Miqobot

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Viewing 15 posts - 1,846 through 1,860 (of 3,069 total)
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  • in reply to: [Beta] Combat #11302
    Miqobot
    Miqobot
    Keymaster
    2+

    Is there a way to change the GC turn in to select “Hide gearset items” instead? That would be great.

    We are sorry, the function is designed to hide Armoury Chest items instead.
    But if you adjust the game to place new gear in your inventory, you will achieve the same functionality.
    (Character Configuration -> Item Settings -> Disable “Store all newly obtained items in the Armoury Chest”.)

    – (Tanks) Main-tank and off-tank role identification is implemented.

    A bit curious about that, what is the logic behind this?

    When there is another tank in your party, Miqobot compares your enmity with co-tank’s enmity.
    – If your enmity is higher, main-tank role is assumed.
    – If your enmity is lower, off-tank role is assumed.
    – If you are the only tank in party, main-tank role is assumed by default.

    Seeing a weird catch around objective 4 in Sohm Al

    I’m running as a 68 MRD, and Miqo just runs me into a wall around 10.4,16.3. Camera is facing the enemy, but miqo just runs away towards the wall instead of engaging the enemy. Not sure if it’s because it face pulled someone or not.

    Yes, this is by design.
    As a tank, Miqobot will try to outrun the range of spawning Pollen Clusters until everything else is dead. This strategy allows the healer NPC to actually heal your character instead of spamming Esuna.

    in reply to: [Beta] Combat #11296
    Miqobot
    Miqobot
    Keymaster
    0

    I can’t get it working. When I run the combat for Sohm Al it keeps switching between The Vault and Squadron EXP without actually starting the dungeon. Any help please?

    I too am experiencing this issue. Except it 100% of the time picks Vault and zones in before doing nothing.

    Thank you for providing additional information. We believe we have identified the cause of this issue.

    Please verify that you have the following dungeons unlocked:
    – The Wanderer’s Palace
    – Pharos Sirius
    – Copperbell Mines (Hard)
    – Brayflox’s Longstop (Hard)
    – The Wanderer’s Palace (Hard)
    If any of these dungeons are missing from your list, then please unlock them.

    We are already working on a hotfix, but it might take some time.
    In the meantime, please make sure that all optional Squadron Dungeons are unlocked in your list.

    in reply to: [Beta] Combat #11293
    Miqobot
    Miqobot
    Keymaster
    1+

    Tested Sohm Al twice on an AST at-level (not that it matters except for the gear i guess):
    < ...>

    We have sent you an email requesting additional information about issues you experienced, and we would be very grateful if you could provide it.
    Thank you for your assistance very much!

    Just tested it on all healers. 0 deaths perfect execution.

    Gargrim youre sure you have enough gear? Exploding ice adds they dont simply live long enough. Miqo just evaporates them while dodging everything. Might wanna check your keybinds they can slow things down.

    I have been leveling my AST for a few hours now.
    My gear is mixed between lvl 50-58 gear.

    Ive had no issues what so ever it’s been running through the dungeon really well, infact i forgot the mechanics for the second boss so this was a nice reminder.

    Im really impressed with these continuous updates keep up the good work.

    Thank you for your feedback very much!

    I can’t get it working. When I run the combat for Sohm Al it keeps switching between The Vault and Squadron EXP without actually starting the dungeon. Any help please?

    We have sent you an email with recommendations on how to fix the problem.
    If you require additional support, please respond to our email and we will do our best to help you.

    Anyway, also another observation-with this, running sohm al repeatedly for exp is practically self-sustaining at this point. Each run costs 2.5k seals, and you need only turn in at least 3 or 4 gear from dungeon drops to break even. And since the dungeon is guaranteed to drop more than that, I now find I don’t need to drop in on a 70 to stock up. Now all it needs is some sort of scenario that will auto repair and turn in gear and you can probably let miqo boost you all the way to 70

    Theres already scenarios available which repairs and turns in gear.

    https://miqobot.com/forum/forums/topic/index-scenarios/

    Yes, our community has already created several scenarios for Squadron Dungeons.
    (Lv53) Sohm Al is fully compatible with all previously created scenarios.

    in reply to: [Beta] Combat #11286
    Miqobot
    Miqobot
    Keymaster
    5+

    Miqobot v1.3.22

    Download Miqobot Beta

    New dungeon is supported.
    – (Lv53) Sohm Al

    Squadron Dungeons adjustments.
    – Loose enemy detection algorithm is implemented.
    – When playing DPS or Healer, Miqobot will force the squadron tank to switch between enemies when necessary.
    – When playing Tank, Miqobot will ignore loose enemies which are not in direct reach of AoE abilities.
    – Starting from level 40, Miqobot will delay the DPS rotation if squadron tank loses aggro.
    – AoE omens database is extended by 40% (2438 new entries).
    – Area transfers are implemented.
    – Stack mechanic is implemented.
    – Impact AoE mechanic is implemented.
    – Pre-engage behavior is implemented.

    Healer adjustments.
    – (Healers) Esuna is used to remove Amnesia.
    – (Healers) Esuna is used to remove Vulnerability Up.
    – (WHM) Asylum is implemented. (Requires placement macro setup.)
    – (WHM) Assize is implemented.
    – (WHM) Stone III / IV are implemented.
    – (SCH) Indomitability is implemented.
    – (SCH) Broil / Broil II are implemented.
    – (AST) Gravity is implemented.
    – (AST) Lightspeed usage is adjusted when Gravity is available.
    – (AST) Malefic II / III are implemented.

    Tank adjustments.
    – (Tanks) Main-tank and off-tank role identification is implemented.
    – (Tanks) When off-tank role assumed, Miqobot will prefer DPS combos and avoid using Provoke.
    – (Tanks) When main-tank role assumed, Miqobot will prefer aggro combos and use Provoke when necessary. DPS combos will be used when at least 30% of extra enmity is generated.
    – (Tanks) Provoke is no longer used immediately after a ranged pull ability.
    – (Tanks) Defensive cooldowns are no longer used when your character is not directly under attack.
    – (Tanks) Priorities of defensive cooldowns are rearranged.
    – (Tanks) Ultimatum is removed from rotations.
    – (PLD) Sheltron is implemented.
    – (PLD) Goring Blade is implemented.
    – (PLD) Royal Authority is implemented.
    – (WAR) Fell Cleave / Decimate are implemented.
    – (WAR) Overpower is prioritized above Tomahawk when 2+ enemies are in range.
    – (DRK) Salted Earth is implemented. (Requires placement macro setup.)
    – (DRK) Plunge is implemented.

    Melee DPS adjustments.
    – (MNK) Form Shift is implemented.
    – (MNK) Meditation / Forbidden Chakra is implemented.
    – (MNK) Fixed an issue wherein Miqobot would not try to gain GL3 under Perfect Balance.
    – (MNK) Fixed an issue wherein Miqobot would accidentally pull with Howling Fist.
    – (DRG) Battle Litany is implemented.
    – (DRG) Blood of the Dragon is implemented.
    – (NIN) Shadow Fang is prioritized above Armor Crush when Huton has 30+ seconds left.
    – (SAM) Hissatsu: Kaiten is implemented.
    – (SAM) Hissatsu: Gyoten is implemented.

    Ranged DPS adjustments.
    – (BRD) Wanderer’s Minuet / Pitch Perfect are implemented.
    – (BRD) Empyreal Arrow is implemented.
    – (BRD) Raging Strikes is realigned with Barrage if cooldowns become slightly out of sync.
    – (MCH) Gauss Barrel is equipped out of combat.
    – (MCH) Gauss Round is aligned with Wildfire when possible.
    – (MCH) Range requirements for turret deployment are improved.

    Caster DPS adjustments.
    – (RDM) Enchanted Moulinet is implemented.
    – (RDM) Vercure is implemented.
    – (RDM) Fixed an issue wherein Miqobot would not return to melee range after dodging AoE omens during melee combo.
    – (BLM) Ley Lines is implemented.
    – (BLM) Miqobot will attempt to return in Ley Lines after dodging AoE omens.
    – (BLM) Sharpcast is implemented.
    – (BLM) Thunder III during Umbral phase is refreshed at 12 seconds (instead of 6).
    – (SMN) Painflare is implemented.
    – (SMN) Ruin III / IV are implemented.
    – (SMN) Bio III / Miasma III are implemented.

    Certain abilities require placement macro setup.
    – Asylum (WHM)
    – Salted Earth (DRK)
    – Rook Autoturret (MCH)
    – Bishop Autoturret (MCH)
    – Shadow Flare (ACN SMN SCH)
    – Bomb Toss (BLU)

    in reply to: [Beta] Combat #11285
    Miqobot
    Miqobot
    Keymaster
    4+

    What spells does BLU use? I’ve so far only seen it use Water Cannon. I’m just curious what other skills I need to get?

    Miqobot knows the following Blue Mage spells:
    – Blood Drain
    – Water Cannon
    – Plaincracker
    – Mind Blast
    – Bomb Toss (requires placement macro setup)
    – Off-guard
    – Bristle
    – Toad Oil
    – White Wind
    – Lucid Dreaming

    Self-destruct combo (9+ enemies):
    – Acorn Bomb + Toad Oil + Bristle + Peculiar Light + remove Mighty Guard + Self-destruct

    1000 Needles combo (under the effect of Mighty Guard):
    – Swiftcast (when available) + 1000 Needles
    – Sticky Tongue (when out of range) + Faze + 1000 Needles

    If a spell from the combo is not present on hotbar, it will be omitted.

    In regards to the level of customization I’m sure the option to save combat profiles (Having to recheck healing every time is drudgerous) after end game rotations are optimized will be available

    Of course, the profiles system will be implemented as we move closer to complete level 70 support. You will be able to create presets for different playstyles and party compositions.
    Please note that Miqobot already remembers the state of all settings and restores them after restart.

    I am curious if options for preferences like Eos vs Selene, Garuda vs Ifrit, Nocturnal vs Diurnal will become available.

    Yes, precise customization options will be available for all combat jobs.
    You can already customize Miqobot to a certain extent by removing icons from your hotbar.
    For example, if you want Miqobot to use Selene, please remove Summon from hotbar and she will use Summon II instead.

    It would be be nice for use with the Assist tool in cases where a fight may operate better with those options or specifically in cases where two bubble healers join a party to switch for Regen instead or vice versa if a co-healer has a preference to help reduce the likelihood of being ID’d as using an assist/bot tool by not switching for the co-healer.

    This feature was implemented in previous versions.
    But it turned out to be extremely obvious so we decided to remove it.

    Whenever a co-healer in your party switched stances, Miqobot immediately followed by choosing the opposite stance. We tried to introduce random delays to make this behavior less obvious, but sometimes it resulted in not switching fast enough before pull. So this feature requires a thorough redesign in order to work properly and not be suspicious at the same time.
    In the meantime, please switch stances manually.

    They confirmed again that every Shadowbringers dungeons will be playable with the new Trust system, so likely all dungeons built with the Trust system in mind, unlike Squadron Dungeons, and they emphasised that the A.I. will be quite smart, which means Miqobot should really works superbly with the Trust system once implemented.

    Of course, if the Trust system will be available for repeatable grinding and not a single MSQ run, we will implement new Shadowbringers dungeons at the first opportunity.
    Thank you for your request!

    I know Brayflox Longstop (Hard) isn’t good for XP but I think it’s good for the 3.0 Relic Weapon Light farm.
    would be nice to just leave it running for a bit to get me some light. Unsync farm is quick but the idea for it to be automated is nice.

    Of course, eventually all dungeons will be implemented.
    Please note that unsynced solo mode is already supported in the dungeons we released.
    Thank you for your request!

    in reply to: [Beta] Combat #11195
    Miqobot
    Miqobot
    Keymaster
    1+

    Love, love, LOVE the squadron missions!! So far I’m using it to work all my combat classes up to 50. Working on side classes is so tedious after maxing your main class. Really hope to see more dungeons supported soon! Can’t wait to max my account with this INCREDIBLE program!!

    Thank you for your kind words very much!

    Ive been using the combat assist in dungeons for a few days now as each role, and i must say it’s working great! Only having issues with summoner, which just seems to spam ruin III and nothing else.

    Thank you for your feedback very much!
    Level 66 rotations are not implemented yet, therefore Miqobot is not aware of Bio III and Miasma III upgrades.

    Is there a list somewhere of what levels are supported combat wise?

    All jobs are currently optimized for levels 1-50.
    Partial rotations are implemented for all levels, however some 51+ abilities may be used incorrectly or not used at all. We continue working on battle rotations and releasing incremental updates in the upcoming versions.

    Any rough timeline for the 53 squadron dungeon release?

    The next Squadron Dungeon update is already in the testing phase. It will be released within the next week.

    Would it be possible to add an option to turn off tank stances in a future version?

    Just set a different stance and Miqo won’t change your stance to a tank one.

    • Yes, you can select a DPS stance at any moment and Miqobot will not override your choice.
    • If you don’t want Miqobot to select a Tank stance at all, you can simply remove it from your hotbar.
    • If you still want to be able to use it yourself, you can create a macro for this ability and hide it behind a different icon.
      For example:

      /micon "Shield Oath"
      /ac "Grit"
    in reply to: [Beta] Combat #11053
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, we are aware of this situation.
    And Miqobot already does everything possible to avoid frontal cleave attacks.

    If you enable “Show arena” in combat settings, you will see a big red zone in front of the boss. This is considered the danger area and Miqobot will do her best to stay out of it.
    However, the squadron tank AI has a tendency to rotate the boss in a random direction and eventually it will cleave your character with Frost Breath. Unfortunately, we have no control over squadron tank AI and can not prevent it from happening.

    There are several other places with the high risk of wipe in Squadron Dungeons, and this is why Miqobot contains an automatic recovery system from KO events.

    in reply to: [Beta] Combat #11037
    Miqobot
    Miqobot
    Keymaster
    4+

    Yes, we are already preparing (Lv53) and (Lv60) dungeons for release.
    But due to the layered complexity of the algorithms we implement they have to be released in succession, otherwise we might end up with a very unstable system.

    We understand the demand and we are working non-stop to make new features available as soon as possible.
    Thank you for your patience and understanding!

    in reply to: can't get miqo to do chocobo races #11023
    Miqobot
    Miqobot
    Keymaster
    0

    We are very sorry, but we haven’t managed to restore our trial mode yet.
    There has been a lot of changes in recent game patches and we are still in the process of implementing important hotfixes and feature upgrades.

    You can download Miqobot without purchasing a subscription, because the website is designed to provide the free trial. But unfortunately it’s not available at the moment.
    We sincerely apologize for inconvenience.

    in reply to: [Beta] Combat #11017
    Miqobot
    Miqobot
    Keymaster
    0

    If you have any questions about the development process, please don’t hesitate to contact our Tech Support directly: https://miqobot.com/#support

    in reply to: [Beta] Combat #11016
    Miqobot
    Miqobot
    Keymaster
    2+

    The tweaks have made the already-amazing combat assist FAR better for NIN and healer jobs (AST in particular), and are a huge overall improvement. Soft target lock feels intuitive and is far superior to hotkey enable/disable when playing.

    Feels like things are maturing very well, hoping development continues at this pace because these last few updates have been outstanding!

    Yep the ninja adjustment is working great, upped my dps by 400 with better timed TA. Not been bunnied yet either huge improvement.

    Thank you for your feedback very much!

    Does anyone know if theirs an option to disable the smart AoE in assist mode?
    Have the option to turn it off and on, basically.

    The option to disable AoE abilities will be implemented along with other customization settings as we move closer to complete level 70 support. You will be able to create presets for different playstyles and party compositions.
    Thank you for your request!

    Hey combat assist is doing great for machinist except that it doesnt cast ricochet at all. possible to add it in?

    Yes, Ricochet will be implemented along with the rest of level 60 rotations.
    Thank you for your request!

    Since we’re not at 70 yet, is it still possible to level to 70 with it? Or are the 50+ abilities required?

    Squadron Dungeons are a synced activity which limits your skillset to a certain level but yields experience points at any level. That’s why we use them as a special test area for creating and fine-tuning AI behaviors for each role and job.

    When we release additional dungeons support, you will be able to gain experience points faster.
    But the ability to level up to 70 is already available via any dungeon.

    What dungeon is being worked on for the squadron levelling system? I want to know what gear to get and have to get rid of my poetics.

    The next dungeon to be supported by Miqobot is (Lv53) Sohm Al.

    in reply to: [Beta] Combat #10922
    Miqobot
    Miqobot
    Keymaster
    3+

    We kindly ask everyone to report bugs and issues to our Tech Support directly.
    Thank you for your assistance very much!

    https://miqobot.com/#support

    in reply to: [Beta] Combat #10881
    Miqobot
    Miqobot
    Keymaster
    8+

    Miqobot v1.3.21

    Download Miqobot Beta

    Assist Mode: “Soft target lock” is implemented.
    – This setting allows more freedom in selecting party members when playing healers.
    – If you wish to select a party member manually, you can now do so without pausing Miqobot.
    – if you wish to continue DPS rotation after this, you have to reacquire the enemy target once again.

    Assist Mode: Several hidden settings are implemented.
    In order to access them, please close Miqobot and open file settings.miqo in a text editor.
    – A setting for pets to be allowed on Obey (“assistallowobey”).
    – A setting to skip cutscenes (“assistskipcutscenes”).

    Several issues are addressed.
    – An issue wherein Miqobot would be unable to access the mount icon while descending during flight, if the mount icon requires switching hotbars.
    – An issue wherein Miqobot would not perform battle rotations when Character window is opened.
    – An issue wherein Miqobot would cancel movement in Assist Mode when the enemy in target is defeated.
    – Source code is optimized by 30%.
    – New mounts are supported.
    – Eureka Hydatos is unlocked for scenarios.

    Healer adjustments.
    – (WHM / SCH / AST) AoE healing is rebalanced.
    – (SCH / AST) Frequency of casting pre-emptive shields is reduced.
    – (SCH) Lustrate usage is adjusted.
    – (SCH) Indomitability usage is adjusted.
    – (SCH) Fairy can be summoned out of combat.
    – (AST) Redraw usage is adjusted.
    – (AST) Synastry usage is adjusted.
    – (AST) Sect is no longer changed after selecting once.
    – (AST) Healing prediction algorithm is adjusted for Diurnal / Nocturnal Sect.
    – (AST) Card targets are chosen by roles instead of jobs. Party list defines priorities within each role.
    – (AST) Card buffs are distributed equally among all DPS. Card target is selected based on the amount of card buffs each party member has received throughout the instance.
    – (AST) Draw is used out of combat when both Royal Road and Spread slots are empty.
    – (Healers) DPS spells are limited when MP falls below a certain threshold.
    – (Healers) Esuna is used to remove 6 debuffs (Doom, Paralysis, Slow, Heavy, Blind, Damage Down).
    – (Healers) Esuna is used to remove 6 DoTs (Poison +1, Burns, Windburn, Frostbite, Sludge, Electrocution).
    – (Healers) Healing prediction algorithm is adjusted for regen ticks.
    – (Healers) Largesse is implemented.
    – (Healers) Eye for an Eye is implemented.
    – (Healers) Spell range is adjusted.
    – (Healers) Raise is delayed by 2 seconds to account for certain mechanics.
    – (Healers) Raise is not hardcasted when healing is required instead.
    – (Healers) Raise status is no longer overwritten.

    Tank adjustments.
    – (PLD / WAR) Tank stance is no longer enforced. Miqobot will activate a stance when none is selected but will not change it if you choose another one.
    – (WAR) Deliverance is implemented.
    – (DRK) Dark Arts usage is fixed.
    – (Tanks) Usage of AoE enmity spells is adjusted.

    DPS adjustments.
    – (NIN) Armor Crush is implemented.
    – (NIN) Shade Shift priority is increased.
    – (NIN) Suiton is pre-casted when Trick Attack is at 5 seconds until cooldown.
    – (NIN) Ninjutsu cast is delayed when Trick Attack is at 15 seconds until cooldown.
    – (NIN) Mug / Jugulate / Kassatsu are delayed when Trick Attack is ready but not yet applied.
    – (SMN) Raise is added to rotation.
    – (BLU) Low level rotation is implemented.
    – (BLU) 1000 Needles combo is activated under the effect of Mighty Guard.
    – (BLU) Self-destruct combo is activated at 9+ targets.
    – (Casters) Lucid Dreaming is not used when out of combat.

    Certain abilities require placement macro setup.
    – Rook Autoturret (MCH)
    – Bishop Autoturret (MCH)
    – Shadow Flare (ACN SMN SCH)
    – Bomb Toss (BLU)

    in reply to: [Beta] Combat #10879
    Miqobot
    Miqobot
    Keymaster
    3+

    Yes, “Soft target lock” setting allows more freedom in selecting party members when playing healers.
    You can read the updated guide in the first post: Assist Mode – Settings

    in reply to: [Beta] Combat #10877
    Miqobot
    Miqobot
    Keymaster
    1+

    New version is already available for download.
    Release notes will be announced as soon as we finish writing them.

    Level 66 rotations will be implemented at a later date.

Viewing 15 posts - 1,846 through 1,860 (of 3,069 total)