Miqobot

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  • in reply to: Stormblood – Upgrade Stage 2 #5653
    Miqobot
    Miqobot
    Keymaster
    2+

    Thank you everyone for your feedback very much!

    Great update, but I can’t wait for Veteran Trade to be usable!

    Yes, Veteran Trade by Name is scheduled for release in Upgrade Stage 3.

    I’ve been trying the crafting solver on a few different things but I keep finding it using Specialty: Reflect (Raise inner quiet by 3) when I am already at 11 stacks. Is this a bug where it should be using it first or just a quirk of the solver?

    We would require more information to analyze your issue.
    Please check option “Enable logs” next time you are crafting. This will create two files: miqo_crafting.log and miqo_crafting_solver.log. After you reproduce this issue again, please show us the logs of a problematic synthesis.

    So what cross class abilities are we using now, and do we have to have them all on hotbar or it finds it for us? thanks

    I would also like to know necessary moves to use now on the hot bar for the solver.I dont need a full blow guide.
    Just actions it needs for 1* 2* and 2*+ right now.

    Please read the article linked in the first post: Cross Class Actions for 70**. This is a direct answer to your question.
    Yes, just as with any other feature, you have to put your crafting abilities on hotbar.

    No collectables for spearfishing? I’d would be nice if you could added it in. farming False Scad for Dusklight Aethersand is a pain.

    Collectables for spearfishing are already supported. You just have to enable “Collect” buff manually. A setting on UI will be added later, but it is not required for Aethersand farming.
    Also, please note that you can use Scenario Engine for automated Aetherial Reduction. Use gather() function to start spearfishing and aetherialReduct() function to purify collected fish.

    in reply to: Patch 4.18 – Miqobot Status #5652
    Miqobot
    Miqobot
    Keymaster
    2+

    Miqobot is upgraded for Patch 4.11 Hotfixes (Oct.31)

    No need to redownload anything, just restart her.
    All active license codes are extended with bonus time!

    (Please note that only Miqobot v1.2.65 is upgraded. All previous versions of Miqobot are no longer supported.
    If you have been using an old version, please download v1.2.65 from our website: https://miqobot.com/#get-the-bot)

    in reply to: Patch 4.18 – Miqobot Status #5626
    Miqobot
    Miqobot
    Keymaster
    3+

    We have almost finished fixing Miqobot for the latest Patch 4.11 Hotfixes (Oct. 31).

    in reply to: Stormblood – Upgrade Stage 2 #5615
    Miqobot
    Miqobot
    Keymaster
    6+

    Miqobot v1.2.65 is released!

    Download Miqobot

    in reply to: Stormblood – Upgrade Stage 2 #5614
    Miqobot
    Miqobot
    Keymaster
    4+

    Miqobot v1.2.65 is now being prepared for release.
    It will be available in a few hours.

    in reply to: Stormblood – Upgrade Stage 2 #5613
    Miqobot
    Miqobot
    Keymaster
    2+

    Shirogane Support and Patch 4.1

    Long-awaited Shirogane housing has been made available in Patch 4.1, and Miqobot now fully supports all new areas.

    All house types are correctly identified and allowed for any kind of activity.
    Teleporting to Shirogane estate halls is also supported by Scenario Engine. Miqobot is able to navigate freely around your apartment, house, private chambers, or workshops.

    New “Sit on Ground” emote introduced in Patch 4.1 is now supported. It is considered equivalent to the old “Sit” emote.
    Both icons are correctly identified and used by Miqobot from hotbar.

    New mounts (8) added in Patch 4.1 are supported.
    New zones (10) added in Patch 4.1 are supported.
    New fish (12) added in Patch 4.1 is supported by Scenario Engine.

    in reply to: [Request] Auto meld/remove #5608
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, it is possible to emulate this feature in Scenario Engine with sendKey() and repeatAll() functions.
    Please be careful about moving your mouse when using this method, as explained here:
    Miqobot v1.2.4 – Known Issues

    We will look into implementing a stable function for this feature.
    Thank you for your request!

    in reply to: Stormblood – Upgrade Stage 2 #5607
    Miqobot
    Miqobot
    Keymaster
    2+

    Other Crafting Improvements

    Several adjustments have been made to Crafting Solver which improve efficiency and reduce CPU load when using certain abilities.

    • Steady Hand I and II performance is optimized by 35%.
    • Waste Not I performance is optimized by 70%.
    • Waste Not II performance is optimized by 80%.
    • Manipulation I performance is optimized by 25%.
    • Manipulation II performance is optimized by 70%.
    • Ingenuity I and II performance is optimized by 35%.
    • Prudent Touch performance is optimized by 50%.

    Soul Crystal is now detected by Miqobot.
    She will identify whether you are a specialist regardless of what skills are put on hotbar. This way, you can change specialist attunement and do not have to worry about readjusting hotbar every time.

    Quests completion is now detected by Miqobot.
    She will identify whether you have acquired quest-related traits, such as Quality Assurance and Stroke of Genius, and adjust algorithms accordingly. Manipulation II is also verified for quest completion when building a synthesis solution map.

    Stroke of Genuis will be evaluated correctly and will not trigger recalculation on crafting step #2. Miqobot will always account for extra 15 CP given by this trait.

    in reply to: Crafting efficiency vs real time efficiency #5598
    Miqobot
    Miqobot
    Keymaster
    3+

    Crafting Solver does not use any rotations.
    It calculates the required crafting ability on the fly by analyzing all possible outcomes of every possible decision. We use about 20 different methods for research, analysis, and space clusterization, and Monte Carlo tree search is of course one of them.

    While we can provide more details of this process, the amount of information would probably fit a PhD thesis and would not be very useful to the commumnity. All practical results of our research are being shared in the Upgrade Stage 2 thread.

    Thank you for your interest very much!

    in reply to: Crafting efficiency vs real time efficiency #5593
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, a simple toggle on / off for each skill is planned to be added in Advanced Settings.
    However this is exactly the same as taking unwanted abilities off your hotbar.

    The original question is about adjusting weights of the algorithm, which would allow Miqobot to identify whether a certain skill should or should not be used automatically. This feature is technically not possible outside of the source code.

    in reply to: Crafting efficiency vs real time efficiency #5590
    Miqobot
    Miqobot
    Keymaster
    1+

    The algorithm we use is called State Space Search with Probabilistic Transition Matrices.

    The weights are dictated by actions themselves, and they are hardcoded under several layers of AI. Extracting them into advanced settings would break low level optimizations, increase cache miss rate, and result in computation time burst up to several days for a single synthesis.

    However we can adjust weights on development side, and for each new version of Miqobot we release a better version of AI.

    The problem is that the current version of Miqobot still uses Heavensward AI for crafting which is not suited for Stormblood recipes. Crafting Solver will behave differently in Stormblood Upgrade Stage 2.
    We would kindly ask you to wait until the next version, and then let us know whether Maker’s Mark behaviour still needs to be adjusted.

    in reply to: Stormblood – Upgrade Stage 2 #5570
    Miqobot
    Miqobot
    Keymaster
    4+

    Cross Class Actions for 70***

    When we released Crafting Solver support for 60-stars, we posted our analysis on cross class abilities in order to determine which ones work best with Miqobot.
    (You can find it here: Crafting Solver for 60****)

    Just like then, we use our special analytic AI to obtain the most relevant and mathematically correct data.
    If crafting rotation would be 100% optimal, how much value would each action contribute?

    This is the answer for the newest Stormblood 70*** recipes:

    1. Ingenuity I or II:          38.9% to average HQ rate
    2. Byregot's Blessing:         33.3%
    3. Maker's Mark:               26.6%
    4. Flawless Synthesis:         - (required for Maker's Mark)
    5. Comfort Zone:               20.2%
    6. Piece by Piece:             13.0%
    7. Tricks of the Trade:        9.8%
    8. Steady Hand II:             6.5%
    9. Innovation:                 4.4%
    10. Reclaim:                   -
    
    Hasty Touch:                   2.0%
    Careful Synthesis II:          1.2%
    Rapid Synthesis:               1.3%
    Rumination:                    0.0014%
    Waste Not I:                   0.00072%
    Waste Not II:                  0%
    Manipulation I:                0%
    Careful Synthesis I:           0%
    Muscle Memory:                 0% (3.7% when no Maker's Mark)

    As you can see, the crafting system in Stormblood has reached an almost perfect balance.
    The most valuable cross class actions fit exactly into 10 available slots on any crafting job. When you reach level 70 you have to setup your skills only once, and no more swapping for Reclaim is required.

    We would like to mention Ingenuity one more time.
    In most cases, it is better to choose Ingenuity I over Ingenuity II due to lower CP cost. According to the table we posted earlier:

    • Crafter level 70 converts to hidden level 290.
    • Recipe level 70** converts to hidden level 320.
    • Ingenuity I lowers this level by 28.
    • Ingenuity II lowers this level by 29.

    Thus, Ingenuity II gives only a small additional boost which can not be justified by extra 8 CP.

    Also, please note that Reclaim works best with Hasty Touch, because it’s the only 0 CP action which does not increase progress and therefore can guarantee a failed synthesis. Starting from level 61, Miqobot will be able to use Hasty Touch II in combination with Reclaim, but in this case she must account for additional CP that is needed to fail the synthesis.

    • Reclaim is used when HQ rate is expected to be less than required.
    • Decision is taken at point of no return.
    • When using Hasty Touch, the point of no return is when the next skill will drop CP below 55.
    • When using Hasty Touch II, the point of no return is when the next skill will drop CP below 65-70 CP.
      (Depending on how many points of durability left.)

    So unless you absolutely need that extra 2.4% of HQ rate, we recommend to take Hasty Touch instead of Innovation.

    in reply to: [Request] MB Auto lower Price #5562
    Miqobot
    Miqobot
    Keymaster
    8+

    We consider this feature, but we are not sure whether it will be really useful. The problem is quite easy to explain, and it’s not even about market domination (which is also a factor but not the main one).

    Let’s take a simple example.

    1. You instruct the undercutting bot with a minimum of 900 gil per potion.
    2. Somebody else instructs the undercutting bot with a minimum of 800 gil per potion.
    3. Both of you start from 1,000 gil but just within a few minutes your bot stops at 900 while the other one keeps going.
      Your potions are not selling anymore.
    4. Now you have to look at Market Board manually and evaluate the situation.
      You decide to reset the minimum to 700 gil.
    5. The cycle repeats.

    So the question is: How exactly is this any different from undercutting without a bot?
    Instead of using the Market Board you now use a tool, but since it’s public you have to assume that everybody uses the same tool.

    We would like to hear more feedback from our users.
    How would you solve this dilemma?

    in reply to: [Request] Leveling/Farming with Squadron Dungeons #5558
    Miqobot
    Miqobot
    Keymaster
    2+

    Miqobot Team starts working on Squadron Dungeons feature.
    Aiming for Stormblood Upgrade Stage 3.

    in reply to: Stormblood – Upgrade Stage 2 #5557
    Miqobot
    Miqobot
    Keymaster
    5+

    Crafting Actions

    Miqobot is now capable of using all new Stormblood abilities.

    In this article, we analyze their respective mathematical value in comparison to their pre-Stormblood counterparts. With the help of Miqobot’s special analytic AI, we can calculate how much each action contributes to average HQ rate.

    Hasty Touch II (Lv. 61)

    Hasty Touch:                    29.6%
    Hasty Touch II:                 21.5%
    HT vs HT2:                      7.2%

    The values above say:
    – Hasty Touch contributes 29.6% to average HQ rate.
    – Hasty Touch II contributes 21.5% to average HQ rate.
    – If you drop HT and start using HT2 only, your average HQ rate will drop by 7.2%.

    New Hasty Touch II does not require a cross class slot, but old Hasty Touch is still better in performance.
    While it seems that 90% success rate is better than 80%, the extra cost of 5 CP makes a big difference. Considering that Steady Hand II must be present for both skills, HT costs 5 CP per step and HT2 costs 10 CP per step.
    Total CP consumption is doubled. Additional 10% rate is not enough to justify this change.

    Careful Synthesis III (Lv. 62)

    Careful Synthesis II:           19.4%
    Careful Synthesis III:          9.6%
    CS2 vs CS3:                     9.4%

    Once again, old Careful Synthesis II is twice better in performance that its Stormblood counterpart.
    If you don’t want your average HQ rate to drop by 9.4%, it is not recommended to dismiss CS2. At least not at level 62.

    Rapid Synthesis II (Lv. 63)

    (40 Dur) Rapid Synthesis:       13.5%
    (40 Dur) Rapid Synthesis II:    9.7%
    (40 Dur) RS2 vs RS:             0.7%
    
    (80 Dur) Rapid Synthesis:       18.9%
    (80 Dur) Rapid Synthesis II:    23.6%
    (80 Dur) RS2 vs RS:             4.2%

    This is where Stormblood abilities start to get interesting.
    When crafting 40 Durability recipes, RS2 does not contribute anything new and is inferior in performance.
    When crafting 80 Durability recipes, RS2 contributes additional 4.2% to average HQ rate and is superior in performance.

    So can you drop Rapid Synthesis for an extra cross class slot? Yes, you can.
    You will lose only about 4% and only on 40 Durability recipes.

    Patient Touch (Lv. 64)

    Patient Touch:                  41.5%
    Patient Touch vs HT2:           25.9%
    Patient Touch vs HT+HT2:        19.4%

    Now you can drop Hasty Touch and forget it ever existed.

    Patient Touch is an extremely aggressive skill.
    It can make half way through IQ stack in just 3 steps. And even the penalty of losing IQ is not very bad, because reusing Patient Touch after failure quickly compensates for the temporary loss.
    In addition, when your IQ stack is odd (3,5,7,9,11) the result of division is rounded up (3->2, 5->3, 7->4). This makes Patient Touch very useful at the beginning, because penalty is less severe.

    Let’s compare two similar scenarios.

    1. Steady Hand II -> Hasty Touch (x5).
    2. Steady Hand II -> Patient Touch (x5).

    As success rate is 80% in both cases, we should see one failure on average. Let’s assume it happens on 3rd Touch, where it’s rather bad for Patient Touch. It drops from IQ5 to IQ3 but then quickly builds up to IQ7.

    1. IQ stack = 4 (25 CP used).
    2. IQ stack = 7 (55 CP used).

    In order for Hasty Touch to catch up, it has to do 3 more successful steps which cost 30 Durability. Even if we use Manipulation II, it still takes 24 CP per 10 Durability. And don’t forget that it needs another Steady Hand II. And it can still fail.

    1. 25 + 25 + 24*3 = 122 CP used.
    2. 55 CP used.

    So with Patient Touch we saved 67 CP and avoided extra RNG.

    Manipulation II (Lv. 65)

    (40 Dur) Manipulation II:       26%
    (80 Dur) Manipulation II:       16.9%

    Not a lot to say, Manipulation II is a plain boost to HQ rate.
    It’s currently the best CP-to-Durability skill. It’s better than Waste Not II and imposes no restriction on what skills you can use. (Waste Not II dictated that you can’t stop to rebuff Steady Hand more than once and you had to ignore Tricks of the Trade.)

    The only inconvenience is that Manipulation adds a new layer of stacks, which means increased computation time for Miqobot.
    Fortunately, we have reimplemented several core algorithms and managed to optimize Crafting Solver more than 20 times. Now we can introduce new CPU intensive abilities and keep system load at bay.

    Prudent Touch (Lv. 66)

    Prudent Touch:                  12.2%
    Prudent vs Patient:             5.8%
    Prudent vs WN:                  3.1%
    
    Patient vs Prudent:             12.6%
    WN vs Prident:                  0.5%

    Prudent Touch is another great addition of Stormblood.
    It gets along with Patient Touch naturally, because Patient is good in the beginning of synthesis while Prudent gets better towards the end. So neither of them gets replaced.
    Also, it is much more efficient than Waste Not and replaces it completely, thus freeing another cross class slot.

    Focused Synthesis (Lv. 67)

    FS:                             0.09%
    FS + Observe Combo:             0.86%

    Useless without Observe combo.
    Useless with Observe combo.

    Focused Touch (Lv. 68)

    FT:                             0.05%
    FT + Observe Combo:             0.77%

    Useless without Observe combo.
    Useless with Observe combo.

    Initial Preparations (Lv. 69)

    Initial Preparations:           0%

    According to our measurements, Initial Preparations reduces CP consumption by 30% with trigger chance about 20%. It means on average we get a 6% reduction rate.
    In order for this skill to be useful on its own, you need a pool of 834+ CP. Otherwise, you invest more than you receive.

    Specialty: Reinforce, Refurbish, Reflect

    IP + Reinforce (25 Dur):        15.1%
    IP + Refurbish (65 CP):         12.4%
    IP + Reflect (3 IQ):            10.6%

    Initial Preparations is useful only when you’re a specialist.
    From the three specialty skills Reinforce is usually the most powerful, because 25 Durability has the potential to become 30 Durability if planned correctly (the last 5 Durability is considered a full step).

    Miqobot will evaluate all possible cases and will adapt to the situation.

    Maker’s Mark and Whistle

    Maker's Mark:                                26.6%
    Whistle:                                     6.4%
    Whistle (after Maker's Mark):                0.29%
    Whistle (during 60+ Maker's Mark stacks):    10.2%

    Maker’s Mark is an extremely useful tool at 70-star recipes.
    It can be combined with Piece by Piece to fill the progress bar almost to completion, and also retrieve used CP by utilizing several Comfort Zone cycles.

    Whistle system, on the other hand, is penalized by reduced condition rates at 70-stars. In addition, Maker’s Mark removes the opportunity to use Trained Hand which is the strongest skill Whistle system has to offer.

    But 2.5-star recipes give Whistle one extra usage.
    6377 difficulty results in 64 stacks of Maker’s Mark, which is enough to restore all CP spent on Piece by Piece. But we are still left with 40/70 Durability in the end.
    According to our research, the chance for condition to become Good is 10% (11% with Quality Assurance). It means that we encounter about 6-7 Good conditions over 60+ steps, which is just enough to bring the Whistle stack down and restore Durability with Nymeia’s Wheel.

    Whistle usage requires x13 CPU time in Miqobot.
    However we are planning to implement a separate algorithm for Whistle + Maker’s Mark combo at no CPU cost.
    (This is scheduled for release in Upgrade Stage 3.)

    Ingenuity I & II

    Crafter 61 -> Recipe 62:        6.7%
    Crafter 61 -> Recipe 64:        60.5%
    Crafter 62 -> Recipe 64:        43.3%
    Crafter 65 -> Recipe 68:        45.8%
    Crafter 70 -> Recipe 70**:      38.9%

    Ingenuity is literally the only way to remove quality penalty imposed by level difference, therefore it’s irreplacable when crafting recipes above your level.

    Which is better, Ingenuity I or II?
    If you take a look at the table from our previous article, you can see that values in third and fourth column are very similar. In terms of efficiency, it results in almost identical output. Sometimes Ingenuity II may be even worse than I, because of additional CP cost. And in most cases the difference is only by 1-2%.

    If you have one spare slot, choose Ingenuity I.
    If you have two spare slots, put both Ingenuity I & II on hotbar and let Miqobot decide.

Viewing 15 posts - 2,341 through 2,355 (of 3,072 total)