Immortal Flame Squadron Scenario

Forum Forums Grids and Presets Immortal Flame Squadron Scenario

This topic contains 133 replies, has 47 voices, and was last updated by  miqobotuser123 3 years, 3 months ago.

Viewing 15 posts - 106 through 120 (of 134 total)
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  • #12709

    Vankesh
    Participant
    0

    ok sorry didnt understand that, thank you for your help

    #12902

    Heathen129
    Participant
    0

    Does anyone know if there is a way to tailor this scenerio so that you will go and send your retainer on a venture that it is already doing. Just like it will warp to retainer see if venture is complete if so finish and reassign?

    #13046

    bigboy54
    Participant
    0

    great scenario!! but quick question if i wanted to remove the repair part of it and just run 2 turn in and repeat what would i delete in scenario?

    waypoint(10)
    repairNpc() ?

    #13052
    Lyfox
    Lyfox
    Participant
    0

    Does anyone know if there is a way to tailor this scenerio so that you will go and send your retainer on a venture that it is already doing. Just like it will warp to retainer see if venture is complete if so finish and reassign?

    Yep get a retainer scenario from the index and copy chapters: https://miqobot.com/forum/forums/topic/index-scenarios/

    great scenario!! but quick question if i wanted to remove the repair part of it and just run 2 turn in and repeat what would i delete in scenario?

    waypoint(10)
    repairNpc() ?

    Yes.

    #13065

    Heathen129
    Participant
    0

    @lyfox sorry I dont think I was clear. I was looking for something like I have a gathering scenario running and then say every house I go check my retainers then go back on the gathering scenario.

    #13376
    CBP
    CBP
    Participant
    0

    So I noticed during the Twin Adders version of this scenario that sometimes it will not run close enough to the exit door and continue to interact with the Squadron Sergeant NPC during the teleportNpc() variable. Is there a way to force it to only target the exit door and not the NPC? For now I am trying to move the waypoints a bit further away from the NPC to negate this but I’ve seen it happen more than once.

    #13378
    Lyfox
    Lyfox
    Participant
    0

    Insert holdKey(w, 0.4) before teleportNpc(). Should be enough to push your character closer to exit.

    #16694
    Nomenak
    Nomenak
    Participant
    0

    My god you guys are awesome

    Tested both Twin Adders and Inmortal Flames and worked perfectly!

    Thanks!

    #17893
    Pewbacca
    Pewbacca
    Participant
    0

    Sorry I’m very new to this how does it work, do I just download say Twin adders, add it to scenario and off I go?

    #17899
    Antonkell
    Antonkell
    Participant
    0

    If you have unlocked Command missions and you already setup your squad and chosen a squad dungeon in miqo, then yes.

    #17902
    Pewbacca
    Pewbacca
    Participant
    0

    I get
    “(21:50:06) Chapter: 1
    (21:50:06) ERROR (Chapter 1, Line 1): Syntax error. Expected format: function(arguments)” when i try to run it

    #17903
    Lyfox
    Lyfox
    Participant
    #18448

    donny666
    Participant
    0

    Is there a cleaner way to write this? I want to run 3 dungeons but desynth in between runs.

    waypoint(1)
    squadrons(1)
    desynthList(Sohm Al Accessories)
    desynth()
    squadrons(1)
    desynthList(Sohm Al Accessories)
    desynth()
    squadrons(1)
    desynthList(Sohm Al Accessories)
    desynth()
    waypoint(2)

    #18449

    uwu
    Participant
    0

    If you break up the main scenario into 2 chapters:

    grid(Immortal Flames Squadron Grid)
    //waypoint(10)
    //repair()
    //waypoint(11)
    //deliverGCGear()
    waypoint(3)
    vangle(0.5)
    angle(1.0)
    teleportNpc()
    afkfor(00:00:02) // Give enough

    chapter 2:

    waypoint(1)
    //key(8, 4) //Food bind here.
    //key(8, 3) //Food bind here.
    squadronFullClear(on)
    squadrons(1)
    waypoint(2)
    vangle(0.5)
    angle(4.0)
    teleportNpc()
    afkfor(00:00:15)

    desythList()
    desynth()
    repair()

    repeatChapter(100)

    This will just stay inside the until you run out of GC seals

    • This reply was modified 5 years, 1 month ago by  uwu.
    #18451

    uwu
    Participant
    0

    forgot to // the lines from waypoint(2) down to teleportnpc

    • This reply was modified 5 years, 1 month ago by  uwu.
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