-
AuthorSearch Results
-
September 1, 2020 at 12:36 pm #23717
Topic: [Request] Blue Crab Farming
in forum Grids and PresetsDoes anyone have a scenario for farming Blue Crabs for the new CUL recipes, or is there a more simplistic method of using the fishing interface that people are using for it instead?
August 30, 2020 at 3:22 am #23630In reply to: Crafting autorepair QoL ideas
Would you please clarify, why do you wish to avoid using scenarios?
Scenario Engine was created in order to satisfy an extreme variety of custom requests, such as this one. It is physically impossible to implement an additional UI setting for every minor QoL request, therefore we created a simple scripting engine that would offer a flexible way to customize Miqobot behavior.
A simple scenario would be able to do exactly what you ask for:
craft(200) repairNpc() repeatChapter(5)
Most pressingly, there is no exit condition. When crafting stops – for any reason – the
craft()
andrepairNpc()
functions (as I understand the documentation) will not abort the scenario, so once all materials are consumed the scenario will endlessly attempt to repair my zero damaged items. Related to that, would there be any notification to me when that happens? By using the normal crafting feature, I get a popup message when crafting finishes so I know I’m ready to move to the next thing I want to craft. If I were to use a scenario like this, as best I can tell I would need to change the crafting recipe manually when it’s done, since there’s no way to say “once this cannot be crafted, move on to this”. Without any kind of flow control, I’m just not quite comfortable doing arbitrarily-sized tasks with scenarios. I could set them up to perform a known and limited-size sequence of tasks, but anything that would require a decision or repetition doesn’t work so well.Please don’t misunderstand, I’m not saying scenarios aren’t good! I tend to do a lot of fishing to level and then desynthesis to get rid of the things I can’t use in crafting, so being able to set up a scenario that teleports, walks, baits, fishes, and repeats at specific locations is great, especially since I can even follow it up with a teleport to my apartment, going inside, walking to the mender, repairing, changing to culinarian, desynthesising by listed names, and repairing again. But that works because I have a predetermined fixed-size list of steps to follow without needing to make any decisions, and even that assumes I don’t run out of bait: “Go to site A, pick this bait, fish for forty minutes. Go to site B, pick bait, fish. Go to site C, pick bait, fish. Teleport to apartment. Walk. Target nearest NPC. Press confirm button. Press confirm button. Wait one minute real-time to allow loadscreen to finish. Walk. Use NPC repair. Change job to CUL. Use NPC repair. Select desynth preset. Desynth. Use NPC repair. Finish.”
If I need any kind of decision, including just deciding when to break the loop instead of going for N iterations, I can’t use a scenario as it is now. As powerful as they are, there’s no flow control, and that cripples a lot of possibilities. Unfortunately, I expect that implementing flow control, especially if it includes arbitrary conditions instead of a prebuilt set of functions (for instance,
skipIfCantCraft()
maybe), is a really big task. Especially with arbitrary conditions, that’d basically be making a custom programming language, and I remember that you didn’t want to do that because it would be less accessible to non-coders trying to use it.What I’m getting at, I suppose, is that scenarios are powerful and absolutely do solve a lot of custom situations. But they don’t, and possibly can’t, solve all of them, at least not without the devs putting in a whole lot of work to make them a lot more complicated… which would also then make them harder for a lot of people to use.
August 27, 2020 at 8:43 am #23575In reply to: Level 80 Trust Dungeon
I hadn’t put in my two cents on the original topic. Personally, gathering would be most valuable to me–not for diadem but for fishing improvements. I’d use that far more than a tomestone grind, so that’s my personal preference. I won’t be upset either way. Trusts are nice. I really appreciate the level 75 being added in. I use trusts to look for glam, and to level–and don’t run them for tomestones. So a 80 dungeon would just give more potential glam for me, personally–and I realize I’m the minority in that. Whereas a fishing update lets me use it better all around the game, which is mostly why I’d prefer fishing/gathering prior to Trusts, but if both are being implemented soon, it’s not a big deal. Miqo is already immensely valuable.
August 26, 2020 at 6:54 am #23561In reply to: Level 80 Trust Dungeon
Very well.
We need one more week to finish critical Patch 5.3 features and then we will be able to change development priorities.This thread will stay sticky for the next week.
We kindly ask the community to share your opinions on this matter.Should we postpone the feature packs mentioned above and implement the level 80 Trust Dungeon next?
– New conditions for gathering rotations.
– Better Diadem support.
– Additional Legendary Fishing functions.
– Identical Cast and Identical Gig support.
– About 20 other minor improvements.If this is a part of the feature packs my vote is for the packs then level 80 Trust Dungeon. I don’t need to auto farm tomes as it’s easy enough to do with or without Miqo. I guess people want to spam Trust Dungeon while they sleep for 12hrs lol.
August 25, 2020 at 4:19 pm #23530In reply to: Levinstrike Reduction Fuchsia Bloom
You probably have 2 navigations grids named the same and it is loading the wrong one, check to see if this is the case and rename the fishinh one if that is the case.
As mentioned in OP, if you already have the grid you should delete it before importing this scenario.
I don’t exactly use this scenario, but except that it goes to another zone to reset the fishing hole (mine is just going between 3 different spots, every 30min) it seems about the same procedure. I get an average of 30 fish in an hour. Every fish results in an average of about 3.5 Aethersand (most of them are 8/8, almost none of them go below 4/8).
That would be ideal, where is other fishing holes in this zone? I never do fishing and only made this from a request in a different post.
I used this one to gather mine and across a 3hr window i got 250, with about a 50% hq, but my gear is garbage so that’ll be why i had such a bad hq rate..
Sounds pretty lucky, maybe RNG is on your side. Sometimes I get a ton and sometimes I get not so many. For sands it’s generally more beneficial to do miner/botanist from my personal experience.
August 24, 2020 at 7:44 pm #23498In reply to: Level 80 Trust Dungeon
What i meant with the one class support is that it may help to implement easier, better one class than none as a compromise
It was so in the past, but this is no longer the case.
Combat rotations and new dungeons support have been split into different modules and can be upgraded independently from each other. If a certain job does not have level 80 support, Miqobot will continue to use the level 70 variant but she will be able to clear the dungeon nonetheless.I think that question is hard to answer, if we don’t know a rough estimate how long each feature will take or what is planned to be in there.
The standard development cycle is 4-8 weeks.
At the moment, however, we are in the period of congestion due to the series of game patches. Each game patch downgrades existing features and extends the workload by 1-3 weeks.Currently gathering updates are “partly implemented”, so I guess it wont make any sense to delay this topic, as it was already started to be implemented.
The note “Partly implemented” refers to fishing improvements which have already been released.
They are mentioned in the main status thread: Miqobot v1.3.35 – Patch Notes
We are currently at one of the milestones which allows us to switch priorities, if necessary.For further Gathering updates, we are planning to implement:
– New conditions for gathering rotations.
– Better Diadem support.
– Additional Legendary Fishing functions.
– Identical Cast and Identical Gig support.
– About 20 other minor improvements.Some of these features have been postponed for more than a year, and there are users who get very frustrated over this fact.
Please keep in mind that these updates will not be available during the first weeks of Patch 5.31.
The standard development cycle of 4-8 weeks applies to every feature pack.I for myself am interested a lot in the “scenario engine update”.
Scenario Engine has accumulated over 100 feature requests, so it will take several development cycles to implement them all.
If I would know that a new trust dungeon would take you (for example) 4 weeks and scenario updates 12 weeks.
Yes, these numbers are close. Though a better way to describe estimates is via lower and upper values, therefore it would be 4-8 weeks and 12-24 weeks respectively.
August 23, 2020 at 8:23 pm #23480In reply to: [Beta] Scenario Scripting Engine
New scenario functions for advanced fishing are implemented.
Miqobot v1.3.35 – Patch NotesAugust 20, 2020 at 2:09 pm #23397Topic: Low level fishing scenarios? 20-50
in forum Grids and PresetsIs there any scenarios for leveling up fishing? currently only level 20 on it so the indexed scenarios are no use.
The fishing tab on miqobot is ok if Im near the PC to move around to different locations, but if there is a scenario generated already it would be a bonus before i manually create one 🙂August 20, 2020 at 11:35 am #23394In reply to: Levinstrike Reduction Fuchsia Bloom
I don’t exactly use this scenario, but except that it goes to another zone to reset the fishing hole (mine is just going between 3 different spots, every 30min) it seems about the same procedure. I get an average of 30 fish in an hour. Every fish results in an average of about 3.5 Aethersand (most of them are 8/8, almost none of them go below 4/8).
So my average per hour is around 100 aethersands, ~70% of them are HQ.
I used 460HQ Gathering gear for this, so if you have the new gear, you might even get better results. But it depends on luck aswell of course. You can reduct a lot of 8/8 fish to just water crystals, if you are unlucky, so keep that in mind.
I find fishing for aethersands way more relaxing, more consistent than botanist/miner and also less suspicious for others. Cause you don’t really move that much (just if approaching the fishing spots)
August 19, 2020 at 10:43 pm #23386In reply to: Levinstrike Reduction Fuchsia Bloom
Heya,
I get this error when I try to use this scenario:
(23:40:16) Chapter: 1
(23:40:17) Teleporting to: ‘Lydha Lran’
(23:40:19) I’m already there!
(23:40:19) I am ‘FSH’ now! :3
(23:40:20) DEBUG: Name is ambiguous. Count = 2. Grid: ‘BTN_75_Il Mheg_12-22 @Lydha Lran’
(23:40:22) All gear repaired ^_^
(23:40:24) Fishing with a new bait (‘Robber Ball’) :3
(23:40:25) Adventure calls.. But it is ERROR! (Grid: ‘BTN_75_Il Mheg_12-22 @Lydha Lran’, Waypoint: 30/29)
(23:40:25) ERROR (Chapter 1, Line 14): Execution errorAugust 19, 2020 at 1:22 pm #23365In reply to: How do I add a delay in a scenario?
Where are you seeing that at? I looked through all of the functions help section and it starts off with the “startfishing” section. Thank you regardless but I’m hoping if I can find the section you found that maybe I can avoid more questions.
I accessed it by clicking the ? button next to “start” and “next”
August 18, 2020 at 3:12 pm #23333In reply to: Shadowbringers 5.58 – Miqobot Status
Miqobot v1.3.35 – Patch Notes
- Patch 5.3 Hotfixes.
- New weather is supported.
- New mounts (7) are supported.
- New fish (15) are supported by Scenario Engine.
- When clicking Share button on Navigation / Scenario tab, the list of presets is prescrolled for easier selection of the current grid / scenario.
- Fixed an issue with 3D Editor, wherein a duplicate connection was created after deleting a point under certain conditions.
Combat
- (Lv75) Qitana Ravel support.
- The algorithm for dodging cone AoE omens is improved.
- Tankbuster reaction algorithm for PLD / WAR / GNB is adjusted.
- The list of objectives for ARR dungeons is adjusted in accordance with Patch 5.3 changes.
Job adjustments:
- (BLM) Xenoglossy is supported.
- (WAR) Inner Release is allowed at 2+ seconds of Storm’s Eye remaining.
- (AST) Sleeve Draw is reimplemented.
- (AST) MP restrictions are adjusted.
Fishing
- A new setting to allow Precision Hookset on large tug is implemented.
- When Spectral Current weather is activated, Miqobot will automatically pull the rod and recast.
- When Fisher’s Intuition is activated during Spectral Current, Mooch is automatically disabled for 15 seconds.
- Tooltips are added to UI settings.
New scenario functions are implemented.
Full documentation is available directly in Miqobot. Press?
button to open it.- holdFishMoochUntil() – Hold a moochable fish until specified time.
- setFishPatienceGP() – Set the required GP amount for Patience to activate.
- setFishWeatherBait() – Assign bait to switch during specified weather.
- setFishWeatherPreset() – Assign preset to select during specified weather.
- setFishDoubleHookTug() – Limit double hook usage to specific tugs.
Spearfishing
- Swimming shadows are prioritized immediately after activation.
August 17, 2020 at 7:47 pm #23324In reply to: (Phase 2) Diadem Fishing Scenario
Extremely crude but it’ll take you to each of the 4 islands (Thunder, Wind, Fire, Earth), fish at each for 30 minutes, then leave and re-enter. Each island also has a few waypoints randomized to try to seem a little less robotic and try to avoid overlap with other players (I hope).
Grid also includes the North/South islands for those doing leveling, but they are not included in the scenario.
If you wish to hit specific chapter for weather fish, the weathers are noted at the top of each chapter.
It’s probably not super efficient (just going between fire and earth would probably be best) but it’s worked for me and I’m mostly done with Diadem Fishing so I’m not gonna update it further. Adjust to your tastes.
-
This reply was modified 4 years, 8 months ago by
SirVG.
Attachments:
You must be logged in to view attached files.August 17, 2020 at 12:13 am #23290Topic: Levinstrike Reduction Fuchsia Bloom
in forum Grids and PresetsHello
I threw together a scenario to fish the Fuchia Bloom and will Aetherial Reduct these for sands on the end of the chapter. I’m not the best on making scenario’s and can surely be improved but here you go.
I added a waypoint on a previous navigation grid, so if you have it already from before (BTN_75_Il Mheg_12-22 @Lydha Lran), make sure you delete it before import (or add a waypoint so you move close to the shore/water to fish).
Also added another fishing hole in a different zone to refresh the 45min cap that the game enforces if you fish at same hole for too long, this happens after 20 min but can be edited to your own preference.
-
This topic was modified 4 years, 8 months ago by
Xion.
Attachments:
You must be logged in to view attached files.August 15, 2020 at 11:46 pm #23233Topic: [Request] Levinstrike Reduction Fuchsia Bloom
in forum Grids and PresetsDoes anybody have a scenario for fishing Fuchsia Bloom in Il Mheg and reducing them to Levinstrike Aethersand?
-
AuthorSearch Results
Search Results for 'fishing'
-
Search Results
-
Topic: [Request] Blue Crab Farming
Does anyone have a scenario for farming Blue Crabs for the new CUL recipes, or is there a more simplistic method of using the fishing interface that people are using for it instead?
Is there any scenarios for leveling up fishing? currently only level 20 on it so the indexed scenarios are no use.
The fishing tab on miqobot is ok if Im near the PC to move around to different locations, but if there is a scenario generated already it would be a bonus before i manually create one 🙂Hello
I threw together a scenario to fish the Fuchia Bloom and will Aetherial Reduct these for sands on the end of the chapter. I’m not the best on making scenario’s and can surely be improved but here you go.
I added a waypoint on a previous navigation grid, so if you have it already from before (BTN_75_Il Mheg_12-22 @Lydha Lran), make sure you delete it before import (or add a waypoint so you move close to the shore/water to fish).
Also added another fishing hole in a different zone to refresh the 45min cap that the game enforces if you fish at same hole for too long, this happens after 20 min but can be edited to your own preference.
-
This topic was modified 4 years, 8 months ago by
Xion.
Does anybody have a scenario for fishing Fuchsia Bloom in Il Mheg and reducing them to Levinstrike Aethersand?
-
This topic was modified 4 years, 8 months ago by