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Yes, the ability to input timers instead of count for Chocobo Races is being considered.
Actually this is also related to Scenarios, becuase they will introduce a global timing mechanism. Scenarios will allow any activity to be bound either to Eorzea time or to real time.
Logout option is another internal feature of the Scenario Engine. We are planning to implement a way to setup AFK and logout sessions. This way you can make Miqobot take breaks from time to time and look more like human player in the long run. Or simply make her go to sleep, if you prefer this way.And yes, chat support is also in development π
Yes! π
This is exactly what Scenarios are being developed for. Being able to farm different Unspoiled nodes is one of the main features of the Scenario Engine. And of course, Miqobot will be able to start from the chapter that corresponds to the current Eorzea time.
Aside from Unspoiled nodes, the chapters can be scripted to farm time and weather bound fish, play with time bound Triple Triad NPCs, and much more.
Scenarios will be able to perform any activity available to Miqobot.Dungeons and Trials support is currently in development π
Yes, there will be a way to do this with Miqobot, when we release Combat Bot.
First we plan to make FATE Grinding available. Dungeons and Trials will be released some time after that, since they will require more customization.Thank you for the request!
β @miqobot ( could you correct the above grid from βBlood Orangeβ to βLa Noscean Orangeβ in the Achievement βLogging The Hours: La Noscea Iβ please?
Done, thank you for correction π
The index is updated too.
Thank you for your dedication!Agreed, this is a good suggestion π
At the moment AI phrases are deeply intertwined with the logics. This simple phrase is actually assembled from parts on several different AI levels, so altering it would require restucturing the AI logics as well. It might take some time.
We are planning a global refactor of Miqobot AI in the future. One of the key points will be extracting all AI phrases into a separate module. This module will allow advanced modifications, such as implementing different languages and altering specific phrases to your liking.
And of course, this capability will also cover the suggestion you’ve made.
We are focusing on implementing core features at the moment, but this improvement will come soon after them.For UI, we have several new layouts in design.
One of the new upgrades will allow you to hide Miqobot picture and use that space to rearrange the features to your own preference.Thank you for your request very much!
Pause is implemented only for Fishing, because for all other activities Stop is equivalent to Pause.
With some rare exceptions, you can start Miqobot at any moment, and she will easily catch up to what’s going on.For example:
- With Gathering, you can Start with Gathering window opened.
- With Chocobo Racing, you can Start after registering or even in the middle of the race.
- With Crafting, you can Start half way through the synthesis. The only drawback with Stop is that Crafting Solver forgets the solution and recalculates it again. It still performs correctly, but it wastes time and CPU power.
It will be fixed.
We aim to implement all the upcoming features in the same way.
Quick start, quick stop, quick continue.At the moment, we are considering three possible solutions for Chocobo Racing Editor.
From simple to complex:- Text Editor.
Will eliminate the need to restart Miqobot after each edit.
But it is also the least intuitive method. It won’t be able to reflect changes on 3D Radar (at least not immediately). And it’s error prone. - 3D Editor.
Will allow to simply re-record a specific section of the track. Will eliminate the possibility of typo by maintaining the correct order of waypoints.
On the bad side, it will require teleporting to race location to make even a simple edit (Southern Thanalan, Eastern La Noscea, or South Shroud). - 3D Editor + Displaying Race Data.
Will be able to show all possible chests, monsters, traps, and bonus pads outside of the race. Will eliminate the need to make screenshots to remember positions of the objects.
This is the hardest option to implement, because it will require collecting a lot of data (for each possible Class, Course, and Challenge). And it will still require teleporting to race location.
We are implementing editors in this order, because each implementation is based on the previous one.
As for recording jumps with gamepad – sorry, Miqobot does not support gamepad. She recognizes only keyboard activity.
We apologize for the inconvenience.Thank you for your review very much!
It led us to several new ideas as to how to implement the Chocobo Racing Editor π -
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