Forum › Forums › Discussion › [Beta] Combat
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August 18, 2018 at 8:15 pm #7924
I made a navigation grid and scenario to make use of the Squadron Combat. This scenario will repair, and sell loot for GC seals, then reenter the squadron dungeon.
For the scenario to work better, start with GC seals as the hands in doesn’t quite cover the 1000 seal costs. All the items from dungeon needs to go into the inventory to sell them, also remove any gear from inventory that you don’t want to trade for seals, as the bot doesn’t know what you want to keep. Also this scenario needs to be started outside of the barracks. This navigation grid and scenario is only for running it when your GC is the immortal flames.
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You must be logged in to view attached files.August 18, 2018 at 9:49 pm #7927Here is the fixed Scenario file. Should work better now.
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You must be logged in to view attached files.August 19, 2018 at 1:32 am #7930Will the command to ‘engage’ and ‘run through the combat Skill rotations until the mob is dead’ be available in the scenario commands?
I just want to make a simple combat farming script, kinda like…
1.teleportIf(Limsa Lominsa) 2.waypoint(0, Limsa Lominsa) //waypoint 0 is always the repair NPC near the Aetheryte in my scripts, i like to start off with my gear in good shape. 3.CheckBagSpace -3.1 If bags are full --3.11 Then return() --3.12 END SCENARIO 4.targetClosestMob() //maybe inside the () a mob name to only target specific mobs -4.1 If no mob located --4.11- then goto 6 -4.2 If mob is located --4.21- If mob is out of range ---4.211- If Counter(1)>5 ----4.2111- than disengage ----4.2112- goto6 ---4.211- addToCounter(1) +1 ---4.212- then move in range ---4.213- goto4 --4.22- then goto5 5.CombatSkillRotation() -5.1- If mob HP>0 --5.11- Then continue with skills -5.2- If mob HP=<0 --5.21- then goto6 6.randomWaypoint(##) //or maybe a mix of randomWaypoint() and randomNearby() like go somewhere random nearby a random waypoint 7.goto3
- This reply was modified 6 years, 4 months ago by Relief. Reason: code
August 19, 2018 at 8:35 am #7933August 19, 2018 at 9:03 am #7934Miqobot is not a virus.
Please report this issue to your antivirus vendor.As we already explained, false positive is a bug in antivirus. Unfortunately we have no affiliation with antivirus vendors therefore we can not help them fix it.
Even if you did not experience this problem before, it doesn’t mean that you never will. Antiviruses are updated often and each update has a chance to introduce a new false positive bug.August 19, 2018 at 9:09 am #7935I made a navigation grid and scenario to make use of the Squadron Combat. This scenario will repair, and sell loot for GC seals, then reenter the squadron dungeon.
Thank you for your contribution very much!
We recommend creating a new thread for your scenario in Grids and Presets section so it wouldn’t get lost in the discussion thread.Will the command to ‘engage’ and ‘run through the combat Skill rotations until the mob is dead’ be available in the scenario commands?
Of course, there are many features planned including Custom fights and Monster grinding.
You can read about next features in the first post.Thank you for your request!
August 19, 2018 at 10:17 pm #7954so ive only noticed 1 thing and its not a huge deal im using a mch and i have noticed that my character will face away from the fight and then try to spam a move but the game says target out of range hope this helps in development or mabey im doing something wrong either way best bot on the market thank you for all the hard work.
August 19, 2018 at 10:56 pm #7955August 20, 2018 at 6:39 am #7973August 20, 2018 at 9:22 am #7974August 20, 2018 at 9:37 am #7975August 20, 2018 at 1:11 pm #7977since the new 1.3.1 i have some issue with the squadron officer.
(03:03:35) Navigating to objective #40 (exit).
(03:03:39) Being carried by the flow of aether…
(03:03:40) Full dungeon complete! ^_^ (3/20)
(03:03:40) Shall we start again? 😛
(03:03:41) Getting ready.
(03:03:47) Debriefing.
(03:03:56) Squadron Officer doesn’t want to talk to me >.<
(09:08:08) Squadron Dungeons started.
(09:08:08) Max dungeons: 20Is happens after a random number of runs, it happened 3 times so far. I have no clue why, the chracter hasnt moved away or anything no scenario involved i only clicked ‘Start’ once and went afk
August 20, 2018 at 2:57 pm #7978Thank you for reporting!
Nothing was changed in v1.3.1 regarding NPC interaction therefore the issue must have been present before.Could you please verify that this is not a consequence of a lag spike?
We will increase the number of interaction attempts before failing the activity and implement additional lag resistance mechanisms.August 21, 2018 at 11:25 am #7991August 21, 2018 at 11:40 am #7992We plan to release new dungeons on a weekly basis, but depending on the amount of bugs found and additional requests received it may take longer. Custom fights and additional features will be available after we stabilize the core Combat system.
Please keep an eye on this thread, it will be updated regularly. -
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