zms

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  • zms
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    i observed the grid for 2 days, there was a problem around point 347-355 (the big tree root) if it is not hit, the sequence is broken. I made some amendments in chapter 2 (coz i don’t know how to edit grids yet), its working, i will share if there will be no errors after a couple of runs.


    zms
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    (2:54:51 pm) 1 trip more..
    (2:54:51 pm) Destination reached!
    (2:54:54 pm) Gathering started.
    (2:54:54 pm) Max node count: 2
    (2:54:54 pm) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (2:59:54 pm) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (3:04:54 pm) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (3:09:54 pm) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (3:14:54 pm) Scanning for shiny gathering nodes like ‘<anything>’ *.*

    Run 3x, was not able to complete the whole scenario. But, i like that it use thee bazooka <3

    in reply to: 1.3.34 is AWESOME #22622

    zms
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    You can put it on your hotbar and set up a keybind in a scenario. Something likeā€¦

    key(ctrl+f12, 0.7)

    Where ctrl+f12 is whatever keybind you have your food on.

    sorry i’m quite new, is there a guide for making scenarios as you recommended (i don’t want to bother you that much)? i tried copy pasting your command and it worked as i start the scenario. But i am still clueless on how to incorporate it in the crafting, that it will take food after a period of time.

    in reply to: 1.3.34 is AWESOME #22618

    zms
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    anyone knows if it is possible it automatically use food?

Viewing 4 posts - 16 through 19 (of 19 total)