Miqobot

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  • in reply to: [Request] Roll solver (unlikely but I wanted to ask) #1426
    Miqobot
    Miqobot
    Keymaster
    1+

    There is a reason to why this myth exists.
    In theory, it is indeed possible to predict the outcome of a random roll.
    But in practice, it would take some tremendously expensive equipment which is comparable to spaceships in price.

    The root of this myth is that random numbers in games are not random.
    They are pseudorandom.

    It means that Random Number Generator uses a clearly defined pattern which is built in such a way that it looks random to an outsider. The simplest generators can be defined with a single formula:

    Xn+1 = (214013 * Xn + 2531011) mod 232

    This gives a sequence of numbers X1, X2, X3, …, which seems very random but in fact it is not. And yes, of course it is calculated server-side.

    Final Fantasy probably uses more complex algorithms, but it’s not the only obstacle here.
    The main problem is that random numbers are generated in enormous quantities.

    • For battle, every single hit is randomized (+ or -).
    • For monsters, their idling behaviour is randomized.
    • For crafting, lots of abilities have a success rate, and it’s randomized.
    • For gathering, every hit on the node is randomized.

    The list may go on. Considering that all the players are doing all these things together at the same time, the ingame RNG must be producing more than 1,000,000,000 numbers per second. And in order to be able to predict them, we’d have to calculate even faster.

    Basically, in order to implement the RNG solver, it is required to:

    1. Find out the exact formula that game server uses. At the very least, we could purchase the source code from game developers themselves.
    2. Connect to the server hardware and take readings of server processor cores – in order to determine the current state of RNG. This would probably require a direct channel and some sort of API provided by game developers.
    3. Perform calculations at a rate faster than RNG does. Preferrably around 1,000 times faster. Which brings us somewhere in the range of supercomputers.

    So as alluring as this idea sounds, unfortunately we have to set this request aside.
    But still, thank you for bringing up such an interesting topic ๐Ÿ™‚

    P.S. In order to solve the problem with grinding Lanner Mounts, we are planning to implement a Raid Grinding Bot.
    It will require a very complex AI, and probably a lot of testing.
    But this way, nobody will have to cheat ๐Ÿ™‚

    in reply to: Preview for v1.2.5? #1425
    Miqobot
    Miqobot
    Keymaster
    1+

    I also have a question regarding recipes that are not capable of getting HQ such as furniture or pets. Will Miqo be able to determine that the item sheโ€™s trying to craft can not get HQ and not try to increase the quality and focus on progress instead?

    Yes, the upcoming version will also bring improvements in recognizing recipe special properties.
    We are still working on implementing elemental aspects, but recognizing of High-quality Uncraftable property is already prepared for release.

    Filling Quality bar in non-HQ recipes can still be used for leveling (since it gives bonus EXP), so there will be an additional option for this.

    in reply to: Preview for v1.2.5? #1423
    Miqobot
    Miqobot
    Keymaster
    2+

    Lots of good news.

    With the specialization skills and all cross-skills together, will Miqobot be able to craft for example some 2 stars Lv60 recipes? If yes, will the minimum stats required to craft those recipes be enough for Miqobot to reach HQ, or will she need better stats, or every mats possible in HQ, or at least a bit of them? Or a given number of CP?

    Another question regarding Beast Tribes, the way I understand it, I will need to first go to each Tribes take my 3 quests, then once I have all of them, I can start Miqobot and she will complete all of them? How will she choose the rewards when there is several?
    I wonโ€™t be able to tell her yet to go to these specific Beast Tribes, to accept only quests that reward red materias, to do them, and to take only red materias as reward? Maybe the Scenario feature will make this possible?

    And I have trouble to understand this new feature, could you explain it more: 3D Radar will render item names on top of Out-Of-Reach slots.

    Thanks a lot for the answers.

    1. Crafting 2 stars.

    Yes, this is our main priority – to teach Miqobot how to craft end-game recipes.
    As game patch 3.3 will bring the final tier of equipment for Crafters and Gatherers, it seems to be the most relevant feature.

    According to our research, CP is the most valuable attribute.
    At level 60, +10 CP equals roughly +18.5 Control or +23.6 Craftsmanship.
    So in order to get consistent HQ results, we would recommend having as much CP as possible.

    2. Regarding Quests and Beast Tribes.

    Yes, you understand correctly.
    You will take your daily quests by yourself, and Miqobot will go through them and complete them for you.

    For choosing quest rewards, we are planning to implement Quest Reward by Name – a feature similar to Gather by Name. You will be able to specify a simple priority list, and Miqobot will choose the rewards based on your preference. So in order to specify red materias, you would type:

    • Savage Might
    • Savage Aim
    • Heavens’ Eye

    You can change the order to your liking.

    Specifically for Beast Tribes, we are planning to implement an additional AI module, which will scan through all the available daily quests and select the ones that are most appealing in terms of reward.

    3. Rendering items on top of Out-Of-Reach.

    This feature will allow you to peek under the Out-Of-Reach slots in Unspoiled nodes.
    It will help you remember which slot contains what without looking in the reference table. It will be possible to see Hidden items as well.

    Here’s a preview screenshot.

    3D Radar - Out-Of-Reach

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    in reply to: Index: Gathering Grids #1410
    Miqobot
    Miqobot
    Keymaster
    0

    This is amazing!
    Thank you for all the hard work ๐Ÿ™‚

    To fix issues with Auto-Stealth, we would recommend increasing aggro detection radius in Advanced Navigation settings.

    By increasing advanced.stealthin and advanced.stealthout options you can make Miqobot a little paranoid, but safer in return.
    Tip: Close Miqobot Before editing settings.miqo, because otherwise she will overwrite your changes.

    in reply to: Preview for v1.2.5? #1408
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, Gathering Rotations will react to conditional elements.

    At the very basis, you will be able to design rotations based on Impulsive Appraisal procs. A simple example:

    • Discrening Eye
    • Impulsive Appraisal
    • if DE proc – Single Mind
      if no proc – Discerning Eye
    • Impulsive Appraisal
    • if DE proc – Single Mind
      if no proc – Discerning Eye
    • Methodological Appraisal

    But unlike Crafting, these rotations will not react to your stats – mainly because there is no absolute solution here. For example, if you farm clusters from Ephemeral nodes, you don’t want collectability rating get too high, because high purity leads to Aethersand and no clusters at all. So depending on your preference you may want to switch between different rotations.
    We are still researching the possibility and usefulness of automatic Gathering Solver.

    And yes, Crafting Solver will be able to use Whistle While You Work and other specialization skills ๐Ÿ™‚

    in reply to: Index: Gathering Grids #1398
    Miqobot
    Miqobot
    Keymaster
    0

    Another achievement!
    Thank you very much ๐Ÿ™‚

    in reply to: Preview for v1.2.5? #1397
    Miqobot
    Miqobot
    Keymaster
    2+

    Sure!
    Thank you for asking ๐Ÿ™‚

    Miqobot v1.2.5 will introduce several improvements for currently available features:

    • Gathering AI will finally be able to perform advanced skill rotations.
    • Crafting Solver will learn new abilities.
    • 3D Radar will be able to recognize B/A/S ranks.
    • 3D Radar will render item names on top of Out-Of-Reach slots.
    • Overall stability of 3D Editor will be increased.

    Shortly after that we are going to release v1.2.6 Beta, which will introduce the long-awaited Scenarios.

    There are a few other features in the final stage of development, but we are still not sure whether they will be ready for v1.2.5 or v1.2.6.
    They will be announced separately.

    And by the way, thank you for your unceasing support very much!

    During the past weeks, we’ve managed to lay the foundation for 1.3.x series of Miqobot.
    We are wrapping up the research results now, and we will be making new announcements in the coming days.

    Here is the first of them:

    in reply to: Index: Gathering Grids #1381
    Miqobot
    Miqobot
    Keymaster
    0

    Updated with the latest accomplishments!

    in reply to: Question about Scenarios #1366
    Miqobot
    Miqobot
    Keymaster
    2+

    We consider this feature as a possible option.

    This will probably have to wait until we add Augmented Reality support ๐Ÿ™‚

    in reply to: Question about Scenarios #1364
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, the ability to input timers instead of count for Chocobo Races is being considered.

    Actually this is also related to Scenarios, becuase they will introduce a global timing mechanism. Scenarios will allow any activity to be bound either to Eorzea time or to real time.
    Logout option is another internal feature of the Scenario Engine. We are planning to implement a way to setup AFK and logout sessions. This way you can make Miqobot take breaks from time to time and look more like human player in the long run. Or simply make her go to sleep, if you prefer this way.

    And yes, chat support is also in development ๐Ÿ™‚

    in reply to: Question about Scenarios #1362
    Miqobot
    Miqobot
    Keymaster
    0

    Yes! ๐Ÿ™‚

    This is exactly what Scenarios are being developed for. Being able to farm different Unspoiled nodes is one of the main features of the Scenario Engine. And of course, Miqobot will be able to start from the chapter that corresponds to the current Eorzea time.

    Aside from Unspoiled nodes, the chapters can be scripted to farm time and weather bound fish, play with time bound Triple Triad NPCs, and much more.
    Scenarios will be able to perform any activity available to Miqobot.

    in reply to: Possibility if auto completing Trials? #1360
    Miqobot
    Miqobot
    Keymaster
    0

    Dungeons and Trials support is currently in development ๐Ÿ™‚

    Yes, there will be a way to do this with Miqobot, when we release Combat Bot.
    First we plan to make FATE Grinding available. Dungeons and Trials will be released some time after that, since they will require more customization.

    Thank you for the request!

    in reply to: Index: Gathering Grids #1358
    Miqobot
    Miqobot
    Keymaster
    1+

    โ€” @miqobot ( could you correct the above grid from โ€˜Blood Orangeโ€™ to โ€˜La Noscean Orangeโ€™ in the Achievement โ€œLogging The Hours: La Noscea Iโ€ please?

    Done, thank you for correction ๐Ÿ™‚

    The index is updated too.
    Thank you for your dedication!

    in reply to: Uni-Directional Waypoints #1357
    Miqobot
    Miqobot
    Keymaster
    0

    The ability to adjust color settings for 3D Radar will be added in the future ๐Ÿ™‚

    We apologize for the inconvenience.
    Thank you for your feedback very much!

    in reply to: Fishing Mooching Error #1356
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for letting us know that issue is resolved ๐Ÿ™‚

Viewing 15 posts - 2,911 through 2,925 (of 3,066 total)