Kreoss

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  • in reply to: How long does it take for rotations to be updated? #25252

    Kreoss
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    0

    There is no exact date, but we are doing our best.
    Most of the abilities are already implemented. However, each ability requires a certain amount of work and we can not implement them all at once. We are working on them one by one, slowly improving rotations over time.

    I dont want you to take this negatively. Im asking for purely informational purposes and am not trying to be agressive.

    Is this a process that you are laying a foundation that will make this process quicker in the future? Or is this a process in which we can expect extended delays each expansion?

    I have no issue with it, I love the tool and find it amazing, and as long as one class works it makes me happy. But we are at 5.4 which means we are nearing the end of the cycle. I just want to understand how this implementation will be in the future. Again please dont take this as me attacking you and your team, just trying to understand the implementation long term.

    in reply to: A Letter from the Development Team #23270

    Kreoss
    Participant
    0

    I take no offense what so ever.

    I wrote a big long response to this but then my internet ate it. I agree your points are valid. Ive been programming/software engineer for 15 years. My point is more they keep doing so many things I dont know if they have the team to sustain so many work streams, and with so many users finding the part they use for Miqo to be so important, I think thats where the issues are found. But what do I know 😛

    in reply to: A Letter from the Development Team #23264

    Kreoss
    Participant
    2+

    Im going to be honest and play Devils advocate, and the reason for this is I don’t know the size of your team.

    I think alot of things are a issue of communication and not clear road mapping. For all we know you could have 2 people in a basement, working till the wee hours of the morning, slaving away. Or you could have 30 people. You just say your Team is working on things. You also have like 10 different work streams that you are working on, Between crafting, gathering, assist, dungeon integration, gold saucer. We get it. The problem is that alot of the work your doing isn’t visible to the end user, and the things that the end user sees are few and far between. I am so glad you added the 75 dungeon, its awesome and greatly appreciated. But summoner still doesn’t use Energy siphon.

    Now you could take this as me being a jerk, or you can understand where im coming from in stating I don’t know what your working on or what your priorities are. I have 2 accounts and 2 subscriptions, I love your service, but a little bit more transparency would help so we know objectively what your goals are to do when, rather than having a wish list that gets updates with long term goals occasionally.

    Lastly regarding monetization, I again don’t know your team size, country of origin, or any of the other information, But I would highly encourage you to think very very very hard before you increase monetization. Currently your price is fair for the love and effort you put into it, but even just by registrations to the forums we can see you have a large following and people using it. If you think criticism of your timeline between features is bad now, Just wait if you start charging a extra 5$ for Combat assist plugin and its not optimized.

    I don’t want you to take this poorly, I love your service, I pay for two instances of it, and I will continue to do so. But communication is a 2 way street, and I don’t feel you have set clear expectations (Actual times on your roadmap, priority of updates Ect..) and thats where a chunk of the negativity comes from.

    Signed,
    A MIqobot Fanboy and a big fan

    in reply to: [Request] Holminster Switch Trust #20533

    Kreoss
    Participant
    0

    Is there a command to make it desynth everything in your bag?

    in reply to: Scenario Engine #3095

    Kreoss
    Participant
    1+

    Honestly im just bummed at the lack of communication

    by this point I would think we would have been told there thoughts and how development is going or whther it will be post or pre Stormblood. The biggest problem I have is that these features are present on other less expensive bots currently, but I like staying loyal to the one I have. But Now I dont have any idea of how long the bot will be down, how the dev team is doing with the scenario engine or anything. I mean what if it takes them 3 months to get the bot functional after the launch of it. Other bot developers have posts with plans and thoughts, some with eta’s. And were in silence about a feature thats been in development for a very long time. Any communication at this point would help.

    Signed a Loyal Miqobot supporter.

    in reply to: Index: Gathering Grids #2289

    Kreoss
    Participant
    0

    A couple of things and I will see if I can find more out later to narrow it down.

    On the mythril chain, when it goes either from 8-0 or from 0 -8 theres a rock formation that while the jump would be normally possible the bot jumps super late and it gets stuck for a extended time. its about 50-50 if it can dislodge itself or not. easiest fix is the the ridge drectly to the right of that is a clean walk up and less than two character widths is a very easy jump, but I dont know how to adjust the waypoints to fix.

    On the Grade two carbonized, the there is a Ziz directly in the middle of the path in front of a rock where one of the nodes are. even with auto stealth the bot runs directly into it on multiple runs and it constantly agros. Having a chocobro out and auto attacking the Ziz once takes care of it, but you cant run the bot without constant vigilance without

Viewing 6 posts - 1 through 6 (of 6 total)