Island Sanctuary Common Flightless Mats

Forum Forums Grids and Presets Island Sanctuary Common Flightless Mats

This topic contains 47 replies, has 12 voices, and was last updated by Evadude Evadude 2 months ago.

Viewing 15 posts - 16 through 30 (of 48 total)
  • Author
    Posts
  • #38797
    Evadude
    Evadude
    Participant
    3+

    Per round, this one will get you:
    Iron Ore:12
    leucogranite:7
    Quartze:3
    Stone:22

    Please look at the picture attached as reference to where to have your character at before running the scenario

    Attachments:
    You must be logged in to view attached files.
    #38810
    Evadude
    Evadude
    Participant
    0

    This one will get you per round:
    Palm leaf and palm log:7
    Sap and Log:3
    Sand and Tinsand:4
    Stone and LimeStone:9
    Islewort and hemp:1
    Vine and Sugarcane:2

    Use picture attached to place character before running scenario

    Attachments:
    You must be logged in to view attached files.
    #38817
    Evadude
    Evadude
    Participant
    0

    This one will get you per round:

    Cabbage Seeds:5
    Clay:2
    Vine and Sugarcane:11
    tinsand:1
    Sap and Log:1
    Sand:2

    Use picture attached to place character before running scenario

    Attachments:
    You must be logged in to view attached files.
    #38822
    Evadude
    Evadude
    Participant
    0

    This is short but piles. Per round this will get you:
    Popoto seeds:8
    Stone and limestone:2
    islewort:9
    Cotton:1

    Use picture attached to place character before running scenario

    Attachments:
    You must be logged in to view attached files.
    #38828
    Evadude
    Evadude
    Participant
    1+

    I think this covers most if not all the mats. I think my next project will be focusing on 2-3 types of items each scenario/chapter. Please let me know if any of you have any issues with the scenarios I’ve made.

    #38832
    rozenstrahl
    rozenstrahl
    Participant
    1+

    Been using your Island hemp & Common 4 (Leucogranite) for a while now, it works well! Thank you for this! By any chance, will you be having sea mats included here?

    #38834
    Evadude
    Evadude
    Participant
    1+

    Been using your Island hemp & Common 4 (Leucogranite) for a while now, it works well! Thank you for this! By any chance, will you be having sea mats included here?

    I should have added them here first actually lol I made separate threads for the annoying routes that require flying or having the character submerged first. Look for my thread “Island Sanctuary Clam and Coral” Its 2 separate grids and scenarios: 1 for the northern portion to get clams and the other for the eastern part.

    #38837
    tator-tot
    tator-tot
    Participant
    1+

    A couple route suggestions for focused groups: there is a line of rocks, a few bluish, spectacled, and black rocks in a line starting where the Glyptodon spawns then going north/west along the coast.

    Also a stream bed for copper/tin to the west/southwest of the black chocobo. If I grabbed coords and posted them here, would that be helpful? I’ve never made/edited routes before.

    #38839
    Evadude
    Evadude
    Participant
    0

    A couple route suggestions for focused groups: there is a line of rocks, a few bluish, spectacled, and black rocks in a line starting where the Glyptodon spawns then going north/west along the coast.

    Also a stream bed for copper/tin to the west/southwest of the black chocobo. If I grabbed coords and posted them here, would that be helpful? I’ve never made/edited routes before.

    Thank you! Take a picture of the map and circle the areas you specified.

    #38840
    tator-tot
    tator-tot
    Participant
    0

    I’ll do you one better, maybe? Hopefully this is a big help:

    14.0, 13.6 – Limestone
    14.3, 14.3 – ”
    15.0, 14.6 – ”
    15.4, 14.6 – ”
    14.6, 15.0 – ”
    15.0, 15.2 – ”
    16.2, 15.6 – Copper
    16.4, 15.2 – ”
    16.9, 16.4 – ”
    > new path 18.4, 23.0
    18.4, 22.9 – Limestone
    18.3, 22.7 – 3 limestone
    18.3, 22.4 – 2 limestone
    18.4, 22.4 – tinsand
    18.2, 22.1 – limestone
    18.1, 21.9 – tinsand
    18.0, 21.7 – ”
    18.1, 21.1 – ”
    17.9, 20.9 – ”
    18.0, 20.4 – ”
    18.0, 20.2 – ”
    17.5, 18.6 – ”
    18.0, 18.6 – Clay
    17.8, 17.7 – tinsand
    17.6, 16.9 – tinsand
    17.9, 15.6 – ”
    > new path -17.7, 15.1 – starting 10 ft east
    17.4, 15.2 – copper
    17.2, 15.2 – limestone
    17.4, 15.4 – copper
    17.3, 15.6 – copper
    17.5, 16.4 – copper
    16.9, 16.4 – copper (line 9, point before 1st new path)

    #38841
    tator-tot
    tator-tot
    Participant
    0

    And the Glyptodon area:

    Glytodon area
    24.2, 10.1 – copper
    26.3, 10.1 – speckled
    27.4, 10.0 – speckled
    27.9, 10.3 – quartz
    28.3, 10.0 – copper
    28.8, 9.9 – iron
    29.1, 9.6 – speckled
    28.9, 10 .3 – iron
    29.3, 10.4 – speckled
    29.6, 10.9 – iron
    29.8, 10.9 – speckled
    30.2, 11.3 – copper
    30.4, 11.3 – speckled
    31.3, 11.1 – ”
    31.8, 11.3 – ”
    31.1, 11.9 – ”
    31.2, 12.1 – copper
    32.1, 12.6 – speckled

    #38871
    Evadude
    Evadude
    Participant
    0

    Alrighty heres one for Lime Stone and Copper only. Each round getting you:
    Limestone:7
    Copper:7
    Stone:14

    Use the photo attached to play your character before starting the scenario. Also Ive added the function to use the Duty sprint. currently as F11. You may have to edit the scenario if you have it keybinded differently. Additional photo attached to help find it.

    • This reply was modified 2 months, 2 weeks ago by Evadude Evadude.
    Attachments:
    You must be logged in to view attached files.
    #38884
    Evadude
    Evadude
    Participant
    0

    This one is for Tinsand and Clay. Each round gets you:

    TinSand:8
    Clay:7
    LimeStone:1
    Sand:15
    Stone:1

    Use the photo attached to play your character before starting the scenario. Also Ive added the function to use the Duty sprint. currently as F11. You may have to edit the scenario if you have it keybinded differently. Additional photo attached to help find it.

    Attachments:
    You must be logged in to view attached files.
    #38896

    ffxivblusucks
    Participant
    1+

    Your limestone and copper scenario bypasses so many nodes it’s ridiculous.

    #38897
    Evadude
    Evadude
    Participant
    0

    Thanks! with some help I managed to optimize and have it focus on the main items without having to get much random ones lol

Viewing 15 posts - 16 through 30 (of 48 total)

You must be logged in to reply to this topic.