uwu

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Viewing 8 posts - 76 through 83 (of 83 total)
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  • in reply to: Possible to create a window of time for a Scenario? #10457

    uwu
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    you can also use a workFor(xx:xx:xx) command and it will work for real life minutes or hours or seconds you set it for. Youy can use workUntil() as well to have it continue gathering until a certain ET. Ill put a couple examples below.

    I have crafting scenario setup to use food and repeat if needed.
    //teleportIf(Estate Hall)
    craftMacro(70****)
    afkFor(00:00:05)

    job(CUL)
    repair()

    //food
    key(ctrl+=, 2)
    recipe(Shakshouka)

    workFor(00:39:00)
    craft(max)
    repeatAll(1)

    And this is for a non timed node gsthering:
    //Yanxian Parsley anytime

    teleportIf(The House of the Fierce)

    gatherPreset(unspoiled-sb1)
    job(BTN)

    grid(BTN_70_Yanxia_22-12)
    waypoint(21)

    workUntil(18:00ET)
    gather(999)

    in reply to: Durium Sand, Doman Iron Sand, and Palladium Sand #10253

    uwu
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    this works well, I would rec taking sprint off your hotbar when running because sometimes it will use it to move to a node that is right next to the previous one which looks weird, but that is miqo in general nothing to do with this grid

    • This reply was modified 5 years, 3 months ago by  uwu.
    in reply to: New material scenarios 4.4 #10177

    uwu
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    3vo – Use the editor to move the waypoint just slightly away. It could be the mount you are using not letting you get close enough even, but a small tweak to those WP’s as I find them always takes care of it for me

    I think it had to do with the idle camera coming on. I deleted the 6a/p node in the scenario and it was long enough gap for the idle to come on.. I have not had the issue since I turned it off.

    in reply to: New material scenarios 4.4 #10159

    uwu
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    This had been working flawlessly until the patch, now it keeps “getting lost in the woods” for the Azim Steppe despite traveling right to the spot of the node. Ill get the log next time it happens.

    in reply to: [Beta] Combat #9958

    uwu
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    Notice it will not use Empyreal Arrow (lv54) Bard ability. Any plans to implement?

    As stated in the first post, stuff above 50 is not currently supported. It’ll be added in future patches.

    It uses pitch perfect (52) and iron jaws (56) flawlessly as well as sidewinder(60)

    in reply to: [Beta] Combat #9956

    uwu
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    Notice it will not use Empyreal Arrow (lv54) Bard ability. Any plans to implement?

    in reply to: New material scenarios 4.4 #9935

    uwu
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    not sure why but its hitting slot 1 for gyr abania ore instead of the correct slot 3. I have all unlocked manually

    in reply to: [Scenario] Dusklight aethersand (Spearfishing) #9928

    uwu
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    Not sure what im missing but it doesnt get off my mount once it gets to teeming waters. I have legacy and auto take off setup with all other default controls

Viewing 8 posts - 76 through 83 (of 83 total)