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Tagged: Squadron Scenario GCseals
This topic contains 133 replies, has 47 voices, and was last updated by miqobotuser123 3 years, 3 months ago.
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May 16, 2019 at 3:52 pm #12709May 22, 2019 at 11:40 pm #12902May 29, 2019 at 2:30 am #13046May 29, 2019 at 12:14 pm #13052
Does anyone know if there is a way to tailor this scenerio so that you will go and send your retainer on a venture that it is already doing. Just like it will warp to retainer see if venture is complete if so finish and reassign?
Yep get a retainer scenario from the index and copy chapters: https://miqobot.com/forum/forums/topic/index-scenarios/
great scenario!! but quick question if i wanted to remove the repair part of it and just run 2 turn in and repeat what would i delete in scenario?
waypoint(10)
repairNpc() ?Yes.
May 30, 2019 at 2:02 am #13065@lyfox sorry I dont think I was clear. I was looking for something like I have a gathering scenario running and then say every house I go check my retainers then go back on the gathering scenario.
June 10, 2019 at 10:07 pm #13376So I noticed during the Twin Adders version of this scenario that sometimes it will not run close enough to the exit door and continue to interact with the Squadron Sergeant NPC during the teleportNpc() variable. Is there a way to force it to only target the exit door and not the NPC? For now I am trying to move the waypoints a bit further away from the NPC to negate this but I’ve seen it happen more than once.
June 10, 2019 at 11:16 pm #13378August 16, 2019 at 5:13 pm #16694October 8, 2019 at 1:53 pm #17893October 8, 2019 at 8:23 pm #17899October 8, 2019 at 8:49 pm #17902October 8, 2019 at 9:02 pm #17903Just use import its easy: https://miqobot.com/forum/forums/topic/help-import-export/
November 7, 2019 at 9:18 pm #18448November 7, 2019 at 10:14 pm #18449If you break up the main scenario into 2 chapters:
grid(Immortal Flames Squadron Grid)
//waypoint(10)
//repair()
//waypoint(11)
//deliverGCGear()
waypoint(3)
vangle(0.5)
angle(1.0)
teleportNpc()
afkfor(00:00:02) // Give enoughchapter 2:
waypoint(1)
//key(8, 4) //Food bind here.
//key(8, 3) //Food bind here.
squadronFullClear(on)
squadrons(1)
waypoint(2)
vangle(0.5)
angle(4.0)
teleportNpc()
afkfor(00:00:15)desythList()
desynth()
repair()repeatChapter(100)
This will just stay inside the until you run out of GC seals
- This reply was modified 5 years, 1 month ago by uwu.
November 7, 2019 at 10:36 pm #18451 -
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