eternalstar01

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  • in reply to: Index: Gathering Grids #34783
    eternalstar01
    eternalstar01
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    High Durium Sand / Chloroschist

    Tested a few rounds. I put foot paths between nodes and she seems to behave pretty well. I’m not the best grid maker, but I hope this helps!

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    in reply to: Jobs with minimal involvement at Level 80? #18917
    eternalstar01
    eternalstar01
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    I’m a career healer (been healing warcraft and ff since 2006), and dps has always been a mystery to me. I suck at rotations, I suck a dot tracking, I don’t understand dot clipping and they always friggin’ fall off, anyways.

    All that said, I saw someone say that RDM is the healer’s DPS class, and were they ever right! I got my RDM up to 80 and it’s practically my main now. There’s no dots to track and the “rotation” is more of a priority system (kind of like bard, which was my dps secondary for the longest time). But the thing I like about RDM the most is that the spells work so harmoniously with each other, that it feels like a breeze.

    Of course, there are ways to fully maximize your RDM that are a bit out of my league, but as far as an easy-peasy and enjoyable DPS class goes, RDM has it in spades. Give it a shot!

    in reply to: Crafting [Scenario Generator] #11085
    eternalstar01
    eternalstar01
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    Ohh… I see! I did a few different tests on the groups and found out how I was creating the error. So if you search an item (ex, wooden loft) and from the item’s crafting tab, you choose “add to crafting list” (and then populate the list from there), everything works fine (and the crafting list is named appropriately, etc).

    However, if you, lets say, open up all three items (beam, loft and stairs) in the window, you can click on the pink atomos icon, which opens up a new group… and then drag all your windows (beam, loft, stairs) into the group and it creates a crafting list for you in that way (and it names the crafting list “group”).

    I’ll avoid the atomos icon in the future, that will keep things simple! Thank you for looking into that, Lyfox! I wasn’t seeing it before!

    • This reply was modified 5 years, 8 months ago by eternalstar01 eternalstar01.
    in reply to: Crafting [Scenario Generator] #11072
    eternalstar01
    eternalstar01
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    in reply to: Crafting [Scenario Generator] #11067
    eternalstar01
    eternalstar01
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    I’m not really sure what’s up. I had this problem before, for a little while, so I went back to ffxiv crafting. But last weekend, I was able to get the script for garland to work… now, it isn’t, again.

    When I run the script, I ctrl+c, enter whatever pops up in the comment box, I get this:

    //Pre-Requisite Crafting
    solverPreset(recommended)
    nqhq(balanced)
    reclaimOff()

    //–Section crafts: 0

    //Crafting List
    solverPreset(recommended)
    nqhq(balanced)
    reclaimHQ(50)

    //–Section crafts: 0

    //Repair
    reclaimOff()
    repair()

    Here’s my text from the copy/paste pop-up:

    //Craft
    solverPreset(recommended)
    nqhq(balanced)
    reclaimOff()

    //–Section crafts: 0

    //Goal
    solverPreset(recommended)
    nqhq(balanced)
    reclaimHQ(50)

    //–Section crafts: 0

    //Repair
    reclaimOff()
    repair()

    I am trying to craft 4 wooden beams, 4 wooden lofts, and 4 wooden steps, in case anyone wants to test it. I do have the vendor section and the gather section of the crafting list completely checked off.

    Thank you for any assistance!

    • This reply was modified 5 years, 8 months ago by eternalstar01 eternalstar01.
    • This reply was modified 5 years, 8 months ago by eternalstar01 eternalstar01.
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    in reply to: Index: Gathering Grids #5343
    eternalstar01
    eternalstar01
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    I made a grid for Ruby Tide Kelp (this is also where you would gather nanoriso for the level 68 botany quest). It could probably use the eye of a more advanced grid maker than I, for improvements. I tested with and without beacons… this one just utilizes compass and seems to look the most natural.

    The only issue I found is when she was at point 4, the next closest node was 9 (which happens to be all the way across the map) and she would not mount up or move, despite having connections to 15 (which connects to pretty much everything) and other points. It seems to be that despite it popping up on the radar, miqo can’t see it from that far away.

    Just be warned, if you run this grid, be present!

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    in reply to: Autologger for client / Housing for 4.1 #5305
    eternalstar01
    eternalstar01
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    Hmm… not sure about miqo, but I remember back when ARR first came out and logging in was a lottery of if you could click the mouse at the right time. Someone had wrote an autohotkey log in script that would just run a loop of accepting the server error and clicking start over and over until you got into a queue.

    in reply to: macros #5035
    eternalstar01
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    Thank you! Wow, that was a blonde moment…

    in reply to: macros #5000
    eternalstar01
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    How did you figure out, cos I haven’t yet ^.^;;

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