tul02130

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Viewing 9 posts - 16 through 24 (of 24 total)
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  • in reply to: [Beta] Combat #12929

    tul02130
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    Maybe what Iโ€™m gonna post is useless, or wonโ€™t save any time, or you guys prefer to develop entirely your own stuff for many good reasons, etc. but in case it could reveal itself useful in any way:

    Someone trained a Neural Network AI for FFXIV Triple Triad

    https://github.com/tkavner/TripleTriadZero

    They might plan on doing the same for FFXIV Mahjong.

    Iโ€™m sure this would have pop up on your radar sooner than later, but Iโ€™m just putting it here in the rare case it would be useful.

    While I agree it would be very nice and easy to implement since the AI for it is open source (same for mahjong) I think it’s not worthy high priority.
    The general scenarios need some further expansions (leve turnin, global chat pause, some QoL + cleanup) and obviously they are preparing for ShB aswell and are trying their hardest to finish the combat system which, props to the devs, bard is pretty much flawless besides refulgent arrow (i guess if you make it prefer refulgent arrow over straight shot aslong as you have over 15s left it should be fine but i leave the tuning to the devs).
    And overall the menu could need some decluttering, but overall im impressed how welcoming the team is to suggestions and how constant the progress is and I will surely continue to provide useful information on how to make stuff work more smoothly ๐Ÿ™‚

    in reply to: Input lag when using Miqo #12928

    tul02130
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    It absolutely did, everything is as smooth as without :p

    in reply to: Input lag when using Miqo #12927

    tul02130
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    That was what I was looking far, thanks alot @miqobot, it indeed was a very small grey box up there in the top left corner, disabled everything and now its gone, I assumed unused tabs wouldnt force the overlay on but thats not an issue.
    I will now reactivate G-Sync and see if the issue is gone ๐Ÿ™‚

    in reply to: Input lag when using Miqo #12925

    tul02130
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    Im aware of that, usually setting 141 when possible, i dont think thats the issue here tho.
    Do you know if the overlay window is present at all when i dont use any features like navigator and 3d radar?

    in reply to: Input lag when using Miqo #12921

    tul02130
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    It has to be either overlay or always on top. Which one is it?

    Doesn’t make a diffrence for me.
    I thought you meant
    “show” as the condition for what it shows ^^

    • This reply was modified 5 years, 7 months ago by  tul02130.
    in reply to: Input lag when using Miqo #12919

    tul02130
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    Also click โ€˜+โ€™ button > Advanced settings > 3d radar > draw method.
    Which one have you selected?

    nothing and navigator has show on radar off

    in reply to: Input lag when using Miqo #12917

    tul02130
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    Don’t get me wrong, my fps are not dropping, it simply feels like 60hz would, compared to 144hz, I have the fps i have without miqobot aswell, it just all indicates that miqobot is messing with the refresh rate due to the overlay.

    144HZ Gsync Monitor indeed
    Its in borderless windowed
    I only use that one monitor and simply minimize miqobot
    I use the ingame fps cap and i never exceed 135fps regardless

    I will try without gsync.

    As expected, with gsync disabled the problem seems to be gone or at least reduced. Indicating once again that the overlay is at fault.

    • This reply was modified 5 years, 7 months ago by  tul02130.
    in reply to: Gathering from multiple slots at once #12899

    tul02130
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    Throw in an option to set “hidden” as a name and its purrfect.

    in reply to: Gathering from multiple slots at once #12865

    tul02130
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    >it works!! thank you so much! but for some reason the nav profile im using keeps switching to a different one in a different area like im using the MIN10-ObsidianTinZincFemur profile but it keeps switching to MIN10-Tin Zinc Femur profile

    Make sure all your gather presets have the correct nav map set. sometimes i did not override correctly.

    >Put rare item as the first name in the list.

    @lyfox thats not the issue, the issue is first time gathering of hidden items, the bot will not gather “hidden” or “rare” or the itemname when its not been discovered yet.

    And it would just be overall easier to have a balanced gathering of all mats if it was implemented natively. Right now for every grid in a new zone i have to create 4-8 new presets to gather balanced and use them via scenario.

    • This reply was modified 5 years, 7 months ago by  tul02130.
Viewing 9 posts - 16 through 24 (of 24 total)