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October 28, 2017 at 1:02 am in reply to: Gathering by minutes like fishing? (or till a certain time) #5584
Information and analytics are never useless. Let’s say you set your scenario to go do your usual gathering routes, and in your scenario you put a clause to go update your market prices in it while waiting for a node which could be your wishlist, if it passes a set value it can notify you that a market that you usually try to make money on is at an optimal place for you to take advantage of when you come back to the game or what have you. Hell it could even act as a trigger and pause gathering, craft the items then resume once complete. When you come back you have items ready to list that are at a lucrative market value.
Yeah, for it to be useful it would have to be able to be put in a scenario and if it can then it can be misused and end up being quite annoying for everyone, lol. If you’re looking for feature additions I would personally love a market scanner that collects a dataset constantly of every or select items and keeps a record/graph. If it were to pass a certain set threshold it could notify you of potential markets quickly or just show you a general flow of when to market your stuff on your server for optimal sales. Just a thought.
As nice as a feature as it would be to add it would probably end up being more detrimental than beneficial. Chances are you will be competing with another tool on a listed item or two and end up just lowering it constantly pulling it on and off the market affecting everything else you are selling. Would have to be a hardcoded minimum time limit to attain lowest market price of say 10 minutes, and we’d still end up with crashed markets because of those setting low minimums and miqo just lowering it all night vs another unless again a hardcoded limit of 1gil price drops.
- This reply was modified 7 years ago by f43ak.
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