Shadowbringers 5.58 – Issues & Feedback

Forum Forums Discussion Shadowbringers 5.58 – Issues & Feedback

This topic contains 1,142 replies, has 259 voices, and was last updated by Miqobot Miqobot 3 years ago.

Viewing 15 posts - 481 through 495 (of 1,143 total)
  • Author
    Posts
  • #21685
    Miqobot
    Miqobot
    Keymaster
    1+

    Issue with Trust/Squadron runs. Tested with Sohm Al and Holminster Switch

    After successfully entering Sohm Al, party stops about 20s in and my character slides through highlighting each party member repeatedly until Kill Switch.

    After successfully entering Holminster, party defeats first enemy and enters the same situation above.

    At a standstill and not sure how to troubleshoot this.

    This issue usually indicates that there is a keybind conflict in your game settings.
    You can find the detailed explanation of this problem in our Keybinds and Icons Recognition guide.

    Our Tech Support can analyze your keybind mappings and identify the exact cause.
    If you require technical assistance, please contact us directly: https://miqobot.com/#support

    #21692
    mackerhan1
    mackerhan1
    Participant
    0

    Thank you for your response. It was definitely a case of keybind conflicts and I managed to resolve it myself using your links :3

    Thanks again!

    #21717
    mackerhan1
    mackerhan1
    Participant
    0

    I noticed after several runs of Trust duties that my avatar (as AST) does not utilize Earthly Star skill.

    Followed the “[Beta] Combat” instructions to create a usable macro like so:

    (Macro name: Earthly Star)
    /micon “Earthly Star
    /merror off
    /ac “Earthly Star” <t>
    /ac “Earthly Star” <me>

    The macro performs as specified when I click on it on the hotbar, but Miqobot does not seem to use it/notice it during runs.

    I just wanted to know if this was programed into her, or a bug that was yet to be brought to attention :3

    Thanks for your continued work!

    #21723
    Ai
    Ai
    Keymaster
    4+

    I noticed after several runs of Trust duties that my avatar (as AST) does not utilize Earthly Star skill.

    Miqo has been answering this question before^^
    Here: https://miqobot.com/forum/forums/topic/end-game-raiding-ast-questions/#post-20857

    • This reply was modified 4 years, 7 months ago by Ai Ai.
    #21736
    Miqobot
    Miqobot
    Keymaster
    4+

    Yes, Earthly Star is not supported at the moment.
    It requires damage prediction algorithms which currently do not exist in Miqobot. It’s an advanced feature that will be implemented later.

    #21745
    mackerhan1
    mackerhan1
    Participant
    1+

    Ah, sorry for bringing up old news, but thanks for the reply!

    #21818

    Sasasegawa
    Participant
    0

    Would it be possible for Miqobot to differentiate macros from actual skills? That way we can macro a skill while using /micon to see the skill timers, and not have Miqobot use that macro. It would be very useful for skills such as Ley Lines, Manaward, Divination, etc. (skills that are best used situational)

    #21831
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, we have considered this solution.
    But unfortunately it didn’t work very well when we tried it.
    It creates a conflict with the abilities that require placement macro setup. When Miqobot sees a placement macro on hotbar, does it mean that the user wants her to use it or to ignore it?

    If you absolutely need to see the skill timers, then the only workaround we have at the moment would be placing abilities on Cross Hotbar and triggering them with mouse.
    We sincerely apologize for inconvenience.

    #21832

    Sasasegawa
    Participant
    1+

    Oh that is a very good solution actually, I tend to spam click abilities when I want to override Miqobots actions because it avoids having to fight Miqobot over using an ability. Thank you for that bit of info.

    #21833

    Nomlas
    Participant
    0

    Hi Miqo

    Love the bot, it’s worked great for almost everything I’ve been using it for.

    I had one small issue in Sastasha hard as WHM recently wherein when fighting the first boss Karlabos we wiped because the combat assist was not removing the slime debuff using Esuna. I successfully cleared on the second attempt by manually using Esuna.
    As I’ve seen Miqo use Esuna effectively in all other fights up to this point I’m a bit stumped.
    If there’s any light you can shed on this it would be great.

    Thanks

    #21834
    Miqobot
    Miqobot
    Keymaster
    3+

    Miqobot removes only those debuffs that were manually identified by the developers. We haven’t performed a lot of testing at low levels and nobody has reported this case so far.
    We will research the issue and implement the necessary solution. Thank you!

    #21835
    Tohka Yatogami
    Tohka Yatogami
    Participant
    0

    Does anyone else have issues machinist trying to get 6 gcd’s off in wildfire windows with combat assist? Not sure if it’s because of my ping or not that miqo isn’t able to pull it off with my skillspeed being over 700.

    #21836
    Miqobot
    Miqobot
    Keymaster
    0

    This issue is indeed possible because a GCD queueing algorithm is not implemented yet.
    The combat system is not optimized for endgame raiding. There are many improvements still in progress.

    #21890

    Perry
    Participant
    0

    Regarding the Combat module:

    Is there a way to assist in adding additional squadron dungeons/trusts?

    My understanding of it is very limited on how it works, so I’m not sure if it’s a matter of “running X number of times to help gather area information”, or actually creating a scenario, but I have found using it great for leveling and grinding rare pets on the dungeons supported, and would like to expand that.

    I tried searching for this, but I would not be surprised if I missed it.

    #21891
    Miqobot
    Miqobot
    Keymaster
    2+

    Additional Squadron and Trust Dungeons require manual implementation of every boss mechanic. It’s impossible to create a generic tool that would allow new dungeons support without new algorithms.
    Thank you for your proposal very much, but at the moment there is no way to assist.

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