Miqobot

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Viewing 15 posts - 2,686 through 2,700 (of 3,032 total)
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  • in reply to: Index: Gathering Grids #2329
    Miqobot
    Miqobot
    Keymaster
    0

    Index has been updated:
    – New gathering grids.
    – New 60*** items (from patch 3.4).

    in reply to: Save/Load solver alghoritms #2328
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, of course we are considering an implementation of save/load system.

    Crafting Solver uses a fusion of two methods:
    – Pre-rendering of partial solution map.
    – Real-time search through the map to fill in the missing gaps (up to 100 steps deep).

    Time is needed only to calculate the solution map. And yes, it can be saved and loaded into memory.
    However there are a few additional factors that must be considered:

    1. A solution map is defined not only by your stats, but also by recipe stats, recipe level, and abilities available.
      If you craft a 42-level recipe using a 43-level solution, it usually results in a failed craft. If you remove an ability without recalculating the solution, it usually gets stuck during craft. Crafting Solver will not allow you to use a wrong solution, even with save/load system.
    2. Each solution map consumes a significant amount of HDD space.
      For example, a 4-minute solution will occupy 1.3 GB.
    3. It takes time to write and read from HDD.
      For example, writing a 4-minute solution will take 30 seconds on 7,200 rpm HDD.

    In order to fix the size issue, we have to implement an automatic compression and decompression.
    However compression algorithms are computationally expensive as well:

    1. It takes about 60 seconds to compress a 4-minute solution.
    2. It takes about 30 seconds to decompress a 4-minute solution.
    3. Expected compression rate is 95%, so a 4-minute solution will still occupy about 65 MB of space.

    And in the end, there is very little value in save/load system if it would require handling the files manually. So we have to implement an automatic identification of available solutions.
    All these features combined will result in x8 computational boost (basically the time required to decompress a solution map).

    So yes, your request is accepted πŸ™‚
    But don’t expect it to become the holy grail of crafting. It is a little QoL improvement, which will arrive after other major features are implemented.
    We suggest following the recommendations given by our users in this thread, as they are indeed correct and match the purpose of Solver settings.

    Please accept our apologies if this is not what you expected to hear.
    And thank you for understanding!

    in reply to: Gathering collectables #2327
    Miqobot
    Miqobot
    Keymaster
    0

    Not at the moment.
    The feature to wait for GP will be added with Scenario Scripting release in Miqobot v1.2.6 πŸ™‚

    However if you are collecting items from Unspoiled nodes, Miqobot will patiently wait for them to respawn. This way your equipment will be safer as well: Camping Unspoiled Nodes.

    in reply to: Gathering collectables #2294
    Miqobot
    Miqobot
    Keymaster
    0

    Miqobot will disable Collector’s Glove in the following cases:

    • When there’s not enough GP for the selected rotation.
      Please note that the bundled 470+ collectability rotation requires at least 650 GP. You can remove Gathering +5% action to make it a 600 GP rotation.
    • When item name is specified with curly braces {}, and it’s not present in the current gathering node.
      Curly braces {} prevent Miqobot from spending GP on unwanted items.
    in reply to: undetection #2293
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, click times are randomized.

    Miqobot
    Miqobot
    Keymaster
    0

    1) Sometimes I’m noticing Radar Points that exist outside the map region. Is this normal behavior?

    Yes, there can be some points outside of the map, as the game has many hidden entities which are used to implement certain mechanics or special effects.

    However all Coffers, Traps, and Hoards should be located within the bounds of the current Palace floor.
    What exactly have you experienced?

    2) Any way to move the β€œList”? When you get a crowded floor/map, the list seems to take up a lot of space right in the middle of the screen.

    Not at the moment, but we are already working on advanced settings to make it available πŸ™‚
    PotD 3D Radar (Additional improvements)

    Thank you very much!

    Miqobot
    Miqobot
    Keymaster
    0

    So if i read this right, the crafting solver does not use Ingenuity 1 or 2 in calculations, is that right?

    Yes, you are correct.
    Ingenuity 1 and 2 are not implemented yet.

    in reply to: Combat while gathering #2286
    Miqobot
    Miqobot
    Keymaster
    0

    Accepted πŸ™‚

    This is a nice alternative to fleeing algorithm which is currently in development.
    We will look into this and try to implement this behaviour in one of the upcoming versions of Miqobot.

    Thank you for your request very much!

    in reply to: undetection #2285
    Miqobot
    Miqobot
    Keymaster
    0

    Unfortunately yes, Miqobot does include such feature πŸ™‚
    You may encounter it more often than you would like to.

    • When you change settings for Sit or Rod Light while fishing, Miqobot may hit those icons more than once under specific conditions.
    • In Chocobo Racing, Miqobot will try to follow the waypoints as accurate as possible, but due to lag and server side movement calculation it is impossible to match them precisely.
    • In Minigames, Miqobot’s aiming capabilities highly depend on your ingame FPS. And so on.

    This is happening because Miqobot only emulates keystrokes and does not use any code injections.
    So yes, technically speaking it may be considered a safe implementation of the bot, as it is far from perfection.

    However, the issues that arise from this method can be frustrating sometimes.
    You can find some of them in our Patch Notes threads:
    Miqobot v1.2.4 – Known Issues

    But we are doing our best to prevent them from affecting you gaming experience.

    in reply to: Gathering stealth node bug #2284
    Miqobot
    Miqobot
    Keymaster
    0

    You are correct.
    If the macro is not on your hotbar, it is not visible to Miqobot.

    But it is not possible for Miqobot to trigger a macro in any other way besides activating it from the hotbar.
    So if it still was triggered, it means it was on your hotbar – though probably not directly on your screen.

    Please note that Miqobot scans all 11 hotbars (10 common + 1 pet), even if they are not directly visible at the moment. And any icon can be accessed by switching to another hotbar and pressing that icon like it was on first hotbar:

    1. Switch To Another Hotbar
    2. Icon
    3. Switch To First Hotbar

    If the macro had a Sprint icon, it was indeed considered as Sprint action. So basically you got Miqobot fooled πŸ™‚

    You can read more about Icons Recognition in our Help section:
    Keybinds and Icons Recognition

    As to why this message appeared:
    Sorry, can’t move. I can move only in Legacy Type, not in Standard Type.
    It’s because whenever Auto-Run is activated, the game resets Movement Type to Standard. We will look into this further and try to distinguish Auto-Run case in order to output the correct message instead. But it will take some time.

    We have to admit that this is a very tricky case, and we might not be able to identify the reason if you haven’t discovered this macro yourself.
    So thank you very much for reporting and solving it!

    We will keep this in our issues database, in case a similar problem arises in the future.

    in reply to: Patch 3.41 – Miqobot Status #2283
    Miqobot
    Miqobot
    Keymaster
    0

    Just download it from the Beta thread, and you’re set πŸ™‚

    [Beta] Crafting Solver for 60***, Gathering Rotations, Desynthesis

    in reply to: Patch 3.41 – Miqobot Status #2280
    Miqobot
    Miqobot
    Keymaster
    1+

    Miqobot is fixed and ready to play with you in Patch 3.41.
    Both v1.2.48 and v1.2.52 Beta have been fixed.

    There is no need to redownload anything, just restart Miqobot πŸ™‚

    Thank you very much!

    in reply to: Adjustments for new patch? #2278
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, please refer to Status thread for updates:
    Patch 3.41 – Miqobot Status

    in reply to: Patch 3.41 – Miqobot Status #2277
    Miqobot
    Miqobot
    Keymaster
    2+

    Thank you for reporting!

    Gold Saucer features are bound to specific zones, and Miqobot does not recognize zones at the moment.
    We are working to fix it asap.

    in reply to: PotD 3D Radar #2244
    Miqobot
    Miqobot
    Keymaster
    0

    This is a very good suggestion πŸ™‚

    1. Indeed, changing color codes is an easy adjustment and useful as well. We will probably push this into current Beta as a minor update.

    2. Adjusting list position on a screen is a bit trickier, but also doable. We will implement this in the form of advanced setting, so you will be able to customize it to your liking.

    Thank you for your request very much!

Viewing 15 posts - 2,686 through 2,700 (of 3,032 total)