Forum Replies Created
-
AuthorPosts
-
Version 1.03
– Added more waypoints from start area to fishing area
– Changed from single waypoint to random waypoint to travel to the fish island
– Added more fishing waypoints
– Made our time in the Diadem a little shorter. It fits without our food buff cycle now
– Attempts to buy Butterworms from the vendor when we first enter the Diadem after repairing. It will buy Butterworm x99x2 which was like 600ish gilAttachments:
You must be logged in to view attached files.Version 1.02
– Combined one of the randoms to keep our time below the max duty time
– Tweaked navigation grid slightlyAttachments:
You must be logged in to view attached files.Version 1.01
– Added more fishing spots
– Spread out food so it happens every 30 mins
– Connected a lot of the waypoints and added flying nodes betweenAttachments:
You must be logged in to view attached files.Fixed the names of some recipes. I had the wrong apostrophe on a couple.
Attachments:
You must be logged in to view attached files.Not sure how to re-add this to my first post the edit button seems to be gone now.
Attachments:
You must be logged in to view attached files.July 16, 2021 at 11:09 pm in reply to: Infinite Universal Diadem Scenario Botanist🌱, Mining⚒, and Fishing🎣 #31016July 16, 2021 at 7:26 am in reply to: Infinite Universal Diadem Scenario Botanist🌱, Mining⚒, and Fishing🎣 #31006I made a couple small quality of life changes to this scenario. I added a line between 442 and 444 so miqo doesn’t look so robotic when delivering collectables or starting a new Diadem. Then I changed the steps below for better behavior.
Step #2 Original
waypoint(442)
Step #2 Updated
waypointPrecise(442)
Step #17 Original
waypoint(444)
Step #17 updated
waypointPrecise(444)
Using Precise will ensure miqo gets in front of the NPC we want.
- This reply was modified 3 years, 5 months ago by MiqoUser01.
-
AuthorPosts