Search Results for 'fishing'

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Viewing 15 results - 331 through 345 (of 807 total)
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  • #23751

    In reply to: Level 80 Trust Dungeon


    Talith
    Participant
    1+

    Follow up to my previous comment – despite the changes to gathering not being ready for Ishgard resto I would still like to leave my vote for gathering improvements.

    I was leaning toward support for an 80 trust dungeon – however you can do trust dungeons with combat assist on? meanwhile we still don’t have basic functionality for Identical Cast? To me its a comparison between basic functionality and something that is nice to have (although understandably if you have different view of Miqo and are only focused on tomes then you’re going to want trusts asap). Moreover the gathering and crafting improvements will still be relevant by the time the development completes (SE extended the last restoration, people are going to be going for points etc). Pricing wise the cost of crafting mats for tomes is going through the floor even now (good time to stock up ;)).

    Like I get it, it sucks to not just throw Miqo on and walk off and make lunch while she does a dungeon for you but you’re not supposed to be leaving her unsupervised for long periods of time anyway? (which I kind of get the impression that’s what people want – to be able to put Miqo on, have her farm tomes until you’re capped?). Another factor to consider is that substantial work will need to be done to make these trust dungeon runs somewhat random in apperance. If a bunch of people start running Miqo and capping tomes and SE notices a huge uptick in trust dungeons and investigates then there needs to be an element of randomness or they’ll just ban everyone who runs the exact same route through the dungeon. This isn’t an issue with lower level dungeons as there isn’t as much at stake (I don’t know about other people but I get the impression that SE acts fast on any noticeable endgame combat botting vs. gathering/crafting).

    I don’t know how it works for others but fishing there’s no way I can weave in an identical cast with Miqo – I can’t run her, pull in a fish, pause her, then cast identical cast. It doesn’t work she’s too quick on the next cast. Gatherer’s and crafters have been wanting these updates for how long? Meanwhile I’ve been running a trust dungeon with Miqo on as I type this and only occasionally do I need to tab over and make sure I’m not standing in aoe/make my character run forward/select targets.

    I also think to the purpose of having Miqo – is there to play the game for me completely or is she there as an aid? Personally I think of her as an aid – she’s there to help me if I have too much pain in my hands for repetitive movement but I don’t want her doing absolutely everything. Some people will want that option of course and will have their own opinions about what development direction Miqo should go in.

    I think if you wanted to determine development direction in terms on popularity then looking at how many people are using it for crafting/gathering versus combat assist might be a good way of determining what will get used the most? I’m not sure if the devs get feedback on what people are doing with Miqo?

    Anyway that’s all just my opinion, and either way I’m still going to be using Miqo because it’s been a huge change to my ability to play. I’m not here to start an argument or anything but I hope these considerations are given some thought?

    Sorry for the long post!

    #23747
    malarkey
    malarkey
    Participant
    0

    Afaik blue crabs only need the squid strips so you should only need to set your bait and fish until they sense something is amiss. Then just navigate to fish in another spot and go back to reset.

    While it can be used for basic fishing the fishing scenario stuff is more aimed towards the specialty fish with funky requirements like time of day, weather, mooching, swapping baits for shadows, etc.

    #23737

    mbside
    Participant
    0

    yeah squid strips arent an issue i can farm them for free, i just dont use the fishing interface i usually use a fishing scenario when i use fisher. what settings would i check off in this case for blue crabs if you dont mind me asking?

    #23724
    shallowsteve
    shallowsteve
    Participant
    1+

    The ideal way to get blue crabs without wasting more gil than the squid strips are worth is to not hook later than 10 seconds, unfortunately miqo doesnt support that style of fishing, and I don’t know enough about scenarios to know if that’s a thing that can be managed that way.

    #23717

    mbside
    Participant

    Does anyone have a scenario for farming Blue Crabs for the new CUL recipes, or is there a more simplistic method of using the fishing interface that people are using for it instead?

    #23630
    Vixen
    Vixen
    Participant
    0

    Would you please clarify, why do you wish to avoid using scenarios?

    Scenario Engine was created in order to satisfy an extreme variety of custom requests, such as this one. It is physically impossible to implement an additional UI setting for every minor QoL request, therefore we created a simple scripting engine that would offer a flexible way to customize Miqobot behavior.

    A simple scenario would be able to do exactly what you ask for:

    craft(200)
    repairNpc()
    repeatChapter(5)

    Most pressingly, there is no exit condition. When crafting stops – for any reason – the craft() and repairNpc() functions (as I understand the documentation) will not abort the scenario, so once all materials are consumed the scenario will endlessly attempt to repair my zero damaged items. Related to that, would there be any notification to me when that happens? By using the normal crafting feature, I get a popup message when crafting finishes so I know I’m ready to move to the next thing I want to craft. If I were to use a scenario like this, as best I can tell I would need to change the crafting recipe manually when it’s done, since there’s no way to say “once this cannot be crafted, move on to this”. Without any kind of flow control, I’m just not quite comfortable doing arbitrarily-sized tasks with scenarios. I could set them up to perform a known and limited-size sequence of tasks, but anything that would require a decision or repetition doesn’t work so well.

    Please don’t misunderstand, I’m not saying scenarios aren’t good! I tend to do a lot of fishing to level and then desynthesis to get rid of the things I can’t use in crafting, so being able to set up a scenario that teleports, walks, baits, fishes, and repeats at specific locations is great, especially since I can even follow it up with a teleport to my apartment, going inside, walking to the mender, repairing, changing to culinarian, desynthesising by listed names, and repairing again. But that works because I have a predetermined fixed-size list of steps to follow without needing to make any decisions, and even that assumes I don’t run out of bait: “Go to site A, pick this bait, fish for forty minutes. Go to site B, pick bait, fish. Go to site C, pick bait, fish. Teleport to apartment. Walk. Target nearest NPC. Press confirm button. Press confirm button. Wait one minute real-time to allow loadscreen to finish. Walk. Use NPC repair. Change job to CUL. Use NPC repair. Select desynth preset. Desynth. Use NPC repair. Finish.”

    If I need any kind of decision, including just deciding when to break the loop instead of going for N iterations, I can’t use a scenario as it is now. As powerful as they are, there’s no flow control, and that cripples a lot of possibilities. Unfortunately, I expect that implementing flow control, especially if it includes arbitrary conditions instead of a prebuilt set of functions (for instance, skipIfCantCraft() maybe), is a really big task. Especially with arbitrary conditions, that’d basically be making a custom programming language, and I remember that you didn’t want to do that because it would be less accessible to non-coders trying to use it.

    What I’m getting at, I suppose, is that scenarios are powerful and absolutely do solve a lot of custom situations. But they don’t, and possibly can’t, solve all of them, at least not without the devs putting in a whole lot of work to make them a lot more complicated… which would also then make them harder for a lot of people to use.

    #23575

    In reply to: Level 80 Trust Dungeon

    lalafell
    lalafell
    Participant
    0

    I hadn’t put in my two cents on the original topic. Personally, gathering would be most valuable to me–not for diadem but for fishing improvements. I’d use that far more than a tomestone grind, so that’s my personal preference. I won’t be upset either way. Trusts are nice. I really appreciate the level 75 being added in. I use trusts to look for glam, and to level–and don’t run them for tomestones. So a 80 dungeon would just give more potential glam for me, personally–and I realize I’m the minority in that. Whereas a fishing update lets me use it better all around the game, which is mostly why I’d prefer fishing/gathering prior to Trusts, but if both are being implemented soon, it’s not a big deal. Miqo is already immensely valuable.

    #23561

    In reply to: Level 80 Trust Dungeon


    Kim_Lee
    Participant
    0

    Very well.
    We need one more week to finish critical Patch 5.3 features and then we will be able to change development priorities.

    This thread will stay sticky for the next week.
    We kindly ask the community to share your opinions on this matter.

    Should we postpone the feature packs mentioned above and implement the level 80 Trust Dungeon next?

    – New conditions for gathering rotations.
    – Better Diadem support.
    – Additional Legendary Fishing functions.
    – Identical Cast and Identical Gig support.
    – About 20 other minor improvements.

    If this is a part of the feature packs my vote is for the packs then level 80 Trust Dungeon. I don’t need to auto farm tomes as it’s easy enough to do with or without Miqo. I guess people want to spam Trust Dungeon while they sleep for 12hrs lol.

    #23530

    Xion
    Participant
    0

    You probably have 2 navigations grids named the same and it is loading the wrong one, check to see if this is the case and rename the fishinh one if that is the case.

    As mentioned in OP, if you already have the grid you should delete it before importing this scenario.

    I don’t exactly use this scenario, but except that it goes to another zone to reset the fishing hole (mine is just going between 3 different spots, every 30min) it seems about the same procedure. I get an average of 30 fish in an hour. Every fish results in an average of about 3.5 Aethersand (most of them are 8/8, almost none of them go below 4/8).

    That would be ideal, where is other fishing holes in this zone? I never do fishing and only made this from a request in a different post.

    I used this one to gather mine and across a 3hr window i got 250, with about a 50% hq, but my gear is garbage so that’ll be why i had such a bad hq rate..

    Sounds pretty lucky, maybe RNG is on your side. Sometimes I get a ton and sometimes I get not so many. For sands it’s generally more beneficial to do miner/botanist from my personal experience.

    #23498

    In reply to: Level 80 Trust Dungeon

    Miqobot
    Miqobot
    Keymaster
    1+

    What i meant with the one class support is that it may help to implement easier, better one class than none as a compromise

    It was so in the past, but this is no longer the case.
    Combat rotations and new dungeons support have been split into different modules and can be upgraded independently from each other. If a certain job does not have level 80 support, Miqobot will continue to use the level 70 variant but she will be able to clear the dungeon nonetheless.

    I think that question is hard to answer, if we don’t know a rough estimate how long each feature will take or what is planned to be in there.

    The standard development cycle is 4-8 weeks.
    At the moment, however, we are in the period of congestion due to the series of game patches. Each game patch downgrades existing features and extends the workload by 1-3 weeks.

    Currently gathering updates are “partly implemented”, so I guess it wont make any sense to delay this topic, as it was already started to be implemented.

    The note “Partly implemented” refers to fishing improvements which have already been released.
    They are mentioned in the main status thread: Miqobot v1.3.35 – Patch Notes
    We are currently at one of the milestones which allows us to switch priorities, if necessary.

    For further Gathering updates, we are planning to implement:

    – New conditions for gathering rotations.
    – Better Diadem support.
    – Additional Legendary Fishing functions.
    – Identical Cast and Identical Gig support.
    – About 20 other minor improvements.

    Some of these features have been postponed for more than a year, and there are users who get very frustrated over this fact.

    Please keep in mind that these updates will not be available during the first weeks of Patch 5.31.
    The standard development cycle of 4-8 weeks applies to every feature pack.

    I for myself am interested a lot in the “scenario engine update”.

    Scenario Engine has accumulated over 100 feature requests, so it will take several development cycles to implement them all.

    If I would know that a new trust dungeon would take you (for example) 4 weeks and scenario updates 12 weeks.

    Yes, these numbers are close. Though a better way to describe estimates is via lower and upper values, therefore it would be 4-8 weeks and 12-24 weeks respectively.

    #23480
    Miqobot
    Miqobot
    Keymaster
    0

    New scenario functions for advanced fishing are implemented.
    Miqobot v1.3.35 – Patch Notes

    #23397

    jfullernz
    Participant

    Is there any scenarios for leveling up fishing? currently only level 20 on it so the indexed scenarios are no use.
    The fishing tab on miqobot is ok if Im near the PC to move around to different locations, but if there is a scenario generated already it would be a bonus before i manually create one 🙂

    #23394
    Nekro
    Nekro
    Participant
    0

    I don’t exactly use this scenario, but except that it goes to another zone to reset the fishing hole (mine is just going between 3 different spots, every 30min) it seems about the same procedure. I get an average of 30 fish in an hour. Every fish results in an average of about 3.5 Aethersand (most of them are 8/8, almost none of them go below 4/8).

    So my average per hour is around 100 aethersands, ~70% of them are HQ.

    I used 460HQ Gathering gear for this, so if you have the new gear, you might even get better results. But it depends on luck aswell of course. You can reduct a lot of 8/8 fish to just water crystals, if you are unlucky, so keep that in mind.

    I find fishing for aethersands way more relaxing, more consistent than botanist/miner and also less suspicious for others. Cause you don’t really move that much (just if approaching the fishing spots)

    #23386

    pagonis
    Participant
    0

    Heya,

    I get this error when I try to use this scenario:

    (23:40:16) Chapter: 1
    (23:40:17) Teleporting to: ‘Lydha Lran’
    (23:40:19) I’m already there!
    (23:40:19) I am ‘FSH’ now! :3
    (23:40:20) DEBUG: Name is ambiguous. Count = 2. Grid: ‘BTN_75_Il Mheg_12-22 @Lydha Lran’
    (23:40:22) All gear repaired ^_^
    (23:40:24) Fishing with a new bait (‘Robber Ball’) :3
    (23:40:25) Adventure calls.. But it is ERROR! (Grid: ‘BTN_75_Il Mheg_12-22 @Lydha Lran’, Waypoint: 30/29)
    (23:40:25) ERROR (Chapter 1, Line 14): Execution error

    #23365

    chainer975
    Participant
    0

    Where are you seeing that at? I looked through all of the functions help section and it starts off with the “startfishing” section. Thank you regardless but I’m hoping if I can find the section you found that maybe I can avoid more questions.

    I accessed it by clicking the ? button next to “start” and “next”

Viewing 15 results - 331 through 345 (of 807 total)