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Found the answer to the sprint issue. Assign a keybind for Duty Actions 1 (I have mine set as F11) and have miqo press that key. Here’s an example:
grid(LimeStone Copper)
waypoint(1)
key(f11)
gather()waypoint(2)
gather()waypoint(5)
gather()
key(f11)Photo attached to find it in menus.
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You must be logged in to view attached files.This one is for Tinsand and Clay. Each round gets you:
TinSand:8
Clay:7
LimeStone:1
Sand:15
Stone:1Use the photo attached to play your character before starting the scenario. Also Ive added the function to use the Duty sprint. currently as F11. You may have to edit the scenario if you have it keybinded differently. Additional photo attached to help find it.
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You must be logged in to view attached files.Alrighty heres one for Lime Stone and Copper only. Each round getting you:
Limestone:7
Copper:7
Stone:14Use the photo attached to play your character before starting the scenario. Also Ive added the function to use the Duty sprint. currently as F11. You may have to edit the scenario if you have it keybinded differently. Additional photo attached to help find it.
- This reply was modified 2 years, 3 months ago by Evadude.
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You must be logged in to view attached files.Island is pretty wonky, so instead of nodes its all interactive spots. For example you have to make a waypoint right next to a gathering spot and have miqo input commands. then rinse and repeat
Example:
waypoint(0)
key(num0, 1)
key(num0, 2)With the above, I’ve keybinded “Confirm” to numpad 0
A couple route suggestions for focused groups: there is a line of rocks, a few bluish, spectacled, and black rocks in a line starting where the Glyptodon spawns then going north/west along the coast.
Also a stream bed for copper/tin to the west/southwest of the black chocobo. If I grabbed coords and posted them here, would that be helpful? I’ve never made/edited routes before.
Thank you! Take a picture of the map and circle the areas you specified.
Been using your Island hemp & Common 4 (Leucogranite) for a while now, it works well! Thank you for this! By any chance, will you be having sea mats included here?
I should have added them here first actually lol I made separate threads for the annoying routes that require flying or having the character submerged first. Look for my thread “Island Sanctuary Clam and Coral” Its 2 separate grids and scenarios: 1 for the northern portion to get clams and the other for the eastern part.
This is short but piles. Per round this will get you:
Popoto seeds:8
Stone and limestone:2
islewort:9
Cotton:1Use picture attached to place character before running scenario
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You must be logged in to view attached files.This one will get you per round:
Cabbage Seeds:5
Clay:2
Vine and Sugarcane:11
tinsand:1
Sap and Log:1
Sand:2Use picture attached to place character before running scenario
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You must be logged in to view attached files.This one will get you per round:
Palm leaf and palm log:7
Sap and Log:3
Sand and Tinsand:4
Stone and LimeStone:9
Islewort and hemp:1
Vine and Sugarcane:2Use picture attached to place character before running scenario
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You must be logged in to view attached files.September 18, 2022 at 8:07 am in reply to: Island Sanctuary Iron Ore, Quartz, and Leucogranite Scenario #38801Per round, this one will get you:
Iron Ore:12
leucogranite:7
Quartze:3
Stone:22Please look at the picture attached as reference to where to have your character at before running the scenario
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You must be logged in to view attached files.September 18, 2022 at 4:11 am in reply to: Island Sanctuary Iron Ore, Quartz, and Leucogranite Scenario #38788 -
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