Miqobot

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Viewing 15 posts - 2,146 through 2,160 (of 3,062 total)
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  • in reply to: [Beta] Combat #7856
    Miqobot
    Miqobot
    Keymaster
    1+

    Edit: Also as a healer the bot will Swiftcast Protect at the start of the first encounter. It’s not really an issue, but it is a very odd behavior that no human would ever do. Just thought I point it out if this is meant to have more human like behavior.

    Thank you for reporting!
    This is indeed a bug, Swiftcast should be used only for raising and summoning pets.

    Would you please clarify, have you encountered this issue on Scholar healer?
    Does it happen consistently at the start of each dungeon run?

    in reply to: [Beta] Combat #7855
    Miqobot
    Miqobot
    Keymaster
    4+

    All right, Scenario Engine integration comes next. Please give us a couple of days.
    Thank you everyone for your feedback very much! πŸ™‚

    in reply to: skipBadWeather() #7831
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, we will implement more fishing functions for comfortable scenario design. We can not significantly alter existing functions since it would break all scenarios created before, but we can add new functions instead.

    Scenario Engine is still in Beta stage, therefore all feedback is highly appreciated.
    Thank you very much!

    in reply to: Combat/Squadron Update #7825
    Miqobot
    Miqobot
    Keymaster
    6+

    A new beta version will be released within the next 24 hours.

    in reply to: Combat system #7824
    Miqobot
    Miqobot
    Keymaster
    4+

    A new beta version will be released within the next 24 hours.

    in reply to: Blackout error in Pagos #7823
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, new zones will be supported in the upcoming beta version of Miqobot.
    It will available within the next 24 hours.

    in reply to: [Beta] Scenario Scripting Engine #7822
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, we are planning to redesign Crafting Solver behavior after we complete the core feature pack. In the meantime, please use Time and RAM predictions displayed in the Solver box.
    Thank you for your feedback!

    in reply to: skipBadWeather() #7808
    Miqobot
    Miqobot
    Keymaster
    2+

    Accepted πŸ™‚
    Weather scenario functions will be revisited. We will try to make them more intuitive and user-friendly.

    Thank you for your request!

    in reply to: Combat/Squadron Update #7784
    Miqobot
    Miqobot
    Keymaster
    5+

    We are preparing a new beta version with Squadron Dungeons support.
    It will be available within a few days πŸ™‚

    in reply to: Leveling DoW/DoM classes. #7783
    Miqobot
    Miqobot
    Keymaster
    1+

    We are preparing a new beta version with Squadron Dungeons support.
    It will be available within a few days πŸ™‚

    in reply to: Materia Transmuting #7782
    Miqobot
    Miqobot
    Keymaster
    2+

    Materia Transmutation is not supported yet, but it’s already planned as additional function for Scenario Engine.
    We will be working on new scenario functions after we complete the core Combat system.

    Thank you for your request!

    in reply to: [Feature request] QoL- Search function #7781
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, there are many QoL improvements planned for release, including presets sorting and filtering.
    Thank you for your request!

    in reply to: support for new mounts #7780
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, new mounts will be supported in the upcoming version of Miqobot.
    Thank you for your request!

    in reply to: Skip certain chapters on repeat? #7779
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, we consider implementing additional control functions for scenario toolset, including special checkpoints and repeat scopes.
    We will be working on scenario improvements after the Combat system is complete.

    Thank you for your request!

    in reply to: Autorepair from NPC #7778
    Miqobot
    Miqobot
    Keymaster
    0

    We would require more information to analyze the behavior of repair() function.
    Technically there is no difference between NPC-Repair and Self-Repair windows. Therefore it should work as long as you perform the correct key sequence while interacting with NPC.

    There is a slight difference between a housing Mender NPC and an open-world Mender NPC found in settlements and city-states. They offer a different set of options and therefore require a different key sequence to reach the Repair window. We plan a special scenario function which will handle all cases, but it will be a simple wrapper of repair() function with the extra interaction logic.

    Would you please give an example location of NPC you are trying to repair at?

Viewing 15 posts - 2,146 through 2,160 (of 3,062 total)