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  • #10876

    In reply to: [Beta] Combat

    fernir
    fernir
    Participant
    0

    Any further updates? I know at least as summoner combat is pretty useless past level 66 (it won’t use Bio III or Miasma III since they replaced the II versions)

    #10514
    Swoopper
    Swoopper
    Participant

    Trying to use the Combat Assist from my 70 Summoner

    Problems:
    Tri-disaster are not being cast
    BIO Dots are not being cast
    Miasma Dots are not being cast
    **Fester is not being cast.
    ***Dreadwyrm Trance is not being cast.
    ****Summon Bahamut is not being cast – when cast manually Miqobot instantly cast Summon III (with Swiftcast if up) overriding Summon Bahamut.

    Conclusion:
    These things are a major part of the Summoner rotation. The DOT application works great on Bard, not sure why it wouldn’t work on the Summoner. I could deal with Dreadwyrm Trance and Summon Bahamut being cast manual but the instance Summon III cast while Summon Bahamut is active (15 seconds) has to be fixed or the Combat Assist fuction for Summoner is basic worthless 8(.

    I think if you removed the auto Summon (pet) cast when no pet is present it would fix this.

    Temp fix that worked for me was to remove ALL PET SUMMONS Ablities from bars and run the following macro for Ruin.

    /micon “Ruin III”
    /ac “Dreadwyrm Trance” <t>
    /ac “Deathflare” <t>
    /ac “Summon Bahamut” <t>
    /ac “Enkindle Bahamut” <t>
    /ac “Shadow Flare” <t>
    /ac “Tri-disaster” <t>
    /ac “Fester” <t>
    /ac “Ruin” <t>

    Thank you in advance

    • This topic was modified 6 years, 2 months ago by Swoopper Swoopper.
    • This topic was modified 6 years, 2 months ago by Swoopper Swoopper.
    • This topic was modified 6 years, 2 months ago by Swoopper Swoopper.
    • This topic was modified 6 years, 2 months ago by Swoopper Swoopper.
    • This topic was modified 6 years, 2 months ago by Swoopper Swoopper.
    • This topic was modified 6 years, 2 months ago by Swoopper Swoopper.
    #6391

    ExarchCoercer
    Participant
    1+

    should my character move around at all during engagements? i ask this cuz i tend to die repeatedly due to just standing in aoe spots. maybe the standing around thing only effects ranged characters? i am consistently felled by the 1st bosses double swinge and once in a blue moon if i do get past that boss, i get felled again by just standing in the last bosses ice AOE spots.

    No unfortuantley I have no way of using miqo to avoid AOEs. I’ve tried timing them based on when I know the mobs will cast the AOEs but that is highly dependent based on the DPS of your party. The best thing I would recommend is using a META squadren party of archer / summoner (Because they heal) and leveling them up mainly so you can max out those offensive traits. Generally you should be able to kill the bosses before they destroy you with AOEs

    another question. Should the ORDERS UI be up? i ask this because the hand pointer cursor seems to be hanging around the engage button on the squadron ‘orders’ ui even after the the enemies are engaged; im not sure if that cursor is meant to be doing something else like targeting something?.

    The reason I hit Num. so many times is to constantly try and get the cursor away from the menu. I do this before all interactions like chests and doors. Other than that I found no way to disable it.

    Also, my character also tends to target the tank (when num0 is invoked) and then tries to execute the macro on the tank well after all the enemies are dead.

    This is normal it will target the tank if it can’t find any other target. But during the next chapter as long as there are enemies it should target them.

    finally, despite being bound to ctrl+= i’ve never seen squadron limit break invoked.

    There should only be one limit break and its done on the final boss. If you want you can add more keybinds for the limit break to make sure it goes off. As of right now I have 2 in there but its based on timing and dps of your party.

    some weird stuff: ive seen my character run through packs of enemies, attack a boss, and get swarmed inside the boss room while i solo the boss :’D

    I’ve seen this a few times but this is most likely caused by too many KO events. You could try removing some around the boss sections and it will force Miqo to re-trace her steps and fight any enemies before the boss if they exist. I’ve added so many KO events to try and increase the speed of completion.

    i just tried it on a melee dps. most fights before the boss there were instances where character wouldn’t do anything because it was not in range of the enemy to execute any actions. furthermore, upon reaching the first boss, my char wouldn’t use ‘engage’ i likely over looked this since the previous character was ranged and would attack from afar with no issues.

    Melee isn’t supported right now as I have no way to reliably close the gap on enemies. You might be able to get something to work if you macro gap closers but even then if they move you are just sitting there.

    • This reply was modified 7 years, 2 months ago by  ExarchCoercer.
    #1822

    In reply to: Request – PVP


    Marakalaid
    Participant
    1+

    @ Miqobot

    As someone who’s extensively used a different bot for PvP, these were the features I used the most:

    • Assist mode. Automatically use skills based on a multitude of conditionals, such as target’s debuffs, health percentage, flank/rear, how many enemies/allies are within a specified range. This needs to be fully customizable; some examples:

    • [Healers] Quickly detect melee limit break being used on you, and automatically cast Attunement to avoid damage. This requires extremely fast reaction from the bot, as the damage is dealt as soon as the limit break cast bar completes (<2 seconds). Other options include quick auto-resurrect with the PvP action Divine Breath; and pretty much using Mana Draw on cooldown when below 50% Mana.

    • [Casters] Many PvP actions are point-blank AoE around your character and are better used when several enemy players (>3) are within range. Others, such as Wither, are a frontal cone, and have the added effect of removing enemy buffs.

    • [Melee] The Weapon Throw PvP action removes sprint and has a chance to slow if it hits a target from the rear. Certain PvP skills also allow you to ignore positional requirements. It’s common practice to use to use those in combination with Fetter Ward for CC immunity while bursting a squishy target.

    • [Tanks] Full Swing is one of the most powerful PvP actions as it effectively behaves like a Mortal Strike, increasing vulnerability and quickly allowing you to assassinate focused targets. Use this on healers around 50% health and it’s a guaranteed kill most of the time.

    • [Ranged] Machinist’s Between the Eyes PvP action deals triple damage if the target is bound, stunned, or asleep.

    • [All] Use the Purify PvP action on an ally or yourself who is suffering from a long-lasting Sleep, preferably the healer. Earlier in the season, it was also a common strategy to use it if your character was suffering from all three enemy Summoner debuffs as it would negate Bane from spreading it to your teammates.

    • [Feast-Specific] As far as awareness-enhancement goes, perhaps clear, 3D-Radar-like indicators above enemy player’s heads of how many medals each of them is carrying, as each stack increases damage taken and makes certain targets more desirable than others.

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