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September 13, 2020 at 11:56 pm #24172
In reply to: Levinstrike Reduction Fuchsia Bloom
I don’t exactly use this scenario, but except that it goes to another zone to reset the fishing hole (mine is just going between 3 different spots, every 30min) it seems about the same procedure. I get an average of 30 fish in an hour. Every fish results in an average of about 3.5 Aethersand (most of them are 8/8, almost none of them go below 4/8).
So my average per hour is around 100 aethersands, ~70% of them are HQ.
I used 460HQ Gathering gear for this, so if you have the new gear, you might even get better results. But it depends on luck aswell of course. You can reduct a lot of 8/8 fish to just water crystals, if you are unlucky, so keep that in mind.
I find fishing for aethersands way more relaxing, more consistent than botanist/miner and also less suspicious for others. Cause you don’t really move that much (just if approaching the fishing spots)
Could you share your scenario please?
September 13, 2020 at 3:59 pm #24158In reply to: Phase 3 Diadem Fishing
The old fishing one works just fine. But you’re better off adjusting based on the weather.
to which are you refering to if you don’t mind?
September 13, 2020 at 3:33 pm #24154In reply to: [Scenario] Blue Crab farming
There’s multiple triggers for a suspicious message in the game. There’s the 45 min one, which requires you to just move at least a few feet away. Then there’s one for the pool itself. I don’t know exact times, but it takes a few hours at least. Moving to another pool in the zone works to reset this one, but if you continue to fish in the same zone for a really long time, you’ll get hard-locked out of fishing within that entire map until you leave, cast your line in a pool in another zone, and then you can come back.
I’ve run into the hard-lock in Diadem quite a few times and now just cast my line at Gridania or Lav Beds every few hours. I haven’t tested this scenario out yet, but it seemed you were having issues with suspicious fish, so I hope that helped.
September 13, 2020 at 12:43 am #24133In reply to: [Scenario] Diadem Phase 3 Botany
Hey SLYG just wanted to let you know real quick. I have been using this scenario with these presets for a couple of days now. I think they work pretty similarly to the OP which is great; however, you do run into the issue of it being set to the number of gather attempts and then just completely skipping a timed node. The mining portion also seems to hit some snags where it actually just sits there, that is fine though as I personally just remove that segment of the scenario.
The last thing I am having problems with is the Diadem Boom segments of the scenario. I am going to try and rewrite them, but it appears that they do not work. All they do is fly back and forth between waypoints a few times (looks very very suspicious as it is in the same line). For now I am removing those as well.
I will say that when it did gather it did a great job! Although it kill switched itself 2 hours in. Is there a way to loop it like the infinite mining one does? I assume its just copy and paste the part of the scenario that does, but figured I would make sure that would not create a conflict first.
You will always trigger the kill switch if you run this scenario continuously for over 180 minutes. The game will automatically kick you out of the duty after your time limit expires.
I’m not sure why diademBoom isn’t working for you. Please check that you are using the latest version. Delete everything from the prior version before updating to the new version. The waypoint numbers will shift if I make any additions or deletions to any of the waypoints numbers that come after, so that would throw the scenario off if you’re using a new scenario, but still using an old grid.
I recently found out that the fishing islands has a lot of mobs, so I changed the diademBoom location to go there. There’s 5 mobs at the new location, so no need to hop between different points.
I set it to leave the duty and re-enter it after going through everything, via adding this string into it:
key(u, 1) // duty finder
key(num4, 1)
key(num0, 1)
key(num4, 1)
key(num0, 1)
afkFor(00:00:10)
job(BTN) // closes any windows
key(num0, 1)
key(num0, 1)
key(num0, 1)
key(num0, 1)
key(num4, 1)
key(num0, 2)
key(num8, 1)
key(num4, 1)
key(num0, 1)
afkFor(00:00:10)repeatAll(999)
So instead of using Return it leaves the duty and reques after the first run through of the scenario. May not be very efficient, but it worked for a bit before it kill switched itself haha.
I am not sure as to why the Diademboom is not working for me either. Literally just went from waypoint to waypoint and did nothing. I will try it with the updated stuff and get back to you though. I am using SLYG version with the timed nodes though. Do you think that may be the issue? Because I wanted to rack up more points.
September 12, 2020 at 6:00 pm #24120In reply to: Advice for Diadem Fishing Presets?
September 12, 2020 at 4:01 pm #24114Topic: Advice for Diadem Fishing Presets?
in forum Grids and PresetsJust wondering what you all are using for your preset settings?
Any change during weather?Have a feeling im being super inefficient with this:
September 12, 2020 at 2:43 pm #24112In reply to: [Scenario] Blue Crab farming
* FULL UPDATE IN THIS POST *
I had a scenario previously for this, I use a different fishing hole in the same zone to reset.
However, the macro is working really good so thank you for that.
I had the opinion that this worked aswell. However when I tested it in Il Mheg for Levinsand the fish suddenly went “Suspicious”, although it worked before for multiple hours. And maybe it was a bug, but I actually couldn’t fish anymore in Il Mheg. I needed to change the area first. After that it worked again.
However I changed the Scenario a bit, so you reset the timer by just moving to another fishing hole for the bluecrab (you can change the ones you are going to yourself in Chapter 2 and 4, but let them be different ones). For that I also updated the grid.
So you don’t need another grid and fishing Preset for the reset anymore, if this works over long periods of time (not tested).I reduced the macro I used to 10 seconds, as the fish you were getting, were probably from a double hook and you just release one of those fish then it seems. (see below for the updated macros).
You also can uncomment the
repair()
in Chapter 1, if you plan to repeat it for a long time.I tested this for around an hour and it doesn’t show suspicious fish, but it might need longer to trigger it.
Macros (as I already mentioned in the post above, you can remove the
/echo
line, if you want to):german
/micon "Angeln" /ac "Angeln" <wait.10> /ac "Anschlag" /echo <se.2>
english
/micon "Cast" /ac "Cast" <wait.10> /ac "Hook" /echo <se.2>
If anything doesn’t work right, feel free to point it out. I didn’t test the new movement options for long.
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You must be logged in to view attached files.September 12, 2020 at 1:44 pm #24105In reply to: [Scenario] Diadem Phase 3 Botany
Hey SLYG just wanted to let you know real quick. I have been using this scenario with these presets for a couple of days now. I think they work pretty similarly to the OP which is great; however, you do run into the issue of it being set to the number of gather attempts and then just completely skipping a timed node. The mining portion also seems to hit some snags where it actually just sits there, that is fine though as I personally just remove that segment of the scenario.
The last thing I am having problems with is the Diadem Boom segments of the scenario. I am going to try and rewrite them, but it appears that they do not work. All they do is fly back and forth between waypoints a few times (looks very very suspicious as it is in the same line). For now I am removing those as well.
I will say that when it did gather it did a great job! Although it kill switched itself 2 hours in. Is there a way to loop it like the infinite mining one does? I assume its just copy and paste the part of the scenario that does, but figured I would make sure that would not create a conflict first.
You will always trigger the kill switch if you run this scenario continuously for over 180 minutes. The game will automatically kick you out of the duty after your time limit expires.
I’m not sure why diademBoom isn’t working for you. Please check that you are using the latest version. Delete everything from the prior version before updating to the new version. The waypoint numbers will shift if I make any additions or deletions to any of the waypoints numbers that come after, so that would throw the scenario off if you’re using a new scenario, but still using an old grid.
I recently found out that the fishing islands has a lot of mobs, so I changed the diademBoom location to go there. There’s 5 mobs at the new location, so no need to hop between different points.
September 12, 2020 at 6:09 am #24089In reply to: [Scenario] Blue Crab farming
I had a scenario previously for this, I use a different fishing hole in the same zone to reset.
However, the macro is working really good so thank you for that.
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This reply was modified 4 years, 9 months ago by
Xion.
September 12, 2020 at 4:17 am #24086In reply to: Phase 3 Diadem Fishing
September 11, 2020 at 9:14 pm #24069In reply to: [Scenario] Diadem Phase 3 Botany
Worked perfectly, just a question. If I were to tweak it in order to account for the weather nodes, How would I go about it? Any tips?
Otherwise, thanks for the great job!
I’m not sure how I would do this. I looked at the weather functions, but they seem to be only related to fishing. Do you know of any examples of this being used for gathering in other scenarios? This would be a nice suggestion to be able to tag waypoints to specific weather conditions.
September 11, 2020 at 3:41 pm #24065In reply to: [Scenario] Blue Crab farming
That second version worked very well for me, a single run (2 hours) netted me ~200 blue crabs (with about 17% HQ) and only 4 other fish.
But, is there a specific reason you chose Fallgourd Float as the reset location, that cost me 999gil*2 per reset, so almost 8000gil.
Why not use a destination in Norvrandt?I actually didn’t put much thought into it, because I have another reset location, which is the Company Building in Lavenderbeds (costs just around 250 and have fishing spot really close). But I cannot guarantee that everyone got a flat in lavenderbeds. So I needed to quickly think about a location, which has a fishing spot near it’s aetheryte and this is the one I found first. I don’t think any port in Norvrandt got a fishing spot that close to the port point.
However, I might change it later, when I have time for it.
Also: Did you hooked a fish on the resetting fish hole? And if not, I assume the resetting works as intended, without catching a fish?
September 11, 2020 at 11:10 am #24050In reply to: [Scenario] Blue Crab farming
I am so bad and new at fishing it hurts, so this might again be a dumb question. As it stands i downloaded the lower szenario of the two, deleted the fishing presets and added the latest preset with the timing. i got both versatile lure and the squid thingies. I am clicking on the szenario and i see him using your macro. But for around 50 casts in a row now , he returns the line before anything bites. i think one fish bit in the entirety of the process and it wasnt a blue crab. Your macro states that he basically tries to hook after 11 seconds , which he does for me. But nothing EVER bites. :C
September 11, 2020 at 1:53 am #24030In reply to: Request: Diadem Blind Manta Scenario
Fishing scenarios are limited to what the fishing settings are capable of, which is fairly limited when it comes to extremely high end fishing routines like slapping, dropping hooks, and hooking based off timers.
What you can do though, is set up a basic Patience + Mooch routine for windswept island.
September 10, 2020 at 2:25 pm #24002In reply to: [Scenario] Blue Crab farming
I added a possibility to use timing in this fishing scenario. Or lets say, anyone using it needs to do it. I’ve changed the fishing preset to use double hook and not chum anymore, so you need to delete the old fishing preset. However with the following macro, you almost exclusively catch bluecrabs, so you don’t waste bait and time catching other fish.
So replace your cast skill with this macro during this scenario (you can remove the /echo line if you want to):
german
/micon "Angeln" /ac "Angeln" <wait.11> /ac "Anschlag" /echo <se.2>
english
/micon "Cast" /ac "Cast" <wait.11> /ac "Hook" /echo <se.2>
This will increase the crabs you will get by a lot. I am speaking of like 400-500% or even higher percentage more, plus you don’t waste bait on other fish.
Edit: I am not sure if this breaks the reset chapter though. As if you don’t fish anything, I am not sure if it gets reset. If it doesn’t, I might need to add some non artifical bait, so you get a hook in the first 10 seconds.
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This reply was modified 4 years, 9 months ago by
Nekro.
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Just wondering what you all are using for your preset settings?
Any change during weather?Have a feeling im being super inefficient with this: