r51093

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  • r51093
    r51093
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    Found another stuck point for Botany.

    ī‚»The Diadem ( 32.0 , 11.0 ) near 100, fly

    Lush Vegetation Patch Node is to the left of the rock, but when attempting to land it gets stuck on the rock itself.

    And right next to it.

    ī‚»The Diadem ( 32.6 , 10.2 ) near 102, fly. Gets stuck on the pineapple/cactus when trying to get a node to the SW. Mature Tree.

    thank you i will get to work on thies now šŸ˜€

    FIXED check Ver.12 in the post below

    r51093
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    Dont forget to “DELETE” your ” Diadem: āš’šŸŒ± ” grid’s and scenarios before you import the new version



    r51093
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    My character must of ran into the wall because when I checked I was very close to the wall so i closed miqo and started it back from part 6 and then it carried out the boom for the monsters.

    that is odd i dont know how miqobot targeted an ice trap at that waypoint; at that waypoint that would put the ice trap’s at the top of a cliff…. i just looked XD ice trap is not even on the list to be boom’ed at waypoint 526 XD i dont get this XD XD XD *confused* also are you running the latest version Ver.10?


    • This reply was modified 3 years, 10 months ago by r51093 r51093.
    • This reply was modified 3 years, 10 months ago by r51093 r51093.
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    r51093
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    Im so confused where do I download this.

    just look at my last post the most recent update can almost always be found there below is what the attachment looks like the the attachments will remain with the same name only thing that changes is the version #

    The Diadem: āš’šŸŒ±

    this is the original

    The Diadem: āš’šŸŒ± with collectable turn inā€™s

    original with collectable turn in

    at the request of multiple people i have also split the scenario for those who want to focuse only mining āš’ or botany šŸŒ±

    The Diadem: āš’ with collectable turn inā€™s

    Only Mining āš’ scenario

    The Diadem: šŸŒ± with collectable turn inā€™s

    Only Botany šŸŒ± scenario

    i renamed the scenarios added new waypoints for the augur, and at the request of Breakfast Enthusiast i added the repair NPC in the ferment for all the scenarios thank you all for your continued suport and assistance with the grid / scenario and as always plese post here if there are any issues šŸ˜€

    NOTE: all of the above scenarios are in the single attachment

    Attachments:
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    in reply to: forum help? #26492
    r51093
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    ul ā€“ unordered list
    ol ā€“ ordered list
    li ā€“ list item

    Its basically the same as html tags. Open list with ul, close with /ul. Each list item starts with li, ends with /li. Looks like this:

    • Item 1
    • Item 2
    • Item 3

    Code is simply for monospaced formatting: code
    Close tags closes all opened lists, items, etc.

    i see thank you šŸ˜€ this is my first time in a forum so the forum stuff is new to me

    r51093
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    Found a botany stuck point.

    ī‚»The Diadem ( 17.4 , 15.1 ) Mature Tree

    North side approach, node south of the tree. Canā€™t go through the tree.

    Fixed: thank you for the report šŸ˜€ and as always any isuess post them here and i will resolve them as quickly as possible

    r51093
    r51093
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    Itā€™s still saying I have the same problem. This is what im copying into the the program:

    {ā€œchaptersā€:[ā€œ\/\/The Diadem \u2692\ud83c\udf31\r\n\r\ngatherPreset(botanist \ud83c\udf31)\r\ngrid(The Diadem \u2692\ud83c\udf31)\r\n\r\njob(botanist)\r\n\r\nstartMateriaExtraction()\r\n\r\n\/\/Food Hotbar 3 slot 1\r\nicon(3, 1)ā€,ā€waypoint(442)\r\nvangle(-0.4)\r\nangle(-0.23)ā€,ā€key(num.)\r\nkey(num.)\r\nkey(num.)\r\nkey(num.)\r\nkey(num.)\r\n\r\njob(botanist)\r\nkey(num0, 1)\r\nkey(num0, 1)\r\nkey(num0, 1)\r\nkey(num0, 1)\r\nkey(num4, 1)\r\nkey(num0, 2)\r\nkey(num8, 1)\r\nkey(num4, 1)\r\nkey(num0, 1)\r\n\r\nafkFor(00:00:10)ā€,ā€job(botanist)\r\n\r\nrepair() \r\n\r\nkey(num.)\r\nkey(num.)\r\nkey(num.)\r\nkey(num.)\r\nkey(num.)\r\n\r\nwaypoint(551)\r\n\r\nvangle(0.00)\r\nangle(-2.55)\r\n\r\nrepairNpc()ā€,ā€gather(40)ā€,ā€boomTarget(Icetrap)\r\nboomTarget(Bloated Bulb)\r\nboomTarget(Werewood)\r\nboomTarget(Melia)\r\nboomTarget(Proto-noctilucale)\r\nboomTarget(Diadem)\r\n\r\nwaypoint(525)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()\r\n\r\nwaypoint(518)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()ā€,ā€gather(40)ā€,ā€boomTarget(Icetrap)\r\nboomTarget(Bloated Bulb)\r\nboomTarget(Werewood)\r\nboomTarget(Melia)\r\nboomTarget(Proto-noctilucale)\r\nboomTarget(Diadem)\r\n\r\nwaypoint(375)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()\r\n\r\nwaypoint(373)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()ā€,ā€gather(40)ā€,ā€boomTarget(Icetrap)\r\nboomTarget(Bloated Bulb)\r\nboomTarget(Werewood)\r\nboomTarget(Melia)\r\nboomTarget(Proto-noctilucale)\r\nboomTarget(Diadem)\r\n\r\nwaypoint(530)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()\r\n\r\nwaypoint(529)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()ā€,ā€gather(40)ā€,ā€boomTarget(Icetrap)\r\nboomTarget(Bloated Bulb)\r\nboomTarget(Werewood)\r\nboomTarget(Melia)\r\nboomTarget(Proto-noctilucale)\r\nboomTarget(Diadem)\r\n\r\n\r\nwaypoint(525)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()\r\n\r\nwaypoint(518)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()ā€,ā€afkFor(00:00:05)\r\nkey(u, 2) \/\/ duty finder\r\nkey(num4, 2)\r\nkey(num0, 1)\r\nkey(num4, 1)\r\nkey(num0, 1)\r\nafkFor(00:00:10)\r\n\r\nā€,ā€\r\nwaypoint(444)\r\nvangle(-0.4)\r\nangle(-0.23)\r\n\r\njob(botanist)\r\ndeliverCollectables()\r\n\r\njob(Miner)\r\ndeliverCollectables()\r\n\r\nrepeatAll(9999999)\r\nā€]}
    gatherrotation.Yield +1
    [31,5]

    are you useing a text tool to import the scenario and grids???

    Note:
    below are some image files with instructions on h9ow to import grids and scenarios

    how to import grid and scenario's instructions 1
    how to import grid and scenario's instructions 2
    how to import grid and scenario's instructions 3
    how to import grid and scenario's instructions 4

    r51093
    r51093
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    Itā€™s still saying I have the same problem. This is what im copying into the the program:

    {ā€œchaptersā€:[ā€œ\/\/The Diadem \u2692\ud83c\udf31\r\n\r\ngatherPreset(botanist \ud83c\udf31)\r\ngrid(The Diadem \u2692\ud83c\udf31)\r\n\r\njob(botanist)\r\n\r\nstartMateriaExtraction()\r\n\r\n\/\/Food Hotbar 3 slot 1\r\nicon(3, 1)ā€,ā€waypoint(442)\r\nvangle(-0.4)\r\nangle(-0.23)ā€,ā€key(num.)\r\nkey(num.)\r\nkey(num.)\r\nkey(num.)\r\nkey(num.)\r\n\r\njob(botanist)\r\nkey(num0, 1)\r\nkey(num0, 1)\r\nkey(num0, 1)\r\nkey(num0, 1)\r\nkey(num4, 1)\r\nkey(num0, 2)\r\nkey(num8, 1)\r\nkey(num4, 1)\r\nkey(num0, 1)\r\n\r\nafkFor(00:00:10)ā€,ā€job(botanist)\r\n\r\nrepair() \r\n\r\nkey(num.)\r\nkey(num.)\r\nkey(num.)\r\nkey(num.)\r\nkey(num.)\r\n\r\nwaypoint(551)\r\n\r\nvangle(0.00)\r\nangle(-2.55)\r\n\r\nrepairNpc()ā€,ā€gather(40)ā€,ā€boomTarget(Icetrap)\r\nboomTarget(Bloated Bulb)\r\nboomTarget(Werewood)\r\nboomTarget(Melia)\r\nboomTarget(Proto-noctilucale)\r\nboomTarget(Diadem)\r\n\r\nwaypoint(525)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()\r\n\r\nwaypoint(518)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()ā€,ā€gather(40)ā€,ā€boomTarget(Icetrap)\r\nboomTarget(Bloated Bulb)\r\nboomTarget(Werewood)\r\nboomTarget(Melia)\r\nboomTarget(Proto-noctilucale)\r\nboomTarget(Diadem)\r\n\r\nwaypoint(375)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()\r\n\r\nwaypoint(373)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()ā€,ā€gather(40)ā€,ā€boomTarget(Icetrap)\r\nboomTarget(Bloated Bulb)\r\nboomTarget(Werewood)\r\nboomTarget(Melia)\r\nboomTarget(Proto-noctilucale)\r\nboomTarget(Diadem)\r\n\r\nwaypoint(530)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()\r\n\r\nwaypoint(529)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()ā€,ā€gather(40)ā€,ā€boomTarget(Icetrap)\r\nboomTarget(Bloated Bulb)\r\nboomTarget(Werewood)\r\nboomTarget(Melia)\r\nboomTarget(Proto-noctilucale)\r\nboomTarget(Diadem)\r\n\r\n\r\nwaypoint(525)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()\r\n\r\nwaypoint(518)\r\ndismount()\r\n\r\ndiademBoom()\r\ndiademBoom()\r\ndiademBoom()ā€,ā€afkFor(00:00:05)\r\nkey(u, 2) \/\/ duty finder\r\nkey(num4, 2)\r\nkey(num0, 1)\r\nkey(num4, 1)\r\nkey(num0, 1)\r\nafkFor(00:00:10)\r\n\r\nā€,ā€\r\nwaypoint(444)\r\nvangle(-0.4)\r\nangle(-0.23)\r\n\r\njob(botanist)\r\ndeliverCollectables()\r\n\r\njob(Miner)\r\ndeliverCollectables()\r\n\r\nrepeatAll(9999999)\r\nā€]}
    gatherrotation.Yield +1
    [31,5]

    are you useing a text tool to import the scenario and grids???

    Note:
    below are some image files with instructions on h9ow to import grids and scenarios

    Attachments:
    You must be logged in to view attached files.
    r51093
    r51093
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    0

    Iā€™m trying to start the botanist only scenario and this keeps popping up, am i doing something wrong?

    (10:48:29 PM) Chapter: 1
    (10:48:29 PM) ERROR (Chapter 1, Line 1): Syntax error. Expected format: function(arguments)

    restart miqobot and try agian lately it’s been bugging out if this dont fix the issue repost again and i will see if its an issue with the grid so far though evreything is working on my end as intended

    also are you useing ver.9 of the grid/scenario?

    Note: please remember to delete any Diadem šŸŒ±āš’ scenarios and grids before you import the new one issues can arise from useing the wrong scenario / grid combo

    Miqobot identifies a preset as duplicate only if itā€™s an absolute match.
    There are no heuristics involved, the algorithm compares two presets on a binary level. Even if you move a single waypoint slightly, it will be considered a new grid and can not be identified as duplicate.

    Please note, however, that importing a new navigation grid with the same name does not replace any old grids. They remain in the list as different versions with the same name, unless the user manually deletes them.
    Therefore your recommendation to delete old Diadem presets before import is correct.

    r51093
    r51093
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    The repair portion of my scenario seems to be broken; it does this every time after materia extraction:

    (12:03:05 AM) Sending key: ā€˜num.ā€™ (Delay: 0.00 sec)
    (12:03:05 AM) Sending key: ā€˜num.ā€™ (Delay: 0.00 sec)
    (12:03:05 AM) Sending key: ā€˜num.ā€™ (Delay: 0.00 sec)
    (12:03:06 AM) Sending key: ā€˜num.ā€™ (Delay: 0.00 sec)
    (12:03:06 AM) Sending key: ā€˜num.ā€™ (Delay: 0.00 sec)
    (12:03:10 AM) Adventure calls! I have to travel far away. (Grid: ā€˜The Diadem āš’šŸŒ±ā€™, Waypoint: 439)
    (12:03:13 AM) Sorry, canā€™t find path sequence from 193 to 439 šŸ™ Maybe grid is not connected?
    (12:03:13 AM) Sorry, but I canā€™t find the way to the next trip šŸ™
    (12:03:13 AM) Turning camera to vertical angle: 0.00
    (12:03:13 AM) Turning camera to angle: -1.41
    (12:03:14 AM) Repairing gear at NPC: ā€˜Maunieā€™
    (12:03:17 AM) A suspicious errorā€¦
    (12:03:19 AM) Repairing gear at NPC: ā€˜Maunieā€™
    (12:03:20 AM) A suspicious errorā€¦
    (12:03:23 AM) Repairing gear at NPC: ā€˜Maunieā€™
    (12:03:24 AM) A suspicious errorā€¦
    (12:03:24 AM) Sorry, canā€™t repair. Have we run out of money?
    (12:03:24 AM) (SCENARIO) Chapter 1 complete.
    (12:03:26 AM) (SCENARIO) Stoppingā€¦
    (12:03:27 AM) Adventure calls! I have to travel far away. (Grid: ā€˜The Diadem āš’šŸŒ±ā€™, Waypoint: 442)
    (12:03:31 AM) Sorry, canā€™t find path sequence from 193 to 442 šŸ™ Maybe grid is not connected?
    (12:03:31 AM) Sorry, but I canā€™t find the way to the next trip šŸ™

    However, itā€™ll carry on mining as normal and is otherwise fine. I just canā€™t repair, and that seems to be the only thing stopping this from running infinitely. Anything Iā€™m doing wrong?

    thats becuse you are running the wrong grid with the wrong scenario please delete The Diadem āš’šŸŒ± grids and scenarios and re-import please miqobot will not overwrite or delete old grids / scenarios even if they have the same name

    Miqobot identifies a preset as duplicate only if itā€™s an absolute match.
    There are no heuristics involved, the algorithm compares two presets on a binary level. Even if you move a single waypoint slightly, it will be considered a new grid and can not be identified as duplicate.

    Please note, however, that importing a new navigation grid with the same name does not replace any old grids. They remain in the list as different versions with the same name, unless the user manually deletes them.
    Therefore your recommendation to delete old Diadem presets before import is correct.

    Albeit for a different reason.


    this should solve the issue if not please report it here and i will look into it further

    r51093
    r51093
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    Does this account for Umbral weather?

    sadly not i am still working on figureing out how the weather features work in the bot, for now it only works by the mini-map miqobot will still hit those special nodes though if it happens to be near by its not often but it dose happen

    UPDATE: i am by far no expert on the matter but it looks as though the good weather / bad weather would need to be in its own scenario and constantly checking for the weather conditions and that would not work in a gathering scenario like this as the bot can only do one or the other constantly searching for the weather conditions or gathering the node’s.

    The good weather / bad weather was originally made for fishing them legendary fish šŸ  while it can be incorporated into a gathering scenario like this its inefficient, if you would like i can try to make a scenario just for them special nodes but it dont look like it’s posible to incorporate it into this gatheirng scenario

    r51093
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    Iā€™m getting this error whenever it hits phase 4 and gets to the ā€œWaypoint(551)ā€ part. (I am using the file you just put 2 hours ago, above my comment)

    6:15:51 PM) Adventure calls.. But it is ERROR! (Grid: ā€˜The Diadem āš’šŸŒ±ā€™, Waypoint: 551/491)
    (6:15:51 PM) ERROR (Chapter 4, Line 10): Execution error

    i cnat see any obvious issues in the scrario i will keep looking but for now i added a wait timer for the loading screen i think that may fix the issue please let me know if you get the error again

    Iā€™ve added 2 photos. 1 is my character sitting at waypoint 442 before going to phase 3 (not sure what all those num commands do but my character just sits there) and the 2nd is my miqo application. When phase 4 starts it errors out at the 551 commands.

    Question: Should I be starting the miqobot scenario outside of diadem? Because iā€™ve tried that too and it doesnā€™t click the npc. So Iā€™ve been starting it inside, at the spawn.

    i think i get it waypoint 422 is in the Firmament you are starting the scenarios when you are in the diadem, the num commands is the bot trying to join the diadem start the scenario outside of the diadem in ” The Firmament “ the scenario / bot will join the diadem on its own it is set up this way so that the scenario can continually re-enter the diadem at the end of the scenario also dont tuch any keys or move the mouse when chapter / phase 3 is running or it can brake the scenario ( miqobot is finicky when it comes to the send key commands).

    Note: you can also start the scenario if you like from chapter 4 just simply click chapter 4 so its highlighted then hit start the scenario will sart from chapter 4 then and work as intended (this is only needed if you wish to sart the bot while you are in the diadem)

    r51093
    r51093
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    O_o The last couple updates my game is doing something weird lol! The script still runs just fine, however if I ever click into the game manually myself (i.e., to get a weather node thingy) it gives me the green/red border saying Iā€™m in edit mode for when youā€™re making those navigation grids. Even when miqobot just froze up and closed itself, I clicked onto my game I still got the edit mode! :O Iā€™m going to try and restart my game as well, but I found it odd even after miqobot closed it still put me into the edit mode in the game.

    Update: Yup, restarting my game fixed it. That was just funny though! xD

    that is odd XD sometimes miqobot just needs a good restart it happens a lot especially when making grids i get one of 2 errors form miqobot first error i get a lot of times is from “auto it” not sure what that is but it error’s a lot and closes the bot on me the second error i get a lot is called ” bad save veritable ” i hate that one because then i lose all the changes i made XD

    r51093
    r51093
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    Iā€™m getting this error whenever it hits phase 4 and gets to the ā€œWaypoint(551)ā€ part. (I am using the file you just put 2 hours ago, above my comment)

    6:15:51 PM) Adventure calls.. But it is ERROR! (Grid: ā€˜The Diadem āš’šŸŒ±ā€™, Waypoint: 551/491)
    (6:15:51 PM) ERROR (Chapter 4, Line 10): Execution error

    i cnat see any obvious issues in the scrario i will keep looking but for now i added a wait timer for the loading screen i think that may fix the issue please let me know if you get the error again

    r51093
    r51093
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    Thereā€™s is no grid attachment to your post. Where do I find the new grid for 5.41?

    the grid is right above your post as an attachment, i outlined it in the image atachment below in a red box i hope this helps šŸ˜€

    newest update is now right below this post in the same blue text as in the image

    the grid / sceanrio are all in the one file called ” Infinite-Universal-Diadem-scenario-Botany-šŸŒ±-and-Mining-āš’-8.txt “

    • This reply was modified 3 years, 10 months ago by r51093 r51093.
    • This reply was modified 3 years, 10 months ago by r51093 r51093.
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