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I’ve update the scenario and tidied it up, you can now either npc repair or use repair, desynth the stuff or hand it in, and everything is all commented and split into chapters for easy modification.
Just run it from outside of the Grand company.
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You must be logged in to view attached files.What you want to repeat you could put in Chapter one. Then in chapter two add in the tasks you want to do, then use RepeatChpater(15), then have a chapter 3 that has a RepeatAll(). It’s how I handle doing something multiple times. Such as my trusts scenario.
Here is how my trust works:
Chapter 1:
repair()
desynth()
key(= ,4)
key(= ,4)Chapter 2:
dungeon(Holminster)
squadron(1)
repeatChapter(3)Chapter 3:
repeatAll(20)Even if it was something as simple as to check if a user can repair by having the built in functions return 0 or 1. So that scenarios can be used by everyone.
// if repair() doesn’t work execute the following
if(repair())
repairNPC()
endifThis would allow scenarios to work with all users, even those who can’t repair.
I had that issue as well on 3. Some loot would be discarded as I would already have a copy of it in my inventory. So I decided 2 was probably optimal, but it is all RNG. So one could run it 10 times and never have that issue, or one could run it twice and lose loot. I couldn’t decide what was more optimal.
Here is the fixed Scenario file. Should work better now.
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You must be logged in to view attached files.I made a navigation grid and scenario to make use of the Squadron Combat. This scenario will repair, and sell loot for GC seals, then reenter the squadron dungeon.
For the scenario to work better, start with GC seals as the hands in doesn’t quite cover the 1000 seal costs. All the items from dungeon needs to go into the inventory to sell them, also remove any gear from inventory that you don’t want to trade for seals, as the bot doesn’t know what you want to keep. Also this scenario needs to be started outside of the barracks. This navigation grid and scenario is only for running it when your GC is the immortal flames.
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