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Traps server has been running in experimental mode for the past two weeks. Now we have enough data to bring traps back on 3D Radar 🙂
The amount of data we obtained so far:---------------------------------------------------- | Floor Range | Number of Unique Traps | ---------------------------------------------------- | 1-10 | 58 | | 11-20 | 54 | | 21-30 | 73 | | 31-40-50 | 114 | | 51-60-70-80 | 125 | | 81-90-100-110 | 94 | | 111-120-130 | 68 | | 131-140-150 | 56 | | 151-160-170-180-190-200 | 85 | ----------------------------------------------------
This will be available in Miqobot v1.2.53 Beta within the next 24 hours.
December 18, 2016 at 5:02 pm in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #2524Hmmm… I was thinking about something:
A feature where Miqobot uses preselected buff food before attempting a craft if food buff expired would be nice. Since I ‘only’ have 419 CP without buff food but 462 with it that would be awesome
If such a feature is hidden somewhere and I overlooked it – sorry, my bad ^^’Yes, food support will be added for all classes in Scenario Scripting.
Thank you for your feedback very much!Yes, this feature is already accepted 🙂
Training chocobos is a custom NPC interaction that will be possible with the release of Scenario Engine.You can find more information here:
Chocobo Feeding
Chocobo Racing RequestsThank you for your request!
November 30, 2016 at 5:57 pm in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #2490Any ETC for Scenario? I can’t wait to get my hands on that and start creating routines! (First one Ixal Dailies)
Beta for Scenarios will be available shortly after the current one is fully released.
Thank you for your patience very much!Yes, it is server side.
It doesn’t matter in what order you complete duties from the book, stickers you receive will always be random. Furthermore, the decision is made only when you click on a complete duty. The server will roll a random number for you and reward you with a sticker that matches it.Predicting this would be as complex as implementing Roll Solver.
November 22, 2016 at 4:00 am in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #2474I prefer not to say it for security purpose (i was searching a private message system in this forum, but apparently there is not).
In this case please contact our Tech Support directly, it is private: https://miqobot.com/#support
We need this information to be able to help you 🙂Yes, cordials will be supported by Scenario Scripting.
Cordials, food, GC manuals, and repair will be available for all crafting and gathering classes.Thank you for your request very much!
November 21, 2016 at 12:54 am in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #2465A solver is always CPU and RAM intensive i know, and I get that it’s a normal behaviour, (In a ffxiv matter, BiS solvers and rotations optimizations require always a great amount of time, specially when you add so many variables).
What I can’t explain is the heavy requirements of the radar. For me, it lags so much that it delays the movements of the grid, showing in-game objects (npcs/nodes/others…) for a split second in a position where they are not. It may be only my problem, but I don’t see this delay when using the stable version.
Same thing i noticed today for the Gold Saucer Minigames, since the game loses 30-40 fps, it affects the bot performance when playing minigames.
Again that’s no problem whatsoever, i can use the stable version when i want to use these “default” features; I can’t use properly the PoTD 3D Radar (since it’s a new feature). I just wanted to address these issues, i mean that should be the purpose of a beta .As Rose and Lyfox stated correctly, Crafting Solver indeed requires additional CPU power and RAM. This is the expected behaviour.
As for 3D Radar, would you please give us more information about your issue?
3D Radar requires CPU power as well because it’s a simple overlay window without DirectX support. Depending on your hardware and the amount of objects on your screen, performance spikes are entirely possible. However there is no technical difference between v1.2.485 and v1.2.525 radars (except for the additional PotD mode which does not affect previous features). With all default options enabled you should observe exactly the same behaviour and performance in both versions.Please answer these questions:
- Do you experience performance issues continuously or are there any extra conditions?
- Where exactly in the game do you see them?
Is it Quarrymill, or inside Palace of the Dead, or any other location? - You mention that you have FPS issues while playing Gold Saucer Minigames and 3D Radar enabled. Do you have any use for 3D Radar at this moment?
- Please disable all 3D Radar options:
– 3D Radar tab: show -> nothing
– 3D Radar tab: show fates -> list
– 3D Radar tab: show fates -> world
– Navigation tab: show on radar
– Gold Saucer tab: racing -> show -> rails
– Gold Saucer tab: racing -> show -> mid-rail
– Gold Saucer tab: racing -> show -> progress
– Gold Saucer tab: racing -> show -> waypoints
Does this fix the FPS issue with Minigames? - Now enable each option, one at a time, and observer the results. Is it any specific option that causes performance to drop?
- Copy v1.2.485 and v1.2.525 Beta into the same folder. Start Miqobot v1.2.485, close it, and start Miqobot v1.2.525 Beta right after that. This way both versions will share the same settings.miqo file.
Do you still see performance issues only in Beta and not in stable version, even with the same settings and in the same location? - What is your CPU?
Thank you very much!
November 21, 2016 at 12:50 am in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #2464One thing I noticed involving the new repair after x attempts, if you are using HQ materials (in in my case as I was grinding exp a mix of HQ and NQ) Miqobot has no way of knowing what mix you were using and then after repairing uses up all the NQ materials. There’s no way to set her up to use x NQ and x HQ which while not a huge issue is a bit of an annoyance.
An ability to specify HQ materials ratio will be supported by Scenario Scripting.
Scenarios will be available in Miqobot v1.2.6.Thank you for your feedback very much!
November 21, 2016 at 12:49 am in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #2463Also Ive never had an error when using 8:1. Its not a chance of error its calculation accuracy: https://miqobot.com/forum/forums/topic/help-crafting/#cp-chunks
Like with 8:1 you might have 1-7 CP left, with 4:1 you might have 1-3 CP left and so on. Imo its a misleading note, they should replace it with CP utilization or something. Or just remove it.You are correct, with the introduction of additional options and optimizations ‘Error’ field is redundant now. It will be removed.
Thank you for your feedback!
November 21, 2016 at 12:47 am in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #2462It would be very nice if miqobot could use food after X amount of crafts or ideally if it tracked the food buff timer. Reclaims could mess with using food after x amounts of crafts.
Yes, this feature will be supported by Scenario Scripting.
Scenarios will be available in Miqobot v1.2.6.Food or Manuals while botting
Buying from vendor/food
Gathering/Fishing RequestThank you for your feedback very much!
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