malarkey

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  • in reply to: [Scenario] Immortal Flame Squadron Farm #26914
    malarkey
    malarkey
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    If you don’t have keybinds on hotbars then Miqo will try to call that hotbar to hotbar 1 to use the action on it. You will either need to add keybinds to the slots or ensure all your action hotbar calling keybinds are working. You can very well leave only the first hotbar with keybinds and just let Miqo call the other hotbars but it will take a smidge more time to do things every time she needs to call a hotbar.

    (5:26:25 PM) Uhoh. There’s no key bound to action ‘Switch to Hotbar 5’.

    Since this was while you were still in the dungeon you likely have a combat or downtime action on hotbar 5 Miqo is trying to use.

    (5:26:44 PM) Sending hotbar icon: [3][6] (Delay: 2.50 sec)

    Food on row 3 slot 6.

    As stated in the first post the author has a food item on hotbar 3 slot 6 for the experience buff.

    (5:27:02 PM) Teleporting to: ‘Ul’dah – Steps of Nald’
    (5:27:02 PM) Uhoh. There’s no key bound to action ‘Switch to Hotbar 5’.

    Miqo is trying to teleport using the shortcut on hotbar 5 but can’t because you have no keybinds for her to use it directly and no keybind set to page hotbar 5.

    in reply to: Battle levequest Scenario? #26910
    malarkey
    malarkey
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    No, there is currently no way of automating accepting one particular leve in a random list like that. The rest of the leves sitting in your log is currently the only consistent way to ensure the one you want is always in the same spot so the key() sequence works correctly.

    in reply to: [Scenario] Immortal Flame Squadron Farm #26908
    malarkey
    malarkey
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    Do you mean when you have 20k left before you cap on seals? No, not precisely. You will need to get an average of how many seals you net per squadron run and count that against your current seal cap. Then adjust the scenario/chapter repeat to only run that number of squadrons and stop.

    in reply to: Battle levequest Scenario? #26907
    malarkey
    malarkey
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    This can easily be made with a navigation grid and key() sequence. The only trick with leves is the order is random in the menu. You will need to accept the rest of the leves in that particular level range so the only one left to accept is always the one you want to automate.

    Open-world combat isn’t something I see a lot on this forum so I would be surprised if someone had published one. A quick perusal of the forum search function came up with nothing really too promising.

    in reply to: [Scenario] Immortal Flame Squadron Farm #26896
    malarkey
    malarkey
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    Should be listed in the squadron() function or repeats for the chapter it’s in. Ideally it should turn in squadron loot after each run to avoid duplicate uniques and getting less per run.

    in reply to: Combat Assist? #26893
    malarkey
    malarkey
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    I don’t pvp so I don’t know if assist works there but it has worked everywhere else I have used it, open world, dungeons, trials, raids.

    in reply to: how to craft #26891
    malarkey
    malarkey
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    You got your answer but yeah I pretty much view the scenario as the meat and potatoes of what you want to do, and the other tabs are just background reference the scenario pulls from. Though I’m surprised you didn’t already know about the ? scenario button with your massive Diadem work.

    in reply to: Best Dps for Hero's Gauntlet trust? #26859
    malarkey
    malarkey
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    I’ve had no problems with Dancer Partner not working. All combat classes work really well but you’re not going to get 100% with anything. Keep in mind if your background frames are too low Miqo can’t work properly. Either leave the game client the active window or turn off or change your background frame limitations.

    Either way the time difference between the different classes aren’t that much since yeah they’re all synced to 500 provided you are indeed 80 with at least ilvl 460.

    in reply to: Combat Assist? #26785
    malarkey
    malarkey
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    There are two separate entries in the combat tab: squadrons and assist. Squadrons is for Miqo automating squadron/trust runs from the drop-down menu. Assist is for Miqo doing the combat sequence with you controlling the character movement.

    in reply to: Landmaster rings? #26755
    malarkey
    malarkey
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    You could still do gathering for seals but it rotates daily. So yes probably the easiest is running Miqo squadrons unsynced. I don’t know which one is most efficient as I did all my “seals farming” while using squadrons to level my remaining combat classes. There are GC seal farming scenarios already posted on the forums. You can try and use those if you like or try to reverse engineer them. If you want to try writing one on your own these are my suggestions.

    I haven’t tried Miqo unsynced myself but from extrapolation you will first need to change the settings in-game to unsynced before running your scenario. Then in the scenario have a key() sequence for entering the dungeon. Then have Miqo load the squadron and she will handle the rest. You can either have squadron settings in the squadron tab done before starting the scenario and she will keep the settings or you can manually enter them into the scenario. I prefer having the options in the scenario in case for some reason I changed the settings in the squadron tab and forget to check first. Having her open all chests will of course get you the most items to turn in per run.

    If you have just a few things you want to buy with your seals probably just manually purchase the one or two things you need after each run. If you want to buy one particular item en masse, like cordials or ventures, then it would be best to park your character in front of your GC personnel officer and quartermaster before starting your runs. You can then have Miqo turn in the items for seals, then tab or step over and use a key sequence to buy whatever item it is you want. Rinse and repeat. I would at the very least have the scenario written so that Miqo turns in after every run so you have the least chances of getting a duplicate item reducing the run efficiency.

    Since the number of seals you get per run isn’t always going to be the exact same, calculate your average and check it against your seals capacity. Have Miqo run that many squadrons -1 or 2 times, to be safe and not break the scenario from capping, then buy your items before you reach max and you could loop the scenario “infinitely.”

    in reply to: Landmaster rings? #26746
    malarkey
    malarkey
    Participant
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    It’s more than possible with some fiddling. Right now collectables is broken in Miqo with the changes to it in-game so you will have to manually add a gather rotation to a gather preset or key() it out in your scenario.

    Any gather yellow scrip navigation and turn in will work as well as making a sequence to talk to the vendor. The only restriction at this point is finding the right vendor. You can buy the blue scrip tokens from any scrip exchange but Idyllshire is the only splendors vendor you can trade the blue for the accessories. The sundry splendors vendor in Ishgard sells the augmented accessories with yellow scrips directly. The prices ends up being the same, it just depends how you want to buy.

    in reply to: Older grids/Scenarios? #26743
    malarkey
    malarkey
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    Probably the only thing you would need to change with navigation grids from 2019 would be ground/flying waypoints for grids in old areas since flying was introduced in old zones in 5.3.

    in reply to: Crafter Scrip turn in and purchase #26623
    malarkey
    malarkey
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    If increasing the delay doesn’t fix the issue then it’s not the delay that’s the issue, it’s the sequence. You have to scroll back to the item to purchase. Using num0 on the quantity section just keeps opening and closing the text entry which is what you’re currently doing to select max. Num2 when the text box is inactive, back to white instead of green/orange, just goes back to scrolling. If you’re trying to save lines for selecting max you can also just use num9 instead. Once you scroll to the item you just need num6/9/4/0/4/0 to select max and purchase.

    scroll to item
    num6 moves to quantity
    num9 selects max
    num4 moves back to item
    num0 opens confirmation
    num4 scrolls to ok
    num0 confirms purchase

    in reply to: Crafter Scrip turn in and purchase #26364
    malarkey
    malarkey
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    This can be done with craftmacro(), recipe(), craft(), delivercollectables(), key(), repair(), and repeatchapter() or repeatall(). Detailed information for each function can be found in the ? button on the scenario tab in Miqo.

    You will need to set up the crafter macro in the crafting tab using the keybinds you have for your skills in the order of your macro. In the scenario you will need to specify the recipe to make and how many to make. I recommend only making as many as you can turn in -1. If you make more Miqo will try to deliver them all and break when she can’t because you’re at scrip cap.

    Generate a key() sequence to navigate the scrip window to buy what it is you want. Cursor controls are on the num pad by default. This is easier if you set the scrip exchange npc as your focus target and just have Miqo press F10 to target them instead of trying to cycle through targets potentially targeting the wrong thing. Key sequences are very fragile if you do not give enough of a delay or move the cursor over the game during this portion of the scenario. It is best to let it run on the computer and go do something else, not touching the mouse. If you need to still use the computer then having the game client on another screen that you won’t be moving the cursor over or having the game minimised are ok alternatives. Make sure you have enough background fps in the game so Miqo can do her job, not enough frames and Miqo can’t do the sequence correctly. Screenshot, post

    Repair is handled easily as long as you have a crafter that can do it and the materials. The type of repeat you use depends on how you structured your scenario. Chapter will do just the chapter the repeat command is on. All will do the entire scenario, so place this one at the end.

    Basic scenario scripting information
    Basic crafting information and crafting development

    in reply to: Ishgardian Restoration Rankings Begin in Patch 5.41 #26139
    malarkey
    malarkey
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    As long as you don’t try to resolve with the syrup buff off Miqo won’t have to solve again.

    The only times Miqo will need to resolve the same recipe type is if your stats change, you stop Miqo in the middle of calculating, close Miqo after, or solve a different recipe type then go back.

Viewing 15 posts - 46 through 60 (of 131 total)