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  • in reply to: Request: Stormblood – Ephemeral Nodes Scenario #5835

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    Still a few kinks to work out such as having workUntil / workFor in use rather than relying on chapter repeats to time out correctly. Reformatted the older scenario to use repeatChapter function. Took out a few seemingly unnecessary commands to hasten chapter execution. Updated the rotation to use less GP and more often than not, get better collectability. Collectability Before: range was 300-550ish Now: range is 400-600 with up to 2 gathers per node. Also instituted the gatherTouch for faster ephemeral gathering. R is bound to a cordial. HQ would be best, but not required. If anyone can get the workFor command to work well with this layout, please share. That is the only thing I feel is holding this scenario back in regards to staying on time and executing chapter after chapter without accidentally waiting a whole 24 in game hours for the afkUntil command to trigger due to being late to the execution by a few in game mins. Thanks a lot to everyone that posted this scenario before me!

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    in reply to: Pre-Combat Gazelle Skin Farming #5285

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    Zone – The Fringes Aetheryte – The Peering Stones

    Still needs to be polished.

    Hangs for 60 sec on waypoint 8. Could be more efficient, but it’s bed time. 🙂

    in reply to: Crafting [Scenario Generator] #5243

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    I keep getting an error that reads “Undefined” Is it me, or does Firefox hate? lol

    in reply to: Request: Stormblood – Ephemeral Nodes Scenario #4974

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    Change the gather preset “Torrey Branch(Zelk Log)” in the gather menu to reflect the desired node slot.

    in reply to: [Beta] Scenario Scripting Engine #4965

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    Is there a way to change rotations If <600GP? Or a way to gatherTouch 3 different nodes?

    While Below 600GP it would be most beneficial to gather ephemerals for crystals instead of just gather the non-collectible.

    GatherTouch errors for me when I input a number of any kind. (“gatherTouch(3)”) If made into 3 separate lines, the command will touch the same node three times. I’ve made a huge chapter to send to 3 waypoints and touch to spawn the ephemeral, but it isn’t as efficient as it could be if it would touch side by side nodes.

    (I’m not sure if this is the right place to post this so I apologize in advance if it is not.)

    in reply to: Request: Stormblood – Ephemeral Nodes Scenario #4957

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    Whelp. Got it again. Anyone else having this problem? o.O

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    in reply to: Request: Stormblood – Ephemeral Nodes Scenario #4956

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    Just tried the command without anything else before it, and its working properly. Perhaps the SendKey() wasn’t finished with its process.

    in reply to: Request: Stormblood – Ephemeral Nodes Scenario #4955

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    I didn’t look, but the error message was a popup that said AutoIT (I think that was it) encountered an error. After clicking OK the client crashed. Before it crashed, the in-game overlays opened up. What I saw was what seemed like a fate overlay.

    in reply to: Request: Stormblood – Ephemeral Nodes Scenario #4953

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    I’m having an error whenever the Scenario gets to aetherReduct() I don’t seem to be doing anything but standing. I have had the error a total of 3 times, so I just took it out of the chapter. Anyone have an idea as to why it was causing Miqo to crash?

Viewing 9 posts - 46 through 54 (of 54 total)