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What you’re going to want is two rotations; one with the gathering buff, and one without. Then in the scenario use ‘rotationIfGP(x)’ to set the rotation (where ‘x’ is the rotation names). Such as:
With the assumption that your rotations are named as such.
- This reply was modified 4 months ago by TimeLore.
You can create a navigation grid for the overworld mobs, and then have the scenario go to their position, target the mob, and then push a button for an in-game combat macro. These types of scenarios are referred to as Pre-combat scenarios in the scenario list on the forum. The general format is something like
And have one of those waypoint-afk sections for each mob. In this case, ‘T’ is target, and ‘E’ is the hitting the combat macro.
- This reply was modified 4 months, 2 weeks ago by TimeLore.
Just noticed that the second food call was in the wrong chapter.
Here’s the slightly updated scenario with food being in chapters 1 and 7, currently on Hotbar 8, Icon 8.
Attachments:You must be logged in to view attached files.June 9, 2019 at 8:09 pm in reply to: Question about gathering hidden items and rotations. #13351