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I definitely swiftcast protect at the start of dungeons sometimes. It comes off cooldown fast enough that it doesn’t matter and that way people don’t run off without it.
We will implement advanced options to allow Swiftcast customization for personal preference.
However this particular behavior was not planned and is caused by an issue which may potentially lead to more serious bugs. We are glad to know that it hasn’t caused critical problems yet.Thank you for your feedback!
Had a thought. Maybe make use of sprint? Seems like it would speed up the run. Or is that reserved for getting out of a large AoE?
Please enable the following setting: Navigation tab -> Auto-Sprint.
It’s a global setting for all features, but we can see why it’s not intuitive. Perhaps we should copy it on Combat tab for easy access.Thank you for your feedback!
Had an issue (see attached). Not sure what happened. Killed two bombs, went for the Rudis Beak and apparently got out of range and the bot just spammed the attached message over and over. I was on run 4/10. All party members were alive, and my inventory was not full. If that helps at all. I believe I was in the room just before the last boss.
Thank you for reporting!
This bug is caused by insufficient coverage of dungeon area by navigation mesh. Apparently these monsters can roam too far to the edge of the room and we did not encounter this case during testing.
It will be fixed in a couple of days.Edit: Also as a healer the bot will Swiftcast Protect at the start of the first encounter. It’s not really an issue, but it is a very odd behavior that no human would ever do. Just thought I point it out if this is meant to have more human like behavior.
Thank you for reporting!
This is indeed a bug, Swiftcast should be used only for raising and summoning pets.Would you please clarify, have you encountered this issue on Scholar healer?
Does it happen consistently at the start of each dungeon run?Yes, we will implement more fishing functions for comfortable scenario design. We can not significantly alter existing functions since it would break all scenarios created before, but we can add new functions instead.
Scenario Engine is still in Beta stage, therefore all feedback is highly appreciated.
Thank you very much! -
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