into it, then you have the knowledge about the game and in case something gets banned it only takes you 1-2 months to get things back, but if you play it safe you won’t get banned at all and you can get a consistent source of money out of it.
    FFXIV is absolutely not worth for a single person to get into professional throwaway account RMT botting. But it can definitely be profitable for a single person to get into professional safe RMT botting, since the GMs are pretty dull on banning people. The people that get banned in FFXIV are mostly either stupid or just zombie accounts from illegal Chinese RMT companies.

    Did I get that right: so right now prices are in the deep @$$ because of this “hole” and because of major patch incoming, but as soon as it comes out, prices (and thus profits) rocket-jump for months?

    Yeahno. Once that major patch expansion drops prices rocket-jump for a few days/weeks, then sink to an average for the next few months, then drop low for 1-2 months before the next major patch which is every 6 months after the one before.

    Don’t forget to read my big post on page 2. As I said, I’ve invested 2.5 hours into making it, so it better be worth it.

    • This reply was modified 5 years, 8 months ago by Arc Arc.
    • This reply was modified 5 years, 8 months ago by Arc Arc.
    • This reply was modified 5 years, 8 months ago by Arc Arc.
    in reply to: Newcomer's questions #11463
    Arc
    Arc
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    Okay, I’m also gonna make a last post, since the amount of text is getting tedious and I want to provide a reasonable insight about the game, so I’ll try to answer all questions I see and think might be unanswered yet:

    Raw materials (minerals) are needed. Mining is an extremely boring and low profit activity

    Mining, Gathering and Fishing in FFXIV is a matter of taste. Some enjoy it a lot, others hate it. It is a low- to medium profit business ranging from somewhere between 50k up to 1.5 million per day of gathering, from my experience.

    minerals cost is about 70% of total final product cost

    Yeah, depending on the item you are crafting material costs range from 30-200% of the price of the final product, because nobody can monitor all the items on the marketboard, since in FFXIV there are currently 2.651 different crafting materials in the game and all their prices fluctuate a lot.

    Newbie crafter buys minerals and crafts basic components (say, some screws, plates and alike simple details).

    In FFXIV it is quite the opposite. Newbie crafters mostly cannot even afford even the cheapest stuff, so they gather everything themselves. It is actually the high-end crafters, who are sitting on a ton of gil, who just burn their gil for crafting mats out of laziness, when they need something, since Gil is pretty unimportant in the game.

    it takes some half a hour to buy minerals, transfer them to manufacturing plant

    In FFXIV you simply go to a market board and simply buy the listing instantly, as if the vendor would be standing right in front of you.

    Average crafter comes and does almost the same, just he buys basic components and crafts more complicated parts like circuitry and mechanic blocks. This activity requires more skill training (say, Industry V) and lets him sell him product at 850 mil, having 100 mil of profit per half a hour.

    Yes, that’s how most of the crafters do it in FFXIV. I can tell you a tale from my casual days of crafting:
    When I didn’t have that much gil (only in the 500k range), I only bought items, where I would spend no more than 50k in total. Nowadays, where I’m sitting on about 1-5 million on average, I occasionally buy stuff in the 50-200k range, but I’m still somewhat stingy, even though I could make several millions over a few weeks, but why would I, since it’s unnecessary?

    Finally, professional manufacturer buys it and produces actual guns. It requires crapload of skills (say, Industry V + Science V + Electronics V + Engineering V), but then again he receices 150 mil of profit per the same time.8

    In FFXIV it requires both a lot of skill / a great bot like Miqobot and a crapton of RNG luck to get your gear to the point, where it can consistently craft what you want.

    Now take into account that average profit of an experienced pilot (mission runner, pirate hunter, anomaly scanner and so forth) usually stays at 100 mil/hour level

    The majority of FFXIV players only have about 300k-2million gil on average. There are only so many people who have 10+ million, up to several billion gil, because maybe only 5% of the playerbase does absolute high end crafting and the products of those high-end crafts are mostly just bought in bulk by the same rich players, who want a shortcut at the beginning of each even patch, where the gear level increases and a new raid is released. Those players however are, as I already said, not many and once they bought their stuff, the market drops a lot.

    This part is quite logical, actually. Low demand for an item = everyone has as much as they need

    You mentioned a key point there: There is basically low demand on every item in this game, because you can get almost everything without ever spending a single gil. With “high demand”, like on the buff pots I mentioned before, I mean that the players, who don’t have crafters leveled themselves, don’t have friends who can craft and go into high-end raiding. Only about 20-30% of the whole FFXIV community actually raids and only about 10-20% of those actually tryhard in raiding, so they need pots. And only about 30% of those have no other means of obtaining buff pots, than the marketboard.
    So all in all, we’re talking about only 1-2% of the whole game community actually needs those pots from the marketboard and this is already considered something, that it on high demand.

    Of course, there are greedy (/stupid) players who follow [newbie] rule: “I should do the whole chain all by myself, to never buy anything!” They think they maximize their profits this way, lol. In reality, though, they just waste playtime doing things far below their potential level. I mean, for real, why would sane experienced crafter mine for 35 mil/hour if he can craft for 300 mil/hour?? The “minerals did not cost me anything because I’ve mined them myself” argument is but utter bulls**t, because they goddamn had cost measured in RL HOURS!

    The thing is, that to work that way in FFXIV you need a huge gil base to begin with. Only maybe 1% of all players has the means to do so. So by this logic the only way you could apply your system to FFXIV would be to get a max level, fully geared, all unlocked high-end crafter, which takes months to do, amass several hundreds of millions of gil in the first place, which would also take a few months at first and then you can start your system.
    And if anything happens, that gets you banned, all that work until then is wasted.

    I mean, if this game holds an absolute record of 24 hours to complete main plotline, then probably I’ll manage it in some 36 hours with every new account once I learn the game.

    This is just the main scenario quest. To summarize, what you need to unlock, to reach that peak crafter/gatherer level, here’s a list:

    1. Finish the Main Quest – as you said, 36 hours. That’s reasonable, but it’s mind-wrecking, since Miqo cannot do that and I have no clue, which dirty code-injecting bots can do so
    2. Level all the crafters and gatherers to max-level. When you already have 1 character with all of them maxed, you can boost one crafter on the next character up to max level in 2 hours. All the others take several hours, if not days. With Miqobot I’d estimate, it takes about 40-60 hours to purely grind one crafter to max level, if you have written the necessary scenarios. So all in all, it’s about 440-660 hours for each character, where you wanna level everything. 3 weeks, just for the grind on one character.
    3. Get a set of high-end gear. Again, if you already have one fully equipped character, it takes about 6-10 hours to gather all the materials to craft a high-end gearset for the crafting/gathering jobs (gear is shared across all crafters and across all gatherers, so you just need 2 sets per character). You can also simply buy the gear for about 4-8 million gil.
    4. Meld materia into it. This is the most costy and since it’s purely based on RNG it can (realistically) cost you somewhere between 10-500 million gil. Most players do this via weeklies, where you get 3-9 materia over a period of a few months, so they don’t have to spend gil (you need somewhere between 60-2000 materias for this).
    5. Buy all the folklore/mastercraft tomes to unlock the gathering nodes/recipes (bought via an untradable collectable currency). This can take about 2-3 days, if you’re grinding it all via Miqobot, non stop.

    Geeeez… that’s 8 retainers x 20 listings x 99 per listing = about 16,000 items to sell daily MAX?

    Nope. It is 2 retainers (+ about 1-2$/month per extra retainer up to 8 per user account) x 20 listings x 99 per listing at any time. Once someone buys something from you at the marketboard you can instantly go to your retainer and list a new item.
    However the frequency on how fast items sell fluctuates a lot. I have a broad variety of “high-demand” items on sale at my 3 retainers and I play the marketboard a lot (checking my prices, undercutting, etc.) and on some days I sell 4-6 items per hour, while on other days I sell like 0-2 items every 4 or so hours.

    So if one aims for at least 16 mil gil daily, (s)he should just dump any item of value less than 1000 gil into trash can / sell to NPC vendor? Now that’s really fun news…

    Yes. That’s pretty much how things roll in FFXIV. I’d say, if you wanted to make 16 mil gil daily you’d need to sell items, where the bulk you are selling ranges from somewhere between 50k-300k gil and those have to be really high-demand or extremely rare items. Achieving 16 mil per day on average would be crazy. Even good market board players might only earn like 5 million daily, from my estimation.

    GMs are really killing free market in their game. Thanks bunch for info, too!

    More like the devs and less the GMs. They implemented a ton of gil sinks and kept the worth of gil at a very low bar, so no one is really reliant on making a lot of it. Even the most expensive things that exist in this game, which are large player housing plots cost “only” somewhere between 30-50 million gil, plus it’s a one-time buy and they are extremely limited (I think only 300-400ish big plots per server).
    And before you ask: Reselling those doesn’t work anymore in FFXIV. Until about a year ago you could buy a plot and sell it to other players for a fortune, by giving up your plot, while they were standing there to buy it instantly, once it is freed. Now, when you give up your plot it gets a random, invisible timer ranging from a few minutes up to several days, where it randomly becomes buyable again, so nobody buys houses from other players anymore.

    So THE question pops up insta: why does nobody do that?? Is it that hard to smelt? Does it require lots of time? Maybe the rest components are not really that easy to get? I mean, heck, there has to be some logical reason

    Yes, yes and yes.
    First of all, it is hard to craft them. Here is a video of someone crafting an evergleam ingot in High Quality. Miqobot is a bit faster, but you’re still looking at about 2-3 minutes to craft a single evergleam ingot in HQ.
    Secondly, as I mentioned, one of the 3 components of that ingot is Gyr Abanian Carbon Rods. You can only buy them for ridiculous prices on the MB (which almost no one does) or via an untradable currency, that you obtain for doing any max-level instanced content. Grinding that currency is extremely slow, but it’s something everyone does automatically by simply playing the game normally.

    Can you sell these ingots at this price in bulk? Say, 100 ingots per day? 200? 300?

    No. You need those ingot to craft for entry-level raiding gear (which is an alternative to grinding equal gear from casual content over a few weeks) and for a full set you need about 6-12 of them. No one would buy more than 10 at once. Those ingots sell about 5-20 listings in total per day, per server and most people list single ingots up to 3’ish ingots per listing, so even if everyone bought all of them from you (which is highly unlikely due to undercutting), you’d be making about 300k-1.3m per day on those. More realistic would be 90-180k per day.

    So, does it mean you can earn some 1 mil/hour right after content patch comes out, but just some 50k/hour right before the next patch?

    As mentioned several times before, you can’t make estimations of per hour profit in FFXIV, as the demand is unbelievably volatile. Daily profit is a better option. If you know what to do, what to sell and you’re fast in providing the necessary items, you can make somewhere between 10-40 million per day the first few days after an even patch launches. When a new expansion releases, you can even make 20-2200 million gil per day via crafted, glowing boss-weapons for the newly released jobs and the materials needed to craft those.
    But be aware, that during these days, the undercutting is extreme. Such an item might start out at 30 million gil per item, but within a few hours its price drops to about 6 million per piece and 2 days later it’s at 1 million per item. And this is mainly, because everyone sees those ridiculous prices and everyone crafts the items, trying to get a piece of the cake, while almost no one buys them. Maybe 2-5 of those get sold for those horrendous prices within the first few days.

    Look, what’s the point of undercutting by 1 gil?

    Simple: If you undercut an item by 1 gil, you move up in the list on the marketboard. Items on the MB are sorted by price per piece. Not by price per bulk. And players always buy the cheapest one.

    I’d rather undercut by 30%

    And the instant you do that, one of those players, who only undercut by 1 gil undercut you instantly and instead of your item being sold, their item is sold first. And everyone else’s items that undercut you by 1 gil. The only thing that happens, when you undercut by 30% is, that you annoy other players and they still undercut you.

    this way I earn 70% * 6 = 420% compared to your 100% * 3 = 300%. Someone undercuts me? Fine: I let him sell his stuff at 70% minus 1 gil, then sell mine at 70%. He sells his loot, but I fail to sell mine?

    No. You simply don’t sell your items at all, because several players play the market board like that and you get undercut within a few minutes by 10 different players, who are playing the market board. The problem here is, that there is more supply than demand, for anything.

    it’s the only viable option in a world full of inflation

    The point you are missing is, that FFXIV is not a world full of inflation, like other MMOs. Quite the opposite: It’s a world with a massive deflation. Items get cheaper every few minutes, because gil is almost meaningless. Maybe there is a connection between Japan’s deflation and FFXIV’s deflation 😛
    Back to the topic though: As I said before, the majority of players only has somewhere between 500k-3 million gil, while only a small percentage has somewhere between 3-15 million and only less than 0.1% of the playerbase has a huge amount of gil, since it is rather pointless to have much gil in this game.

    Tad worse, but not as bad as in BDO, hehe… You should play EVE some day 🙂 and enjoy BASE tax of 1%, which is reduced with skill down to 0.5%!

    I don’t actually care about the tax in FFXIV and I doubt anyone really does.

    Now probably one of the most important questions pops up: is there a way to check official info – number of players per world (to choose really populated one)?

    No, there is no official info. The most accurate census however is the census made by a Japanese player called LuckyBancho. While ffxivcensus bases its numbers on the completion of a certain recent main scenario quest (which is pretty inaccurate), LuckyBancho bases his quest on 3 factors:
    – the character’s levels and experience values have changed since the previous survey, or
    – the character’s number of minions or mounts possessed must have changed since the previous survey, or
    – the character is newly created since the previous survey

    According to his census in January there were about 608,000 active players worldwide, across all servers (there are 66 different servers in the game). Here is a link to a translation of his data. There you will also find things like active player count per server, etc.

    Oh, and there is also a related question: how much time have passed since the last addon / left until the next one? Maybe such poor market activity and volatile market has something to do with game world being in dormant state while waiting for the next addon?

    A bit simpler to read, than how Carl explained it: FFXIV follows a strict patch schedule:
    1. Expansion gets released.
    2. 1 month later the first raid tier gets released (equipment level is increased and raiding starts)
    3. 3 months later the first odd patch is released (catch-up patch with only new untradable gear so casuals can catch up to hardcore raiders)
    4. 3 months later the next even patch is released (equipment level is increased and new craftable gear for raid-entry is released)
    5. 3 months later the next odd patch is released (same as above)

    And as Carl explained, there are 3 even major patches (X.0, X.2 and X.4), where you can make quite some profit from crafted gear and pots/buff food and 3 odd major patches (X.1, X.3, X.5), which only serve as catch-up period for casual players. The next even patch comes with the new expansion in early July, as others have already mentioned, so if you start now, you might get to an endgame level, to already make some profit, when the xpac launches.

    You are right; but still, I understood enough to at least give this game a shot, hehe. I guess now I try it myself and continue learning from my own experiences…

    This is actually the best thing you can do. Only this way you can make a realistic evaluation on the game, if it’s worthwile for you.
    Also, feel free to share information you gather with us. We also share valuable information here and provide pretty useful community-made tools for efficient botting. Also, if you ever need a specific scenario for something, also feel free to ask nicely for it. Surely one (most likely Lyfox, as he is pretty much our biggest contributor here) might help you out.

    This is true for nearly every game; though, my targeted audience is far from an average player 😉 It’s more about rich arrogant pricks who do not want to learn the game, do not want to create something by themselves (let alone to wait) – they just want PayToWin button, hehehe… which I can gladly offer!

    Yeah. The only problem is, that FFXIV has no real ways of pay2win. It’s more like a pay2GetASlightShortcut, but winning is only accomplishable through effort.

    So basically the only thing I need is to find such areas, corner prices there (i.e. make it low enough so nobody would undercut me) and then farm materials and craft these items until next addon comes, no?

    Someone will always undercut you, unless you lower your price so extremely, that you are making only 5% profit, which is not worthwhile.
    And no, not until the next expansion, but until the next patch with increased gear tier, which is every 6 months.

    If you really want the best way to make gil consistently, in my opinion it would be:
    Gather the materials and craft a truckload of infusions (about 1000 of each (strength, intelligence, dexterity, mind – no one uses vitality) and keep about 75% of all your retainers selling those in packs of 3-9. That way you sell them pretty quickly and consistently. Check your retainers every 30-60 minutes and undercut people by 1-100 gil. 20% of your retainers should be selling crafted raiding gear, which is hard to sell, but when it sells, it makes a pretty big profit. 5% of your retainers should be selling rare niche items with low supply and high prices.
    If you can keep that variety of high-demand items, raid-entry items and rare items supplied at all times, you’ll be consistently making gil. I’d estimate around 2-15 million gil per day, per character over the course of a full patch cycle. Calculate what kind of profit you’d be making that way.

    No congested EU servers 🙁 life is pain… but thanks anyway!

    The most active EU servers are most likely Ragnarok and Shiva.

    So that’s about 100k gil per day? Not that much… but maybe that’s because of low population of your server, dunno.

    Yes. The only profitable way of making gil with shards is, as was mentioned before, by creating armies of accounts with stolen credit cards, fraud, etc. and mass-farming them with about 100 characters simultaneously.
    This is only possible, because you can farm shards from level 1 on, without getting anywhere into the game. However, with only a handful of accounts you’re definitely better off getting them all to endgame and making the more complex, but bigger profit.

    So right now it is neither best time to farm/sell, nor worst, it seems… while “10-50 mil/day” scenario was probably assuming the best days (i.e. right after new addon was released).

    It is one of the rather worse times to make a profit, but the best time for someone with your mindset to get into the game, learn how it works and prepare your characters for the next big profit boom, which is July this year.

    Phew… Took me about 2 and a half hours to write this post, gathering all the data, making up my mind about individual topic, etc.
    I hope I gave you some more useful insight now and answered most of your questions.
    With that said, I wish you good luck and effort to get into the game. Keep us updated about your thoughts and experiences, since you’re the first one to voice that mindset here and it would certainly give us some new insights.

    • This reply was modified 5 years, 8 months ago by Arc Arc.
    in reply to: Newcomer's questions #11443
    Arc
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    So, I take it as there ARE some places/materials to grind for a decent profit, actually?

    Rather less than more. Just to give you a better overview, here’s some data:

    Evergleam ore is currently listed at 3300 gil per item on my server. It is one of the highest level items you can gather with a max level gatherer. You can only gather about 12 per hour, because it is only collectable from a timed gathering node that can only be gathered once, before it disappears.
    Evergleam ingots however are listed at 84.000 gil per item. You only need 4 evergleam ore, 1 palladium nugget (easy to get) and 2 Gyr Abanian Carbon rods (buyable via a farmable content-currency).

    Another example is Grade 3 Infusions of intelligence and its only non-stop farmable material Chickweed:
    Chickweed can be gathered non-stop. You can gather a few hundred of them per hour. However, the price is as low as 400 gil a piece.
    Grade 3 Infusions of intelligence are crafted from 2 Chickweed and a few other mats, that are all on timed-nodes. They sell at about 7000 gil per item on my server.

    However, from only one stack of 99 Chickweed a player can craft 150 grade 3 infusions, which will most likely last until the end of the expansion for him, so the demand for that is rather little.

    This is to show, how ridiculously underpriced gathering materials – even the ones you can only sparsely farm – are, compared to the crafted item. It’s a 5-10x difference in profit you can make with crafted items.

    In the end it boils down to the same thing: money received per hour, this way or that…

    Yes. But the problem, we’re talking about is, that it is highly inconsistent. Of course, if you’re going by the logic “any money per hour” you don’t have a problem. But depending on several factors it can be anywhere between 0.05-0.7$ per hour.

    about million gil per hour

    That’s highly overambitious. If you just farm without actually playing the market board actively, you’re looking into maybe 50.000-200.000 gil per hour. Only if you actively play the market board you can get up to something like a million per hour and that is really, really hard to achieve.
    Just to give you a brief overview again: From time to time I actually play the market board. I plan ahead, which mats to farm, which objects to craft from them and after a whole day of gathering and crafting I might have items for sale worth up to 8 million gil. However, these items can take like a week or so, until they’re all sold. Also, as it was mentioned before a few times, there is a limit, how much you can sell at once.
    If you go by your farming mindset, after a month you will sit on a mountain of items, worth like 250 million gil, but you can only put so many on the market board and it would take about a year or so until you can sell all of them – and then there is the other problem, that after 3 months all your items become almost worthless, because SE releases a big content patch every 3 months that releases new recipes, etc. which extremely devalues all your items.

    MSQ?

    Main Scenario Questline

    which come from gatherers, right?

    Partially from gatherers, partially from crafted collectables currency, partially from instanced content currency.

    It takes almost no time (or?)

    It’s slower than you think. Gathering in Final Fantasy XIV is not like gathering in all other MMO’s, where you simply walk up to a node and collect the item. In FFXIV even the fucking gatherers have skill rotations to gather materials effectively.
    Both crafters and gatherers in FFXIV are actually full classes with gear, skills, etc. and I’d say, they’re even much, much more complex than most combat classes.
    Just to show you, what I mean: There is an over 300 pages long dissertation on gathering and crafting made by the FFXIV community on google docs:
    https://docs.google.com/document/d/1L1aDMxZOjhdmzsilToDvsrwqfcUOs6NKxhsCBa1IwVQ/preview#

    Though, gathering is just… running in circles and, well, gathering basic materials. It is NO FUN

    Incorrect. At least partially. It is running in circles and gathering materials. But you also have a resource you have to manage for using gathering skills that influence the amount and quality of gathered items and there are also different random buffs on gathering nodes, that influence gathering as well.
    Some people actually find that fun and I know some people on my server, that do nothing but gathering in FFXIV (like my gf for example), since they hate combat content and crafting is too complicated for them.

    There should not be much undercut in prices of simple mats, just because there should be not that many players who spend their time doing something that is not fun.

    This is also false. Price undercutting apparently has no limits and players don’t give a damn, if they are making less profit. Even if they gathered for 3 hours straight, they will undercut you all the time, if it’s an item that is on high demand and sells very often.
    People usually undercut you by only 1 gil, but sometimes there are a few morons who give even less crap about it and undercut you by 30% of the full price. And then there are still more players who keep undercutting that person.

    Another data-example:
    Grade 3 Infusions of strength are one of the most highly demanded items in the game. They’re consumables for a short strength buff, which is highly demanded by the raiding community.
    On release of the patch where these infusions became craftable, some of them sold for up to 300.000 gil per piece.
    2 weeks ago the price was at 22.000 gil per infusion. Last week it was at 18.000 gil per infusion.
    Right now it sank down to a measily 10.000 gil per infusion and the price is still falling. People absolutely do not care. And I predict, that by the end of the expansion, the price fell down to about 3.000 gil per infusion.

    How high it is? Some 5%? That would be acceptable.

    I think it is 10%.

    • This reply was modified 5 years, 8 months ago by Arc Arc.
    in reply to: Newcomer's questions #11433
    Arc
    Arc
    Moderator
    4+

    Well, if Carl hasn’t answered your questions, I don’t know, who else could.

    Just a quick side-note though:

    Something to be aware of is that Square Enix never mentioned yet if they will do Ultimate content in the next expansion

    Not quite correct. Here’s something, Yoshida said during an interview in November:

    The truth is, we actually did have an Ultimate encounter planned for Patch 4.5. We had even started development on it, but we heard many players express that they were fatigued by “The Weapon’s Refrain (Ultimate),” possibly due to how intense the mechanics are. We think it’s a bit much to be putting fights like that out every second patch or so, and with that in mind, we decided to shift our resources into moving the next Ultimate encounter into Shadowbringers.

    And also, during the Paris Fan Festival he was asked in an interview “Will there be new ultimate fights in Shadowbringers” and he answered surprisingly direct: “Of course. We already have started development for them a while ago.”

    in reply to: Best Bot Ever #11409
    Arc
    Arc
    Moderator
    1+

    I use MMOViper for The Elder Scrolls Online and let me tell you… MMOViper is a stinking pile of dog****, compared to Miqobot.
    Unbelievably user-unfriendly, no community support at all, expensive as hell and barely any functionality besides rudimentary mob grinding and gathering, which you have all write yourself and you have almost not a single decent tutorial on how to do this.

    Miqobot is like an actual botting software, while MMOViper is like Xpadder or MacroX for botting. If Miqobot is the 100% pure, professional laboratory-fabricated Heroin of Final Fantasy, MMOViper is the slum-cooked Krokodil drug with a rusty, used syringe of it.

    • This reply was modified 5 years, 8 months ago by Arc Arc.
    • This reply was modified 5 years, 8 months ago by Arc Arc.
    in reply to: Newcomer's questions #11405
    Arc
    Arc
    Moderator
    4+

    A single high level crafter can make 100x more per day than a full party of teleport exploiting bots.

    100x more? You could even say, a single high level crafter can make more than 10.000-100.000x as much money than a full party of mob grinding bots.

    I can set up a bot to kill mobs, or to complete quests, or to craft things, and so on

    As I said, killing mobs only nets you a pathetic amount of items (and no in-game money at all). Even if you have a max level character, just simply grinding only nets you a poor amount of gil and those mats only make gil by being sold to other players, who have to buy them organically and they only do so at a slow rate.
    Completing quests only nets you a low amount of gil compared to the time it takes to complete them and Miqobot is not equipped to do quests / questlines. You’d have to make a full scenario for yourself, which would propably take weeks, if not months to write and only then you could run it for low income.

    So the next logical question pops up: how much gil do you gain per hour of crafting

    It certainly depends. Crafting and gathering is the only go-to way to make gil efficiently – mostly only at the endgame-level – and you make gil only via the marketboard, by selling items to other players.
    Depending on how hard you watch/play the market board (there are currently no monitoring tools for this, so you have to check your items manually on an hourly basis) you can make somewhere between 1-20 million gil per day if you do it casually and mostly only if you’re lucky, since it all depends on player demand.
    If you really get into the game in a hardcore way and know exactly, when to sell what you could even make 10-50 million per day, if the stars align perfectly. However this takes a giant amount of effort and lots of dedication.

    Oh, and I hope it does not require months of exping/leveling to create a “single high level crafter”…

    Yes, it most definitely does. You have to consider the following:
    There are 8 different crafting jobs which you have to level all to max level (70), since every crafter depends on materials other crafting jobs can craft and 3 gathering jobs, which you ideally also need to level to max level, to gather the crafting materials. Leveling 1 crafting job to 70 can take as quick as 2 hours if you do it via levequests, however, you can only do this once every 2 weeks, since levequests are limited via allowances to do them (you get 6 per day and you can save up to 99 – leveling a crafter takes almost 99 allowances). Leveling a crafter via grinding and crafting collectibles takes severely longer. Maybe a few days.

    And on top of all of this there is another thing you have to consider: Unlike World of Warcraft or other MMO’s like Elder Scrolls Online, Final Fantasy XIV is hard-locked behind the main story. This means, you simply cannot access the endgame zones (not even the endgame zones from the previous expansion), until you have completed the main storyline quest to that point.
    The main quest is extremely long and takes several days, if not weeks to complete. The current speed running world record for completing it is 24 hours and 45 minutes and this was under ideal conditions (no queue times, etc.).

    And lastly, another note: Current RMT prices however are only around 1.5$ per million gil, so I doubt RMT will be a lucrative business for a single person.

    Still, everyone gets banned – due to player reports, due to lots of produced goodies…

    This is simply false. I have been using Miqobot on a daily basis now for almost 3 years and you know what it took me to get a single ban? I farmed the gold saucer for a week straight, non-stop, unattended, during an event, where people would get the double amount of MGP from the gold saucer, so this place was crowded as hell. A whole week it took until enough people reported me so Square Enix thought “Oh crap, there might actually be someone botting” and in the end it wasn’t even a real ban. It was a 3 day account suspension and afterwards I was allowed to play again.
    The only people that really get banned are RMT advertising bots, that shout 24/7 in the city about their website, where people can buy gil. And even those take hours, if not days until they get banned. It is a common complaint from the community, that Square Enix is extremely slow with this.

    It’s hard to believe that there is a working and SUPPORTED bot which is not used by RMT botters!

    Oh you can bet, that for sure there are some RMT botters that use Miqobot, but most of them absolutely do not bother talking on the forums, since most likely 95%+ here are actually geniune players using Miqobot for easing the grind within the game.

    • This reply was modified 5 years, 8 months ago by Arc Arc.
    • This reply was modified 5 years, 8 months ago by Arc Arc.
    • This reply was modified 5 years, 8 months ago by Arc Arc.
    in reply to: [Beta] Combat #11372
    Arc
    Arc
    Moderator
    2+

    I just hope, that when Shadowbringers is released and the combat system is rendered non-functional due to skills being overhauled / old skills being deleted, Miqo releases the non-combat features early, so it’s only broken for a week or two like at the start of Stormblood, because I wanna get my crafters and gatherers to 80 asap.

    in reply to: [Beta] Combat #11340
    Arc
    Arc
    Moderator
    1+

    Damn, farming Sohm Al with Squadrons is not “efficient” for Grand Company Seals. It’s plainly OP. I’ve burned my GCSeals down to 10k and let it farm for like barely 2 hours and I’m back up to something 30k+ ‘ish seals again.

    Scenarios for this definitely have to have some seals sink, or else inventory will become completely full if you let this run for a day or so.

    Ah and by the way, Sohm Al Squad Dungeons is a convenient way to farm Anima Light for the step before Lux.

    • This reply was modified 5 years, 8 months ago by Arc Arc.
    in reply to: Wyvern Hide farm #11230
    Arc
    Arc
    Moderator
    0

    I’m not sure assist is already implemented for scenario scripting.
    I hope it will be soon, though.

    in reply to: Allocate more resources to the crafting solver? #11202
    Arc
    Arc
    Moderator
    0

    Well, I usually wait 3 minutes, but only when I’m crafting like highest iLvl crafts with only HQ mats. Then I tick on Ingen, Manipulation and 4:1, so it definitely doesn’t fail.

    When I’m bulk crafting some crap like Infusions, I only wait like 30ish seconds

    in reply to: Question: Miqo before game starts. #11201
    Arc
    Arc
    Moderator
    0

    Square Enix has zero automatic detection systems for any applications or behavior.
    Every type of ToS enforcement in FFXIV is done manually via reports from players or GM observation.
    The only thing that might lead to you being detected is abnormal behavior like teleport or movement speed hacks, which Miqo does not have, but I’m not sure if FFXIV even has something for this.

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