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Sorry I was using teleport not teleportIf going to try and change to teleportIf and see if that helps fix the issue
- This reply was modified 7 years, 5 months ago by ExarchCoercer.
Happened again this morning with a different location here is the exert from the scenario I am using TeleportIf
afkUntil(18:05et)
teleportIf(Castrum Oriens)
unstealth()
changeJob(Botanist)(9:18:54 AM) Woot-woot!
(9:18:54 AM) I got loads of sparkles in my pockets!
(9:18:54 AM) Guess it’s time to rest for a bit π
(9:18:54 AM) Everything is gathered!
(9:18:55 AM) Teleporting to: ‘Castrum Oriens’
(9:18:56 AM) Sorry, I don’t see a teleport to ‘Castrum Oriens’ :/I was experimenting with this last night. I think the main problem is there isn’t anyway to ensure your cursor is always at the first inventory position. If we could do that than you would just need to set up the materia in your first 5 slots and use keybinds to select and turn in. Also selecting the right number might be tricky as well.
Bug:
It looks like some of the Gathering Abilities need to be updated for the GP usage. My regular rotation is telling me that it only requires 500 GP when it really requires 600GP and thus is getting stuck. It looks like the likely problem is Utmost Cation. Miqo thinks this ability is only 100GP but it has since been changed to 200GP.
The only problem that I’ve been able to find is that the recopies assume that they are the only recipe matching in the list for instance something like Camphor will try and Craft Camphor Lumber instead of Camphor because it comes first in the list. I’ve been thinking of how to solve this but without a large list of potential duplicates I’m not sure how to solve it
Request:
Do you think we could please get the option to restart the scenario if a death occurs? I have quite a few scenarios that start with teleport and they would all run smoothly if a death occurred to restart at chapter one. There are so many times a simple mob walks in the wrong path and I die and it kills the whole thing.
Thanks!
I think switching between games especially with how many people are playing mini games right now is causing unwanted attention. I think its much less obvious if you stay at one game for a long period. If you are at one game people don’t know if you are AFK or playing. I’ve seen FC mates fall asleep at the keyboard playing mini games and non thought the wiser but seeing someone move on the same path every 10 minutes at 3am well…
Can confirm, it doesnt work. Just tried it and it doesnt do anything. It says:
Adventure calls! I have to jump into wormhole. (Angle: 2.87)And skips the function.
Well until it gets fixed, i guess you can do this:
holdKey(w, 5.0)
afkFor(0:0:30)Another option is to click the Aetheryte and using keyboard commands to select zone you want in Idyllshire
Fantastic, thank you so much! A question, though, since I donβt see it on the list (or I missed it); can we also set it up to buy from NPCs? (for desynthing grinds)
Not at the moment, this is one of the next functions in our todo list
We apologize for inconvenience.You are actually able to buy from NPCs using key commands for example
key(num12) //select the closest NPC
key(num0) //activate the npc
key(num2) //scroll down through npc until you find the item repeat as needed
key(num0) //buy the item
key(esc) //close out of menus
desynthThe idea is that you can treat it as you would if you use a controller. Because vendor items don’t change order this should be safe to use over and over again.
Happy times. This gives us sooo much power now to come up with custom scenarios.
- This reply was modified 7 years, 6 months ago by ExarchCoercer.
- This reply was modified 7 years, 6 months ago by ExarchCoercer.
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