Zuzu

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  • in reply to: Gathering Collectables Question: Solid Reason #40472
    Zuzu
    Zuzu
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    I’ve taken Solid Reason and Ageless Words off my hotbars, and added these macros in their place (keeping Wise To The World)
    /micon “Ageless Words”
    /ac “Ageless Words” <wait.2>
    /ac “Wise to the World”

    /micon “Solid Reason”
    /ac “Solid Reason” <wait.2>
    /ac “Wise to the World”

    This will have Miqo use the macro, which auto-triggers Wise To The World if it procs. It’s a workaround, yes, but don’t expect any Miqo development outside of general maintenance until Ukraine is safe
    (https://miqobot.com/forum/forums/topic/endwalker-6-0-miqobot-status/#post-36300)
    (https://miqobot.com/forum/forums/topic/how-are-you-miqobot/)
    (https://miqobot.com/forum/forums/topic/endwalker-6-0-miqobot-status/page/4/#post-40261)

    Please be sure to send love their way, and send what support you reasonably can to Ukraine.

    in reply to: Island Gathering Nav meshes for all gatherables #40466
    Zuzu
    Zuzu
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    As far as cotton, I’d say it’s on par. Mine uses the NorthEast cluster of cotton, so whilst there are fewer cotton nodes there’s a lot less time spent running between them
    .As far as Tinsand, it’s a pure tinsand run. Nothing else, so if I just need tinsand I’m not spending time with anything else. It’s similar to just the Submerged Sand part of EvaDude’s sand grid/scenario, but with everything that *isn’t* submerged sand cut away. So I just load my grid, type that I want Submerged Sand, and leave it for 999 nodes. Come back to overflowing Tinsand. Definitely faster than running through the whole Sand scenario.

    • This reply was modified 10 months, 3 weeks ago by Zuzu Zuzu.
    in reply to: Island Gathering Nav meshes for all gatherables #40424
    Zuzu
    Zuzu
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    I had a the same issue as PJ, and also on the Limestone Sand route. So I’ve just fixed those myself, as well as added a pure tinsand loop which *seems* to work okay? okay no the tinsand one needs hella work. I’m unsure how to make Miqo collect the node at the end of the river then head back to the start.
    Edit: Cutting off the last node and adding some distinct flying waypoints over the top of everything seems to have done it.

    • This reply was modified 10 months, 4 weeks ago by Zuzu Zuzu.
    • This reply was modified 10 months, 4 weeks ago by Zuzu Zuzu.
    • This reply was modified 10 months, 4 weeks ago by Zuzu Zuzu.
    • This reply was modified 10 months, 4 weeks ago by Zuzu Zuzu.
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