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Yes, of course we are considering an implementation of save/load system.
Crafting Solver uses a fusion of two methods:
– Pre-rendering of partial solution map.
– Real-time search through the map to fill in the missing gaps (up to 100 steps deep).Time is needed only to calculate the solution map. And yes, it can be saved and loaded into memory.
However there are a few additional factors that must be considered:- A solution map is defined not only by your stats, but also by recipe stats, recipe level, and abilities available.
If you craft a 42-level recipe using a 43-level solution, it usually results in a failed craft. If you remove an ability without recalculating the solution, it usually gets stuck during craft. Crafting Solver will not allow you to use a wrong solution, even with save/load system. - Each solution map consumes a significant amount of HDD space.
For example, a 4-minute solution will occupy 1.3 GB. - It takes time to write and read from HDD.
For example, writing a 4-minute solution will take 30 seconds on 7,200 rpm HDD.
In order to fix the size issue, we have to implement an automatic compression and decompression.
However compression algorithms are computationally expensive as well:- It takes about 60 seconds to compress a 4-minute solution.
- It takes about 30 seconds to decompress a 4-minute solution.
- Expected compression rate is 95%, so a 4-minute solution will still occupy about 65 MB of space.
And in the end, there is very little value in save/load system if it would require handling the files manually. So we have to implement an automatic identification of available solutions.
All these features combined will result in x8 computational boost (basically the time required to decompress a solution map).So yes, your request is accepted π
But don’t expect it to become the holy grail of crafting. It is a little QoL improvement, which will arrive after other major features are implemented.
We suggest following the recommendations given by our users in this thread, as they are indeed correct and match the purpose of Solver settings.Please accept our apologies if this is not what you expected to hear.
And thank you for understanding!Not at the moment.
The feature to wait for GP will be added with Scenario Scripting release in Miqobot v1.2.6 πHowever if you are collecting items from Unspoiled nodes, Miqobot will patiently wait for them to respawn. This way your equipment will be safer as well: Camping Unspoiled Nodes.
Miqobot will disable Collector’s Glove in the following cases:
- When there’s not enough GP for the selected rotation.
Please note that the bundled470+ collectability
rotation requires at least 650 GP. You can remove Gathering +5% action to make it a 600 GP rotation. - When item name is specified with curly braces {}, and it’s not present in the current gathering node.
Curly braces {} prevent Miqobot from spending GP on unwanted items.
October 18, 2016 at 6:48 pm in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #22881) Sometimes Iβm noticing Radar Points that exist outside the map region. Is this normal behavior?
Yes, there can be some points outside of the map, as the game has many hidden entities which are used to implement certain mechanics or special effects.
However all Coffers, Traps, and Hoards should be located within the bounds of the current Palace floor.
What exactly have you experienced?2) Any way to move the βListβ? When you get a crowded floor/map, the list seems to take up a lot of space right in the middle of the screen.
Not at the moment, but we are already working on advanced settings to make it available π
PotD 3D Radar (Additional improvements)Thank you very much!
October 18, 2016 at 6:46 pm in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #2287So if i read this right, the crafting solver does not use Ingenuity 1 or 2 in calculations, is that right?
Yes, you are correct.
Ingenuity 1 and 2 are not implemented yet.Unfortunately yes, Miqobot does include such feature π
You may encounter it more often than you would like to.- When you change settings for Sit or Rod Light while fishing, Miqobot may hit those icons more than once under specific conditions.
- In Chocobo Racing, Miqobot will try to follow the waypoints as accurate as possible, but due to lag and server side movement calculation it is impossible to match them precisely.
- In Minigames, Miqobot’s aiming capabilities highly depend on your ingame FPS. And so on.
This is happening because Miqobot only emulates keystrokes and does not use any code injections.
So yes, technically speaking it may be considered a safe implementation of the bot, as it is far from perfection.However, the issues that arise from this method can be frustrating sometimes.
You can find some of them in our Patch Notes threads:
Miqobot v1.2.4 – Known IssuesBut we are doing our best to prevent them from affecting you gaming experience.
You are correct.
If the macro is not on your hotbar, it is not visible to Miqobot.But it is not possible for Miqobot to trigger a macro in any other way besides activating it from the hotbar.
So if it still was triggered, it means it was on your hotbar – though probably not directly on your screen.Please note that Miqobot scans all 11 hotbars (10 common + 1 pet), even if they are not directly visible at the moment. And any icon can be accessed by switching to another hotbar and pressing that icon like it was on first hotbar:
- Switch To Another Hotbar
- Icon
- Switch To First Hotbar
If the macro had a Sprint icon, it was indeed considered as Sprint action. So basically you got Miqobot fooled π
You can read more about Icons Recognition in our Help section:
Keybinds and Icons RecognitionAs to why this message appeared:
Sorry, canβt move. I can move only in Legacy Type, not in Standard Type.
It’s because whenever Auto-Run is activated, the game resets Movement Type to Standard. We will look into this further and try to distinguish Auto-Run case in order to output the correct message instead. But it will take some time.We have to admit that this is a very tricky case, and we might not be able to identify the reason if you haven’t discovered this macro yourself.
So thank you very much for reporting and solving it!We will keep this in our issues database, in case a similar problem arises in the future.
Just download it from the Beta thread, and you’re set π
[Beta] Crafting Solver for 60***, Gathering Rotations, Desynthesis
Yes, please refer to Status thread for updates:
Patch 3.41 – Miqobot StatusThis is a very good suggestion π
1. Indeed, changing color codes is an easy adjustment and useful as well. We will probably push this into current Beta as a minor update.
2. Adjusting list position on a screen is a bit trickier, but also doable. We will implement this in the form of advanced setting, so you will be able to customize it to your liking.
Thank you for your request very much!
- A solution map is defined not only by your stats, but also by recipe stats, recipe level, and abilities available.
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