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Yes, there is a known minor bug in rotation algorithm, wherein it would accidentally switch gathering slots when GP replenishes half way through the node. We are planning to address this issue in the next version.
However it should not interfere with what you want Miqobot to do.Curly braces {} prevent an item to be gathered if there’s not enough GP, and this is the intended behaviour. If you want to gather it with and without a rotation, please specify this item twice:
{Cristal de vent} Cristal de vent Éclat de vent *This behaviour is explained in our original guide: Crafting Solver: A Few Advices
Miqobot does not take Max Quality into consideration when solving. In fact, she performs as if the Quality bar would be infinite. We made this decision in order to reduce the algorithm complexity (this way the Solver gets about 1000 times faster).
A side effect you may notice is that Miqobot applies a full buff (Comfort Zone – Inner Quiet – Steady Hand) only to find out that Quality is capped after a few touches. But as soon as this happens, she stops hitting the cap and proceeds with Synthesis actions only.We agree that sometimes Miqobot underestimates the expected quality outcome, but an alternative algorithm would be much slower and would require several days to build a solution map for a single synthesis. Since the resulting rotation would be shorter only by 3-5 steps, we do not have plans to address this issue.
We sincerely apologize for inconvenience.
We apologize, but there is currently no way to abandon a gathering node.
Please use Gather by Name instead.
This way you can instruct Miqobot to change slot for another item and clear the node.Yes, Veteran Trade by Name is scheduled for release in Stormblood Upgrade Stage 3.
You can read about it here: Upgrade Stage 2 – SpearfishingWe do not recommend mixing different activities in the same chapter.
Many functions are designed with chapter context in mind, and simply calling a function twice does not override context completely, which may result in unexpected behaviour later. However, when the chapter ends it is guaranteed to clear context including any calls to workUntil().
Please split your scenario in the following way.
Chapter 1:
teleport(House of the Fierce) ChangeJob(BTN) selectGrid(Wind Crystal) selectGatherPreset(Wind Crystal) selectGatherRotation(Normal) workUntil(22:05et) startGathering(999)Chapter 2:
teleport(Ala Ghiri) unstealth() changeJob(Miner) selectGrid(Chromite) selectGatherPreset(GA Spring) selectGatherRotation(70HQ) startGathering(1)In order to analyze issues related to keybind conflicts, we need to ask you to do the following:
- Please read our guide on Keybinds and Icons Recognition. Pay close attention to the section written in bold.
- Verify that you have all mentioned keybinds assigned.
- Verify that you don’t have any keybind conflicts described in the guide.
- Locate your KEYBIND.DAT in the game configuration folder and upload it here. (Don’t forget to archive it as direct .DAT attachments are not allowed.)
Config File Names and Descriptions (reddit guide)
Yes, we consider this feature as well.
However, there is no guarantee that the character has actually leveled all crafting jobs to 50 (and GSM to 54) in order to possess all mentioned cross class abilities, and Miqobot is not yet capable of verifying this. This will require further research and development and will take more time for next version.
But we should at least implement a warning message for Basic Synthesis.Thank you for your proposal very much!
Thank you for letting us know that the issue is resolved.
Perhaps we should take a closer look at Careful Synthesis III. This kind of issue should not be a source of annoyance for our users. We might be able to use CS3 as discrete basis, but it will require reassembling certain parts of the progress algorithm. We’ll try to fix it for Upgrade Stage 3.
Thank you for your feedback very much!
Please put your logs in ZIP or RAR archive, then you will be able to attach them.
Also, could you please verify that you have Basic Synthesis on the hotbar?
As we have recommended to remove Careful Synthesis II from cross skills, Miqobot requires Basic Synthesis instead to perform discrete progress steps.We don’t know who they are.
All we know is that they are working hard to prevent Miqobot from developing further. It started at the beginning of this year, and with every new release the aggression towards us only keeps growing.You can find more information in this thread: ETA on Scenario Engine
There seems to be a slight issues with flying waypoints if you make a spear fishing grid and put a flying waypoint right next to a teaming waters node sometimes Miqo will go to the waypoint unmount then remount again then unmount and then gather the node. I suspect it has something to do with either the angle or the height its coming from as I”m not able to reproduce it all the time it just happens sometimes but it does make it look very bot like.
We couldn’t reproduce your issue in our labs, but we may have an idea of what is causing it.
Would you please give us an example of navigation grid that you have observed this behaviour with?Hey Miqo, I know Stage 2 just came out and this is probably the last thing you want to hear but…Do we have any extremely rough timeline for Stage 3? From my understanding Stage 2 was very time consuming due to the research time for the crafting solver so I was just curious if you expected the next stage to be another couple months or if it may be a bit quicker.
Completely understand if you don’t want to give any timeline estimates though!
We are currently experiencing a huge wave of malicious user activity.
We are very sorry, but we will not be able to answer these kind of questions until it settles down. -
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