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Yes, we’ve released a new Squadron Dungeon just a few days ago.
Please take a look at the main sticky thread: [Beta] CombatYou can find information about the latest updates in the Changelog.
If you experience any other issues, please report them to our Tech Support directly: https://miqobot.com/#support
All right, thank you for reporting.
Judging from the message log, there was a significant downtime which froze Miqobot application and prevented her from registering the KO event. This is most likely the reason why it happened in the first place. Usually this is caused by external intervention or extreme CPU load.We will try to find a way to recover from this kind of problem, but we don’t think there is one. If an external factor freezes Miqobot application, there is very little we can do.
We would recommend to verify that your antivirus or any other third-party program does not interfere with Miqobot performance. We received many similar reports in the past and almost all of them were triggered by an antivirus intervention.
Thank you for providing the requested information!
Indeed, your settings for Gather by Name are effectively blocking the rotation.fire shard {fire crystal}
It means the following:
- Gather ‘fire shard’ as top priority.
- If no ‘fire shard’ is present, gather ‘fire crystal’.
- Use rotation on ‘fire crystal’ only.
Judging from the grid name you farm the area of Red Pigments, which has 100% spawn rate of Fire Shards. Therefore Miqobot will always gather Shards.
And since you instructed Miqobot to save GP for Crystals, the rotation will never be triggered.In order to fix this issue, you can simply remove {} brackets thus allowing the rotation to be used on Fire Shards.
If your intent was to farm Crystals instead and gather Shards as a filler, you can swap the priorities in Gather by Name.{fire crystal} fire shard
Understood.
Miqobot does not detect an active shortcut if you restart her at the beginning of the dungeon. She will only consider using it after moving past the area of the first boss. If you restart Miqobot, her memory will contain no information of being there.We are aware of this situation, but it’s currently classified as a minor issue.
If you restart Miqobot after KO event, please use the shortcut manually.RDM has an issue where it will jump out of the arena on the Boss of Sohm Al and get stuck outside. It then runs into the wall until the bot kills itself. Maybe adjust the angle after or before pulling? Aetherial interference has been coming up regularly in chat log (getting locked out)
Thank you for reporting!
We will make adjustments to prevent backsteps out of boss arenas, but it will take some time.In the meantime, please remove Displacement from your hotbar.
We apologize for temporary inconvenience.Also when dying it doesnt utilize the shortcut and runs back through the entire dungeon.
Unfortunately, we couldn’t reproduce this issue in our labs.
Would you please give us more information about it?- What boss exactly did Miqobot die at?
- Have you stopped or restarted Miqobot after this?
- Could you please show us the message log of this moment?
Thank you for reporting!
Unfortunately, we couldn’t reproduce your issue in our labs. Our developers have verified and confirmed that gathering rotations are working correctly.Would you please give us more information about your issue?
- Show us a complete message log from the Output Area. (Starting from “Hello! I am your Miqobot!”)
- Show us a screenshot of the settings you enabled on Gathering tab.
- Show us a screenshot of the rotation from Gathering Rotations Designer.
The more infomation we have, the faster we’ll be able to help you!
Is there a way to change the GC turn in to select “Hide gearset items” instead? That would be great.
We are sorry, the function is designed to hide Armoury Chest items instead.
But if you adjust the game to place new gear in your inventory, you will achieve the same functionality.
(Character Configuration -> Item Settings -> Disable “Store all newly obtained items in the Armoury Chest”.)– (Tanks) Main-tank and off-tank role identification is implemented.
A bit curious about that, what is the logic behind this?
When there is another tank in your party, Miqobot compares your enmity with co-tank’s enmity.
– If your enmity is higher, main-tank role is assumed.
– If your enmity is lower, off-tank role is assumed.
– If you are the only tank in party, main-tank role is assumed by default.Seeing a weird catch around objective 4 in Sohm Al
I’m running as a 68 MRD, and Miqo just runs me into a wall around 10.4,16.3. Camera is facing the enemy, but miqo just runs away towards the wall instead of engaging the enemy. Not sure if it’s because it face pulled someone or not.
Yes, this is by design.
As a tank, Miqobot will try to outrun the range of spawning Pollen Clusters until everything else is dead. This strategy allows the healer NPC to actually heal your character instead of spamming Esuna.I can’t get it working. When I run the combat for Sohm Al it keeps switching between The Vault and Squadron EXP without actually starting the dungeon. Any help please?
I too am experiencing this issue. Except it 100% of the time picks Vault and zones in before doing nothing.
Thank you for providing additional information. We believe we have identified the cause of this issue.
Please verify that you have the following dungeons unlocked:
– The Wanderer’s Palace
– Pharos Sirius
– Copperbell Mines (Hard)
– Brayflox’s Longstop (Hard)
– The Wanderer’s Palace (Hard)
If any of these dungeons are missing from your list, then please unlock them.We are already working on a hotfix, but it might take some time.
In the meantime, please make sure that all optional Squadron Dungeons are unlocked in your list.Tested Sohm Al twice on an AST at-level (not that it matters except for the gear i guess):
< ...>We have sent you an email requesting additional information about issues you experienced, and we would be very grateful if you could provide it.
Thank you for your assistance very much!Just tested it on all healers. 0 deaths perfect execution.
Gargrim youre sure you have enough gear? Exploding ice adds they dont simply live long enough. Miqo just evaporates them while dodging everything. Might wanna check your keybinds they can slow things down.
I have been leveling my AST for a few hours now.
My gear is mixed between lvl 50-58 gear.Ive had no issues what so ever it’s been running through the dungeon really well, infact i forgot the mechanics for the second boss so this was a nice reminder.
Im really impressed with these continuous updates keep up the good work.
Thank you for your feedback very much!
I can’t get it working. When I run the combat for Sohm Al it keeps switching between The Vault and Squadron EXP without actually starting the dungeon. Any help please?
We have sent you an email with recommendations on how to fix the problem.
If you require additional support, please respond to our email and we will do our best to help you.Anyway, also another observation-with this, running sohm al repeatedly for exp is practically self-sustaining at this point. Each run costs 2.5k seals, and you need only turn in at least 3 or 4 gear from dungeon drops to break even. And since the dungeon is guaranteed to drop more than that, I now find I don’t need to drop in on a 70 to stock up. Now all it needs is some sort of scenario that will auto repair and turn in gear and you can probably let miqo boost you all the way to 70
Theres already scenarios available which repairs and turns in gear.
Yes, our community has already created several scenarios for Squadron Dungeons.
(Lv53) Sohm Al is fully compatible with all previously created scenarios.Miqobot v1.3.22
New dungeon is supported.
– (Lv53) Sohm AlSquadron Dungeons adjustments.
– Loose enemy detection algorithm is implemented.
– When playing DPS or Healer, Miqobot will force the squadron tank to switch between enemies when necessary.
– When playing Tank, Miqobot will ignore loose enemies which are not in direct reach of AoE abilities.
– Starting from level 40, Miqobot will delay the DPS rotation if squadron tank loses aggro.
– AoE omens database is extended by 40% (2438 new entries).
– Area transfers are implemented.
– Stack mechanic is implemented.
– Impact AoE mechanic is implemented.
– Pre-engage behavior is implemented.Healer adjustments.
– (Healers) Esuna is used to remove Amnesia.
– (Healers) Esuna is used to remove Vulnerability Up.
– (WHM) Asylum is implemented. (Requires placement macro setup.)
– (WHM) Assize is implemented.
– (WHM) Stone III / IV are implemented.
– (SCH) Indomitability is implemented.
– (SCH) Broil / Broil II are implemented.
– (AST) Gravity is implemented.
– (AST) Lightspeed usage is adjusted when Gravity is available.
– (AST) Malefic II / III are implemented.Tank adjustments.
– (Tanks) Main-tank and off-tank role identification is implemented.
– (Tanks) When off-tank role assumed, Miqobot will prefer DPS combos and avoid using Provoke.
– (Tanks) When main-tank role assumed, Miqobot will prefer aggro combos and use Provoke when necessary. DPS combos will be used when at least 30% of extra enmity is generated.
– (Tanks) Provoke is no longer used immediately after a ranged pull ability.
– (Tanks) Defensive cooldowns are no longer used when your character is not directly under attack.
– (Tanks) Priorities of defensive cooldowns are rearranged.
– (Tanks) Ultimatum is removed from rotations.
– (PLD) Sheltron is implemented.
– (PLD) Goring Blade is implemented.
– (PLD) Royal Authority is implemented.
– (WAR) Fell Cleave / Decimate are implemented.
– (WAR) Overpower is prioritized above Tomahawk when 2+ enemies are in range.
– (DRK) Salted Earth is implemented. (Requires placement macro setup.)
– (DRK) Plunge is implemented.Melee DPS adjustments.
– (MNK) Form Shift is implemented.
– (MNK) Meditation / Forbidden Chakra is implemented.
– (MNK) Fixed an issue wherein Miqobot would not try to gain GL3 under Perfect Balance.
– (MNK) Fixed an issue wherein Miqobot would accidentally pull with Howling Fist.
– (DRG) Battle Litany is implemented.
– (DRG) Blood of the Dragon is implemented.
– (NIN) Shadow Fang is prioritized above Armor Crush when Huton has 30+ seconds left.
– (SAM) Hissatsu: Kaiten is implemented.
– (SAM) Hissatsu: Gyoten is implemented.Ranged DPS adjustments.
– (BRD) Wanderer’s Minuet / Pitch Perfect are implemented.
– (BRD) Empyreal Arrow is implemented.
– (BRD) Raging Strikes is realigned with Barrage if cooldowns become slightly out of sync.
– (MCH) Gauss Barrel is equipped out of combat.
– (MCH) Gauss Round is aligned with Wildfire when possible.
– (MCH) Range requirements for turret deployment are improved.Caster DPS adjustments.
– (RDM) Enchanted Moulinet is implemented.
– (RDM) Vercure is implemented.
– (RDM) Fixed an issue wherein Miqobot would not return to melee range after dodging AoE omens during melee combo.
– (BLM) Ley Lines is implemented.
– (BLM) Miqobot will attempt to return in Ley Lines after dodging AoE omens.
– (BLM) Sharpcast is implemented.
– (BLM) Thunder III during Umbral phase is refreshed at 12 seconds (instead of 6).
– (SMN) Painflare is implemented.
– (SMN) Ruin III / IV are implemented.
– (SMN) Bio III / Miasma III are implemented.Certain abilities require placement macro setup.
– Asylum (WHM)
– Salted Earth (DRK)
– Rook Autoturret (MCH)
– Bishop Autoturret (MCH)
– Shadow Flare (ACN SMN SCH)
– Bomb Toss (BLU)What spells does BLU use? I’ve so far only seen it use Water Cannon. I’m just curious what other skills I need to get?
Miqobot knows the following Blue Mage spells:
– Blood Drain
– Water Cannon
– Plaincracker
– Mind Blast
– Bomb Toss (requires placement macro setup)
– Off-guard
– Bristle
– Toad Oil
– White Wind
– Lucid DreamingSelf-destruct combo (9+ enemies):
– Acorn Bomb + Toad Oil + Bristle + Peculiar Light + remove Mighty Guard + Self-destruct1000 Needles combo (under the effect of Mighty Guard):
– Swiftcast (when available) + 1000 Needles
– Sticky Tongue (when out of range) + Faze + 1000 NeedlesIf a spell from the combo is not present on hotbar, it will be omitted.
In regards to the level of customization I’m sure the option to save combat profiles (Having to recheck healing every time is drudgerous) after end game rotations are optimized will be available
Of course, the profiles system will be implemented as we move closer to complete level 70 support. You will be able to create presets for different playstyles and party compositions.
Please note that Miqobot already remembers the state of all settings and restores them after restart.I am curious if options for preferences like Eos vs Selene, Garuda vs Ifrit, Nocturnal vs Diurnal will become available.
Yes, precise customization options will be available for all combat jobs.
You can already customize Miqobot to a certain extent by removing icons from your hotbar.
For example, if you want Miqobot to use Selene, please remove Summon from hotbar and she will use Summon II instead.It would be be nice for use with the Assist tool in cases where a fight may operate better with those options or specifically in cases where two bubble healers join a party to switch for Regen instead or vice versa if a co-healer has a preference to help reduce the likelihood of being ID’d as using an assist/bot tool by not switching for the co-healer.
This feature was implemented in previous versions.
But it turned out to be extremely obvious so we decided to remove it.Whenever a co-healer in your party switched stances, Miqobot immediately followed by choosing the opposite stance. We tried to introduce random delays to make this behavior less obvious, but sometimes it resulted in not switching fast enough before pull. So this feature requires a thorough redesign in order to work properly and not be suspicious at the same time.
In the meantime, please switch stances manually.They confirmed again that every Shadowbringers dungeons will be playable with the new Trust system, so likely all dungeons built with the Trust system in mind, unlike Squadron Dungeons, and they emphasised that the A.I. will be quite smart, which means Miqobot should really works superbly with the Trust system once implemented.
Of course, if the Trust system will be available for repeatable grinding and not a single MSQ run, we will implement new Shadowbringers dungeons at the first opportunity.
Thank you for your request!I know Brayflox Longstop (Hard) isn’t good for XP but I think it’s good for the 3.0 Relic Weapon Light farm.
would be nice to just leave it running for a bit to get me some light. Unsync farm is quick but the idea for it to be automated is nice.Of course, eventually all dungeons will be implemented.
Please note that unsynced solo mode is already supported in the dungeons we released.
Thank you for your request! -
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