TimeLore

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  • in reply to: Use gathering rotation, even without required GP? #15588

    TimeLore
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    What you’re going to want is two rotations; one with the gathering buff, and one without. Then in the scenario use ‘rotationIfGP(x)’ to set the rotation (where ‘x’ is the rotation names). Such as:

    rotationIfGP(Collectable-700GP)
    rotationIfGP(Collectable-600GP)

    With the assumption that your rotations are named as such.

    • This reply was modified 3 days, 5 hours ago by  TimeLore.
    in reply to: [Farming] Skins #14618

    TimeLore
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    You can create a navigation grid for the overworld mobs, and then have the scenario go to their position, target the mob, and then push a button for an in-game combat macro. These types of scenarios are referred to as Pre-combat scenarios in the scenario list on the forum. The general format is something like

    selectGrid(Gazelle Hide)

    waypoint(1)
    vangle(0)
    sendKey(T)
    sendKey(E)
    afkFor(00:00:15)

    And have one of those waypoint-afk sections for each mob. In this case, ‘T’ is target, and ‘E’ is the hitting the combat macro.

    • This reply was modified 1 week, 5 days ago by  TimeLore.
    in reply to: [Scenario] Metal Gauntlets – Facet of Forging #14392

    TimeLore
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    The 6th chapter are where all the crafts are done. At the bottom of it is where the Metal Gauntlets are crafted, it says job(BSM) there. So change that to job(GSM) and you should be good to go.

    in reply to: White Scrips Farming #14370

    TimeLore
    Participant
    2+

    Just noticed that the second food call was in the wrong chapter.

    Here’s the slightly updated scenario with food being in chapters 1 and 7, currently on Hotbar 8, Icon 8.

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    in reply to: Question about gathering hidden items and rotations. #13351

    TimeLore
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    Ah, didn’t even see that. Thanks a lot for the help.

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