anon.okami

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  • in reply to: [Question] Crafting Scenario #16195

    anon.okami
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    From my experience, if there are not enough mats to do the specified amount, miqo will do all of which she can and then proceed to the next chapter in the scenario.

    in reply to: Request LVL 1-50 BTN #15686

    anon.okami
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    It mostly has to do with the time spent to create something like this, not including that majority of people only make the 1-50 jump one time. So realistically, it is unlikely someone will make something like this. I mean you could make a scenario that gathers the highest level item per 10 levels. While using cheap food buffs and survival manuals. That would be the easiest route.

    in reply to: [Scenario] Fisher Leveling 70-80 (Deliveries + Leves) #15356

    anon.okami
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    Thank you for the post, will be running this very soon. Facet fish are a pain.

    in reply to: [Scenario] GSM Leve Leveling 74-76 #14598

    anon.okami
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    By the way, it worked flawlessly just like the 70-72 and 72-74. I will keep my GSM at 76 until you finish, that way you have a testing dummy.

    in reply to: [Scenario] GSM Leve Leveling 70-72 #14556

    anon.okami
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    Update: Just finished the 72-74. Very good as well OP. I cannot thank you enough for posting these scenarios. Will be doing your 74-76 next.

    in reply to: [Scenario] GSM Leve Leveling 70-72 #14524

    anon.okami
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    I am currently testing the 70-72 scenario. The gathering went perfectly. I will do the 72-74 next. Thank you a ton, I will let you know if any mishaps happen.

    in reply to: Bright Flax/Weaver Scenario #14458

    anon.okami
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    No worries though. If we use Miqo correctly it shouldn’t be a problem :). Thank you for the scenario, it will help my weaver for sure.

    in reply to: Bright Flax/Weaver Scenario #14440

    anon.okami
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    Overall the scenario is pretty solid. Everything works as should, however, I have one concern. Some of the waypoints that are used interfere with environmental surroundings (Bumping into trees, excessive walking before mounting). These things do look relatively suspicious and should be addressed if you decide to update the scenario. Thanks for the scenario!

    in reply to: [Beta] Combat #7895

    anon.okami
    Participant
    1+

    Update: After running it on my AST I decided to test it on a class I’ve been wanting to level. Once I achieved level 20 on my Arcanist I began using it to level. Out of about 20-30 runs I have only encountered one death. Mainly because I was stuck (Believe I was put to sleep) then a bomb went off and killed me. Other than that it has worked flawlessly. I went from level 20-46 in a matter of a day or so just from running this squadron dungeon. 2 runs at 40+ with FC buff allows for a level. I don’t think it would be possible to cover each dungeon in the game for combat support. However, if it was planned, the designers could release 2 dungeons per tier. Which would allow for adequate leveling through squadron.

    For example, First tier: Halatali (20-30), Second tier: Insert dungeon name (30-40), third tier: Insert dungeon name (40-50) and so on.
    Furthermore, you could get away with a dungeon for every 15 levels. As once the level 50 threshold is met the exp changes are significant. Leveling from 50-60 from an ARR level 50 dungeon would be very time-consuming. Personally, I would just find the dungeons that are most popular for farming exp and loot and add those. Then leave it at that and do support for solo PoTD and HoH.

    As of right now, with enough seals, one could level from 20-50 alone on Halatali. This is maybe throwing a few runs of PoTD into the mixture, and doing a leveling roulette here and there. Or you could run Halatali alone and obtain level 50 is probably a day of constant runs. I personally would not recommend farming the same dungeon this much as it may look suspicious to your friends.

    Last note: If the designers did support every dungeon in the game it would be great. You could select your favorite dungeon and have it farm for loot/glamour. Plus as you proceed into higher level dungeons the loot will give more seals, which means you will make back enough seals to continue your leveling process. As of right now, Halatali gives about 1k seals every other run. Which means you will need to farm a bit on your own to further support your Miqo grinding. But if you do your leveling roulette or just have random gear laying around you no longer need to aid then you will be in good shape.

    I would love some specualtion on my response to see what others have seen and/or think about further support.

    in reply to: [Beta] Combat #7875

    anon.okami
    Participant
    1+

    I am also testing this. I will be using it for AST/Arcanist for the time being. So far it looks really solid. There are some questionable moves however. Like Blahblahblah wrote the bot does like to use swiftcast or lightspeed for random skills. However, it does use it “correctly” in some instances, such as for dpsing. Overall it is looking very promising and I am very exciting to see its progression. I would love to see the PotD and HoH support in the near future. I would love to see dungeon support for each level tier and then the previously mentioned. Would be an amazing asset for solo leveling.

    in reply to: How do I import Scenario from Text? #7791

    anon.okami
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    0

    Update: So I did what was said and launched the scenario at the correct time. Since then I have had no issues with AFK timer everything runs smoothly. I love Miqo so far, great for mass farming certain materials. Thus far I have tested gold saucer, fishing and gathering. All work great! My next project is to tinker with the crafting tab.

    in reply to: How do I import Scenario from Text? #7790

    anon.okami
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    I think that was my problem Lut. However, I tested it again this morning on Black willow. Miqo followed the grid with no issues. When she hit the beacon waypoint she began to AFK. The node popped up and she didn’t react. Based on what you said there is a specific eorzean time I have to show up for the scenario to start correctly? Then the scenario will just repeat itself until finished aye?

    in reply to: How do I import Scenario from Text? #7749

    anon.okami
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    Doesn’t say anything. However, I figured out that if I start the gathering script first, then start the scenario it will work just fine.

    in reply to: How do I import Scenario from Text? #7747

    anon.okami
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    0

    I fixed that issue, it was because I had to many key combinations to do a single camera turn function. Now my next issue >.<. Really I’m sorry about all of this. But when I run the scenario, Miqo will take me to the legendary node location. However, when she makes it there I have to run the gathering item start command to have her gather. Is this suppose to happen or is it suppose to function cumulatively?

    in reply to: How do I import Scenario from Text? #7745

    anon.okami
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    0

    Thank you Ai! I’ve tried multiple scenarios and have no errors. But it seems like Miqo will not follow the navigation path. I have all keybinds bound and it’s like she will mount then “AFK” for a little bit. I will move the camera manually and she will move a few paces then repeat the process.

Viewing 15 posts - 1 through 15 (of 15 total)