Forum › Forums › Discussion › New features coming?
This topic contains 103 replies, has 49 voices, and was last updated by Miqobot 5 years, 2 months ago.
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August 29, 2019 at 2:07 pm #17004
Damn was hoping for some DoL updates.. really thirsty for identical GiG Lol.
Judging by how things are moving along its probably gonna be at least 2 months before we see any DoL/DoH updates :/
- This reply was modified 5 years, 3 months ago by LutBot.
August 29, 2019 at 2:37 pm #17006Yes, Combat system is the topmost priority.
It has already been delayed in favor of DoL/DoH update during the first two weeks of Shadowbringers.
But our development plans are flexible and we may adjust them even further depending on the community demand.As of this time, more than 80% of requests are combat related.
If you wish for a certain feature to arrive sooner than others, please voice your opinion in a corresponding thread. Thank you!August 29, 2019 at 2:45 pm #17007August 29, 2019 at 3:29 pm #17010August 29, 2019 at 3:39 pm #17023August 29, 2019 at 6:50 pm #17033August 29, 2019 at 8:02 pm #17034i was so elated when i saw the miqobot status thread updated only to fine it was just for compatibility for the patch. T.T i just want the solver to use 70+ skills. with no eta ive lost hope itll drop this before end of year. Keep seeing ‘in a couple weeks’ since july.
TBH Miqo’s been very open on the status of the bot. They did say in a “few weeks” not a “couple of weeks”. That said, Yeah it seems DoL/DoH update wont drop until next year xD
You could do what miqo suggested and try to drum up some attention for DoL/DoH, but atm it seems everyone is thirsty for Trusts more than anything else.
August 29, 2019 at 8:04 pm #17035i was so elated when i saw the miqobot status thread updated only to fine it was just for compatibility for the patch.
Please do not underestimate the amount of work required to upgrade Miqobot for new patches.
We don’t think that leaving Miqobot broken after each patch would be a reasonable solution.i just want the solver to use 70+ skills. with no eta ive lost hope itll drop this before end of year. Keep seeing ‘in a couple weeks’ since july.
Based on the feedback we received in Stormblood, upgrading the Crafting Solver for level 80 tier is now at the bottom of our priority list.
Most players who are interested in crafting consider it a challenge rather than a grind. This activity gives unimaginable freedom for theorycrafting, so much that it generates the whole communities focused on designing macros and breaking down requirements for all recipe tiers. That’s why when the Crafting Solver was finally updated for level 70 tier, it was received as a threat to human intelligence rather than a helpful assistant in eliminating the tedious grind.
The game community was constantly competing with Crafting Solver, attempting to prove that human is superior in solving this problem, either in speed or in quality. And only 30% of our users accepted this feature for its original purpose.We are not interested in initiating another series of emotional debates related to Crafting Solver performance. If we do not update the solver for 80** recipes, players will not feel threatened anymore and will not try to compete with it.
Here is an example of discussions that discourages us from making further progress:
– Useless Crafting Actions
– tips for facet gearIf you wish to change our impression on this matter, we would like to see more constructive feedback. Thank you!
August 29, 2019 at 8:33 pm #17036I understand the priority list, but I would be really disappointed if MB decides to stop updating the Crafting Solver. To me it was the primary reason I started using MB, though I now take advantage of a number of its great features. I think maybe I just have a bit of nostalgia towards the Solver because it’s what I started to use first with MB, and it was amazing.
To be fair to the community, I don’t think the threads you linked are saying that MB should not make an effort to use 71+ skills. I view those threads as an animated discussion designed to make MB better as a whole. Yes, crafting in Shadowbringers is much easier (IMO) than in the past, but that doesn’t mean that an updated bot wouldn’t be a huge assist to those using it.
In regards to Trusts, people want them so badly (again, IMO) because Sohm Al just doesn’t cut it for leveling 75+ anymore. So there is a strong desire for a higher-level dungeon option.
I missed my chance to comment on Arc’s thread, but if I was to create my own priority list, it would be:
1) Trusts/Scenario Engine combat for 70+ dungeons, this includes updated skill rotations
2) Small open-world combat improvements like a FATE assist (automatically switch enemy targets), but not fully automated open-world combat
3) UI improvements like being able to sort gathering/navigation grids, preventing duplicate entries, etc
4) Crafting SolverI realize that the MB team is small and that none of this is easy; to me Miqobot is a MIRACLE and it greatly enhances my FFXIV gameplay. I appreciate that tasks must be prioritized, in this post I’m only expressing my desire to see the Solver get an update eventually. Thank you for creating such a wonderful suite of tools!
- This reply was modified 5 years, 3 months ago by cowboybebop.
- This reply was modified 5 years, 3 months ago by cowboybebop.
August 29, 2019 at 9:44 pm #17039Thank you for your kind feedback very much.
Perhaps you’re right.
But from what we see at the moment, users expect that Crafting Solver will be able to synthesize 80** recipes in the most optimal way by utilizing the least possible number of steps with minimal stats from zero starting quality and without any CPU intensive settings. This is not correct.Number of steps will never be a part of the algorithm, because it would result in combinatorial explosion of the solving time.
And CPU intensive settings will always be required to perform high-level synthesis efficiently.If the next upgrade of the Crafting Solver turns out not perfect enough, the majority of users will keep using macros and the time we invested into its development would be essentially wasted.
So before we decide to accept this risk, we would like to see more opinions on the matter and understand the community demand.In the meantime, we will focus our efforts on more popular features such as Combat Assist and Trust Dungeons support.
August 29, 2019 at 11:53 pm #17045August 30, 2019 at 12:05 am #17046Most players who are interested in crafting consider it a challenge rather than a grind. This activity gives unimaginable freedom for theorycrafting, so much that it generates the whole communities focused on designing macros and breaking down requirements for all recipe tiers. That’s why when the Crafting Solver was finally updated for level 70 tier, it was received as a threat to human intelligence rather than a helpful assistant in eliminating the tedious grind.
Ironically, this was one of the very first things I’ve said upon arrival to this forum, before even starting to play the game. It just happens like this in most MMORPGs… I repeat: crafting is fun, lots of legit players craft manually, and they cover most of demand for craftable stuff; grinding, on the other hand, is boring no-fun (mostly) waste of human time – and this is the reason why bots rightfully and predictably occupy this niche. Crafting is for humans, while farming is for botters.
Ppl who want to craft for fun do not need any bot, because the process of building rotations and optimizing them is the most fun, and bots take it away. Ppl who just want to make some gil do not need any bots either – there are other activities which bring way more profit per hour. When I came here, oldbies told me that money making in FFXIV is about crafting rather than farming… they were wrong. I barely made some 50 mil via crafting during the first three weeks after 5.0 SBr addon was released (after than profits from each craft fell below 100k, so I stopped to craft). Once patch 5.05 (which added green facet gear) was released, market have gone to hell in just two days. Legit players killed it, not bot users. Farming, on other other hand, still brings me 700k per each hour… even right now, when mats prices have gone down considerably.
This is why I say to Miqo team: keep up the good work! and keep crafting where it is now and where it belongs – at the bottom of priority list. Making Miqo a fully self-sufficient grinder bot will certainly attract lots of users… no matter what does it grind – exp or gil.
August 30, 2019 at 6:29 am #17048i am very suprised, and maybe it was a mistake from me, to take the development of the solver for granted.
It was here when i started to use Miqobot, than there was this break with 4.0 until it got redeveloped. I thought with
5.0 it would be the same…..And for the number of steps …. i want the job done not count steps used when the bot does the work ..
- This reply was modified 5 years, 3 months ago by 4DDCom.
August 30, 2019 at 7:24 am #17050August 30, 2019 at 1:15 pm #17051 -
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