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It mostly has to do with the time spent to create something like this, not including that majority of people only make the 1-50 jump one time. So realistically, it is unlikely someone will make something like this. I mean you could make a scenario that gathers the highest level item per 10 levels. While using cheap food buffs and survival manuals. That would be the easiest route.
Overall the scenario is pretty solid. Everything works as should, however, I have one concern. Some of the waypoints that are used interfere with environmental surroundings (Bumping into trees, excessive walking before mounting). These things do look relatively suspicious and should be addressed if you decide to update the scenario. Thanks for the scenario!
Update: After running it on my AST I decided to test it on a class I’ve been wanting to level. Once I achieved level 20 on my Arcanist I began using it to level. Out of about 20-30 runs I have only encountered one death. Mainly because I was stuck (Believe I was put to sleep) then a bomb went off and killed me. Other than that it has worked flawlessly. I went from level 20-46 in a matter of a day or so just from running this squadron dungeon. 2 runs at 40+ with FC buff allows for a level. I don’t think it would be possible to cover each dungeon in the game for combat support. However, if it was planned, the designers could release 2 dungeons per tier. Which would allow for adequate leveling through squadron.
For example, First tier: Halatali (20-30), Second tier: Insert dungeon name (30-40), third tier: Insert dungeon name (40-50) and so on.
Furthermore, you could get away with a dungeon for every 15 levels. As once the level 50 threshold is met the exp changes are significant. Leveling from 50-60 from an ARR level 50 dungeon would be very time-consuming. Personally, I would just find the dungeons that are most popular for farming exp and loot and add those. Then leave it at that and do support for solo PoTD and HoH.As of right now, with enough seals, one could level from 20-50 alone on Halatali. This is maybe throwing a few runs of PoTD into the mixture, and doing a leveling roulette here and there. Or you could run Halatali alone and obtain level 50 is probably a day of constant runs. I personally would not recommend farming the same dungeon this much as it may look suspicious to your friends.
Last note: If the designers did support every dungeon in the game it would be great. You could select your favorite dungeon and have it farm for loot/glamour. Plus as you proceed into higher level dungeons the loot will give more seals, which means you will make back enough seals to continue your leveling process. As of right now, Halatali gives about 1k seals every other run. Which means you will need to farm a bit on your own to further support your Miqo grinding. But if you do your leveling roulette or just have random gear laying around you no longer need to aid then you will be in good shape.
I would love some specualtion on my response to see what others have seen and/or think about further support.
I am also testing this. I will be using it for AST/Arcanist for the time being. So far it looks really solid. There are some questionable moves however. Like Blahblahblah wrote the bot does like to use swiftcast or lightspeed for random skills. However, it does use it “correctly” in some instances, such as for dpsing. Overall it is looking very promising and I am very exciting to see its progression. I would love to see the PotD and HoH support in the near future. I would love to see dungeon support for each level tier and then the previously mentioned. Would be an amazing asset for solo leveling.
Update: So I did what was said and launched the scenario at the correct time. Since then I have had no issues with AFK timer everything runs smoothly. I love Miqo so far, great for mass farming certain materials. Thus far I have tested gold saucer, fishing and gathering. All work great! My next project is to tinker with the crafting tab.
I think that was my problem Lut. However, I tested it again this morning on Black willow. Miqo followed the grid with no issues. When she hit the beacon waypoint she began to AFK. The node popped up and she didn’t react. Based on what you said there is a specific eorzean time I have to show up for the scenario to start correctly? Then the scenario will just repeat itself until finished aye?
I fixed that issue, it was because I had to many key combinations to do a single camera turn function. Now my next issue >.<. Really I’m sorry about all of this. But when I run the scenario, Miqo will take me to the legendary node location. However, when she makes it there I have to run the gathering item start command to have her gather. Is this suppose to happen or is it suppose to function cumulatively?
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