Forum › Forums › Grids and Presets › Miqocrafter [Crafting/Gathering Full Scenario Generator]
Tagged: help!
This topic contains 421 replies, has 144 voices, and was last updated by KinglordKaramba 5 months, 1 week ago.
-
AuthorPosts
-
May 16, 2020 at 11:02 pm #22039
Hi everyone,
V2.1.3 is here !
Big internal changes to the software. Code architecture has been changed to prepare for a public GitHub.
No modifications for you users though 🙂New features:
– Add an Apply button to edit the quantities of items in the scenario windowNew maps:
– Integrated maps from @sirvg & @atarashiihito. Thanks to you both !
– Integrated maps from Neosate. Thank you for the big work !
Now every items from level 1 to 15 should work, thanks to the new maps.You can now grab and follow the project on this public github. After thinking for a while, I decided to publish the code as well, so you can fork it if you want/edit it. You can also report bugs out there, or submit new maps.
Here is the stuff:
https://github.com/ShishioValentine/MiqoCrafter/releasesMay 31, 2020 at 4:36 am #22244I made a few changes to include {} in gpreset, so when you are farming rare nodes it will not use a gather rotation on a shard/crystal/cluster.
Also every time you want to farm crystal/shard/cluster I enforced a special rotation for it.
I include a failsafe for gathering anything if you somehow hit a unintended node (basically will gathering anything just to get this node done)You can just extract it inside your folder if you want to test.
Also many thanks for the github, i wrote this suggestions there but i know you may be busy with corona situation.Link: https://drive.google.com/file/d/1qyNdZOpY6Fl5jJThSBgr6T9p4bt14bpU/view?usp=sharing
- This reply was modified 4 years, 5 months ago by danmarzola.
May 31, 2020 at 7:12 pm #22252May 31, 2020 at 11:58 pm #22253Hello everyone,
V2.1.4 is here !
Updated version including Dan’s modifications:
– include {} in gpreset, so when you are farming rare nodes it will not use a gather rotation on a shard/crystal/cluster.
– special rotation for cluster/crystal/shard gathering
– gathering node failsafe, in case a wrong node is hit
– replaced rotationIfGP by gatherRotationAs always now, link available in github.
https://github.com/ShishioValentine/MiqoCrafter/releasesBig thanks to danmarzola for his nice update!
June 3, 2020 at 3:55 am #22277June 3, 2020 at 7:24 pm #22281Hi, quick question. How would i contribute some grid that I have already tested? I am not familiar with how to send you the grids through github. Any pointers? Thank you for the hard work so far. Making life so much easier lol.
Hi !
You can send them to me : shishio.valentine@gmail.com, if it’s easier for you. I’ll publish them in the github !
Thanks a lot for your help 🙂June 3, 2020 at 11:49 pm #22284Hello everyone !
V2.1.5 is here !
Updated version including Dan’s modifications:
– Added a new section to the scenario to mend at Eulmore automatically
– Include a json file with all Unspoiled Nodes from ARR to ShadowBringers, allowing check if a crafting tree need a unspoiled item in new row
– Add a few information to scenario form like:Gathering Unspoiled Node: Gold Ore
Expansion: ARR
Time(ET): 09:00
Location: Eastern Thanalan
Coordinate: (x28,y22)– Revert from teleportifnotthere to teleport, to fix issues where the scenario wasn’t teleporting right.
As always now, link available in github.
https://github.com/ShishioValentine/MiqoCrafter/releasesBig thanks (again :)) to danmarzola for his nice update!
June 6, 2020 at 12:33 pm #22305Tiny bug, but the mouse over tooltip for the new checkbox to add the Eulmore repair has the same text as the Craft as Collectable checkbox.
Also, when I try to Update Grid list, I get redirected to log in with google for some unfamiliar app.
- This reply was modified 4 years, 5 months ago by YandeRainy.
June 8, 2020 at 5:17 pm #22334Hi, is it possible to add a repair() before each blocks of gathering and crafting? I did a large scenario yesterday without repairing and almost all of my equipment broke half way lol. I know you have the visit Eumore for mender as an option, but since repair() is easier and quicker. Anyway, just a thought. Thanks a lot for your work!
June 8, 2020 at 7:21 pm #22343Tiny bug, but the mouse over tooltip for the new checkbox to add the Eulmore repair has the same text as the Craft as Collectable checkbox.
Solved, but i will wait more updates to submit
Hi, is it possible to add a repair() before each blocks of gathering and crafting? I did a large scenario yesterday without repairing and almost all of my equipment broke half way lol. I know you have the visit Eumore for mender as an option, but since repair() is easier and quicker. Anyway, just a thought. Thanks a lot for your work!
I will try to do that in next feature update
Also i fixed a problem with rotationifgp, as we can’t clear this option if we dont create a new chapter on scenario, i will split every single gathering in a own chapter, this will solve problems using the special rotation for shard/crystal/cluster in wrong nodes.
June 8, 2020 at 8:57 pm #22346Hello everyone !
V2.1.6 is out on github.
https://github.com/ShishioValentine/MiqoCrafter/releasesForum requests that have been fixed in 2.1.6 :
Soldius
option to add a repair() for each gathering/crafting block. Thanks for the idea !YandeRainy
Fixed tooltip. Thanks for letting me know !Not Fixed/In my TODO list :
Belt_Buckle
Ignore Quality on craftAntonkell
Duplicated rotation name in miqobotJune 9, 2020 at 1:07 pm #22351June 9, 2020 at 6:51 pm #22354Hi !
No worries.
I may need more info though !
You can try the step by step guide from here :
https://shishiovalentine.github.io/MiqoCrafter/If it doesn’t work, could you send me:
– A screenshot of each step from your side
– The items you are trying to craftYou cans send them to me here : shishio.valentine@gmail.com
June 10, 2020 at 7:15 pm #22369Hi, you mentioned in a few post above that you are splitting each gathering nodes to a separate chapter to resolve some gathering rotations issue. I think it is a great idea, as it will also help my sanity of keeping it organized and not having to do “next” a few million times trying to fix the gathering grids each time i stopped the scenario lol. I am actually using 2.1.6 and do not see it split yet. Was just wondering if you have implemented it yet. Thank you.
June 11, 2020 at 9:38 am #22386 -
AuthorPosts
You must be logged in to reply to this topic.