Forum › Forums › Discussion › [Beta] Combat
This topic contains 627 replies, has 132 voices, and was last updated by Miqobot 3 years, 7 months ago.
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January 17, 2019 at 12:30 pm #10208January 17, 2019 at 12:36 pm #10209
From the next features section on the first page –
Next Features Rotations Customization
That’s exactly what I was looking for then. Thanks a lot.
And that’s so awesome! I really really really love playing with rotations, can’t wait for this. Miqobot looks great! This could be my new home :3
Sincerely,
MelSJanuary 17, 2019 at 6:59 pm #10212would it be possible to allow for manual tank stance? because i’m trying to OT with paladin, but miqo only allows me to use shield oath. when i switch to sword oath, she changes it back for me. she got me yelled at for trying to MT, so i had to turn her off lol
also, as a paladin, she uses flash constantly and ultimatum at the beginning of pulls even if she’s only got 1 trash near her (seen in the stone vigil, where it has single trash running around by themselves). i was running with my partner who mains paladin and told me she either looks like a bot or just a terrible player.
January 17, 2019 at 7:34 pm #10213would it be possible to allow for manual tank stance? because i’m trying to OT with paladin, but miqo only allows me to use shield oath. when i switch to sword oath, she changes it back for me. she got me yelled at for trying to MT, so i had to turn her off lol
Yes, you can simply remove Shield stance from the hotbar and Miqobot will happily stay in Sword Oath.
also, as a paladin, she uses flash constantly and ultimatum at the beginning of pulls even if she’s only got 1 trash near her (seen in the stone vigil, where it has single trash running around by themselves). i was running with my partner who mains paladin and told me she either looks like a bot or just a terrible player.
Ultimatum logic is probably outdated and needs thorough review. We experimented with it back at the initial implementation of Squadron Dungeons, but it didn’t work very well. The basic rule is to use it whenever there is an enemy nearby attacking somebody else but you, but obviously it’s not enough to be reasonable.
We would recommend to remove it from your hotbar for now.
In general, if you don’t like how Miqobot uses a certain ability, you can simply remove it from hotbar.In future versions, there will be customization UI for each job and you will be able to adjust rules for every ability.
January 18, 2019 at 11:35 pm #10244January 21, 2019 at 4:10 pm #10255Any ETA on any of these next features?
Additional Dungeons Support
Palace of the Dead
Heaven-on-High
Eureka Support
MSQ and Questing
FATE Farming
Custom fights and Monster grind
Rotations CustomizationWould really love a focus on a new squadron dungeon above level 50, a full 70 rotation for every class on Assist Mode, PoTD or HoH integration/automation, Eureka automated farming or Custom fights added.
Any estimated time for any of these features? What’s next on the priority list and what comes after?
January 21, 2019 at 4:25 pm #10256I believe the focus is on combat system at the moment due to high demand, personally i would like to see some classes have a full level 70 rotation with the next squadron dungeon release, however if the Rotations Customization comes first i would be very happy.
- This reply was modified 5 years, 11 months ago by infuriated.
January 21, 2019 at 5:49 pm #10265So I don’t know if it’s the same for everybody, but I’m finding that Miqo will not use Dark Arts during a DRK rotation, despite it being a Lv.45 skill, and so a Lv.50 rotation would still make use of it.
Thank you for reporting!
We have identified the bug that prevented Miqobot from using Dark Arts. It will be fixed in the next beta version.Any ETA on any of these next features?
There is no ETA, but we will try to implement and release as many features as possible until the Shadowbringers expansion.
We are making incremental upgrades, so please keep an eye on this thread.Would really love a focus on a new squadron dungeon above level 50, a full 70 rotation for every class on Assist Mode, PoTD or HoH integration/automation, Eureka automated farming or Custom fights added.
Yes, this is pretty much our priority list.
First we have to release adjustments and hotfixes for Assist Mode based on the feedback we received from our users. And then we will continue making incremental updates until all planned features are implemented.I believe the focus is on combat system at the moment due to high demand, personally i would like to see some classes have a full level 70 rotation with the next squadron dungeon release, however if the Rotations Customization comes first i would be very happy.
We are sorry to disappoint, but Rotations Customization is planned after we complete level 70 support.
The source code is currently undergoing constant modifications and implementing UI bindings at this stage would impose additional strain and significantly slow down the development process.January 23, 2019 at 10:40 pm #10285January 24, 2019 at 1:53 am #10289Probably removed from when it was causing pulling issues here – https://miqobot.com/forum/forums/topic/hitting-a-wall-literally-running-stone-vigil/
January 24, 2019 at 2:22 am #10292January 24, 2019 at 7:01 am #10295Yes, Foe Requiem caused a lot of harm by pulling mosnters from inaccessible areas and potentially causing a logic deadlock.
You can read about it in the thread linked by @kontu.Of course, it will be reimplemented for endgame raids. When we start working on raids optimization, we will create a special UI that will allow you to customize every ability in accordance to raid phases and party synergy, including Foe Requiem.
In the meantime, you can use it manually whenever you like by pressing it a few milliseconds before Miqobot makes the next decision. Your choice of GCD will not be overwritten.
January 26, 2019 at 10:01 pm #10335January 27, 2019 at 2:50 pm #10339Man I’m loving this, my reaction speed is a bit on the low after a day of work and assist works great, I hope the full 70 capability comes soon as well, currently I disable to do some 50+ actions or click in between but if I’m not fast enough like on NIN miqo tends to throw a shuriken instead or use lightning.
Still loving it now though, especially for <50.
January 28, 2019 at 1:33 am #10347Something Miqo said a bit ago here and then Arc said in another thread got me thinking. Miqo mentioned adding in a rotation builder right now would restrict things because of UI elements or something near that. Then Arc said something about the Scenario scripting being really easy, which I agree with.
Well, what if, even temporarily, the rotation and job customization stuff was all like the Scenario scripts…or even like writing in a .config file. Not a perfect solution but one that might not be too much work and can easily be expanded upon later. If it lets us put in a rotation, and allows skills to be kept on cooldown, that’s really all we need for the moment, right?
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